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Sir Dukey
KILL-EM-QUICK RISE of LEGION
647
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Posted - 2014.04.13 01:47:00 -
[1] - Quote
https://www.youtube.com/watch?v=aQDAkQ3yGA4
skip to 4:59
please put this into dust. I want to know how I died. |
Atiim
Living Like Larry Schwag
6657
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Posted - 2014.04.13 02:25:00 -
[2] - Quote
So basically make it impossible for Scouts to sneak up on a squad?
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Operative 1171 Aajli
Bragian Order Amarr Empire
1845
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Posted - 2014.04.13 02:40:00 -
[3] - Quote
This just in. CCP dev responds.
Huh? Flashy thingy, me like. Me no understand computer thingy. Me hit buttons. Make game. Cloak awesome!!!
Brick tanking a scout suit since April 2013!
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2014.04.13 12:15:00 -
[4] - Quote
Atiim wrote:So basically make it impossible for Scouts to sneak up on a squad?
?? I mean the thing where he dies and talks about the stuff the dying thingy tells us. Dust 514 Dying thingy sucks only telling us that a weapon did so much and the range and the suit the other player was using. I want to know where every bullet hit, how much damage every bullet did. |
Cyzad4
Blackfish Corp.
260
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Posted - 2014.04.13 12:24:00 -
[5] - Quote
Bullet hits/damage would be nice, We're fine not knowing where said shots came from however. If you pay attention to your surroundings you can usually figure it out.
Welcome to you're "DOOM"
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darkiller240
K-A-O-S theory
725
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Posted - 2014.04.13 12:29:00 -
[6] - Quote
+1 info on how he killed you is nice but not info on were he is
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2014.04.13 12:31:00 -
[7] - Quote
darkiller240 wrote:+1 info on how he killed you is nice but not info on were he is
yeah |
VALCORE72
NECROM0NGERS Caps and Mercs
134
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Posted - 2014.04.13 12:54:00 -
[8] - Quote
Operative 1171 Aajli wrote:This just in. CCP dev responds.
Huh? Flashy thingy, me like. Me no understand computer thingy. Me hit buttons. Make game. Cloak awesome!!!
hahaha just pisd my self |
Monkey MAC
Rough Riders..
2517
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Posted - 2014.04.13 13:00:00 -
[9] - Quote
Info on where he is, god no!
However more info on what he's running, how long he took to kill me, would be nice. I think the specific damage of each shot would prehaps be a little overkill.
What I was more impressed with, was the level of customization on the weaponry. Our module system is all well and good, but until we get that level of customization on our weaponry we are lagging behind the rest of the industry. Its for this reason Im hoping the "next step of evolution" for dust is the T3 weapons systems.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
649
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Posted - 2014.04.13 13:44:00 -
[10] - Quote
Monkey MAC wrote:Info on where he is, god no!
However more info on what he's running, how long he took to kill me, would be nice. I think the specific damage of each shot would prehaps be a little overkill.
What I was more impressed with, was the level of customization on the weaponry. Our module system is all well and good, but until we get that level of customization on our weaponry we are lagging behind the rest of the industry. Its for this reason Im hoping the "next step of evolution" for dust is the T3 weapons systems.
gun customization that require PG and CPU usage of the gun. SO instead of drop suit fittings, you go to gun fittings and you fit your guns. Prototype guns have more PG and CPU for gun attachments. Gun attachments aren't STD-PROTO, they're like different types of scopes or something. So you go into scopes market and you have a choice of scopes to choose from. Attachment levels unlocks attachments. Say level one is scopes and level 5 is something else like extended mags. (require lots of gun CPU and PG) |
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DJINN B4lock
Ancient Textiles.
386
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Posted - 2014.04.13 16:44:00 -
[11] - Quote
Sir Dukey wrote:https://www.youtube.com/watch?v=aQDAkQ3yGA4
skip to 4:59
please put this into dust. I want to know how I died. Okay, exact information on where bullets landed is pretty damn cool and useful. +1 for the recommendation. I'll bump the info to CCP on twitter.
DJINN B4lock, CEO Ancient Textiles. The premium emporium of fine fabrics from the dusty Orient.
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1218
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Posted - 2014.04.13 16:50:00 -
[12] - Quote
Operative 1171 Aajli wrote:This just in. CCP dev responds.
Huh? Flashy thingy, me like. Me no understand computer thingy. Me hit buttons. Make game. Cloak awesome!!! You think you do better?
Assassination is my thing.
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Joseph Ridgeson
WarRavens League of Infamy
1149
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Posted - 2014.04.13 16:58:00 -
[13] - Quote
Where bullets hit you is more useful in that game rather than this. In that game, you are doing mostly in cover shooting and only having a part of your body exposed. This will let you know that even getting shot in the arm a dozen times will drop you. DUST isn't cover based so knowing where you got shot is generally not entirely useful. Though I can see the advantage with knowing how many people were shooting you to hell before the killing blow hit; watching your Sentinels' health drop to 2 HP instantly and then dying a millisecond later from a Bolt Pistol that did 165 damage makes it confusing.
What I really want in DUST is in the after battle report seeing who killed who so many times. I know I went X/2 but I want to know who were the guys that killed me twice and if I got them more times then they got me.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Operative 1171 Aajli
Bragian Order Amarr Empire
1857
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Posted - 2014.04.13 23:47:00 -
[14] - Quote
Joseph Ridgeson wrote:Where bullets hit you is more useful in that game rather than this. In that game, you are doing mostly in cover shooting and only having a part of your body exposed. This will let you know that even getting shot in the arm a dozen times will drop you. DUST isn't cover based so knowing where you got shot is generally not entirely useful. Though I can see the advantage with knowing how many people were shooting you to hell before the killing blow hit; watching your Sentinels' health drop to 2 HP instantly and then dying a millisecond later from a Bolt Pistol that did 165 damage makes it confusing.
What I really want in DUST is in the after battle report seeing who killed who so many times. I know I went X/2 but I want to know who were the guys that killed me twice and if I got them more times then they got me.
I would settle for just knowing what actually took me out and not who got the last hit. Sniper being listed as taking my dropship out is not helpful.
Brick tanking a scout suit since April 2013!
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