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2901. wth happen to tanks? - in General Discussions [original thread]
Charlotte O'Dell wrote: the tankers all told you it would happen again. Except "it" didn't happen again, as all HAVs (and other vehicles) are still completely viable. Arguably more so, due to the 80GJ Railgun and Damage Amplifier nerfs.
- by Atiim - at 2014.06.28 03:11:00
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2902. You realize... - in General Discussions [original thread]
I've got over 200 Wyrikomi Swarm Launchers along with the 350 AUR Commandos that I won from that Commando event. The only way for CCP to drain my ISK is if I act like a total scrub.
- by Atiim - at 2014.06.28 02:43:00
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2903. Deserters are a huge issue now. - in General Discussions [original thread]
Scheneighnay McBob wrote: Atiim wrote: Sorry about leaving that battle earlier. I tend to get rather annoyed when it becomes apparent that the enemy has no intentions on fielding vehicles. They did, you just missed the dropship battle a...
- by Atiim - at 2014.06.28 02:14:00
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2904. wth happen to tanks? - in General Discussions [original thread]
Seymour KrelbornX wrote: I smell a tanker sheep in av wolf's clothing.... Fixed.
- by Atiim - at 2014.06.28 02:13:00
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2905. Are You sure? - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Rynoceros wrote: Most weapons are anti-Armor. The good ones, anyways. But yet they kill shields faster than armor. The 520HP of Shields on my Matari Commando would like to say otherwise.
- by Atiim - at 2014.06.28 01:59:00
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2906. The ULTMATE event... This weekend only! - in General Discussions [original thread]
*Grabs Notepad* When and on what server?
- by Atiim - at 2014.06.28 01:52:00
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2907. PSN sign in problem since downtime? - in General Discussions [original thread]
Is it saying "The Connection to PSN Has Timed Out"? If so, then reset your modem/router
- by Atiim - at 2014.06.28 01:48:00
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2908. Officer Weapon Drop Rate Increase - in General Discussions [original thread]
I'd like to see the Officer Weapon drop rate increased as well. Another idea I had, was setting the drop rate in Public Contracts to 100% (basically, you get what you kill). It wouldn't do any harm (as there's no player market), so it would be ni...
- by Atiim - at 2014.06.28 01:41:00
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2909. Deserters are a huge issue now. - in General Discussions [original thread]
Sorry about leaving that battle earlier. I tend to get rather annoyed when it becomes apparent that the enemy has no intentions on fielding vehicles.
- by Atiim - at 2014.06.28 01:34:00
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2910. **** You Redline Pussies - in General Discussions [original thread]
Cat Merc wrote: Atiim wrote: Cat Merc wrote: Atiim wrote: @Cat Merc That's not entirely true, as at any point in time a Sniper can be killed by those weapons as well (unless they're in the redline, which is an issue of Redline Mechani...
- by Atiim - at 2014.06.28 01:29:00
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2911. **** You Redline Pussies - in General Discussions [original thread]
Lorhak Gannarsein wrote: Atiim wrote: Cat Merc wrote: Atiim wrote: @Cat Merc That's not entirely true, as at any point in time a Sniper can be killed by those weapons as well (unless they're in the redline, which is an issue of Redl...
- by Atiim - at 2014.06.28 01:24:00
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2912. I'd Still Pay 5 Bucks Per 1 Million SP - in General Discussions [original thread]
So if I give CCP about 200Gé¼ I'd get 40m SP? Seems Legit.
- by Atiim - at 2014.06.27 21:01:00
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2913. Tanks and Dropships take the same damage. Explain CCP - in General Discussions [original thread]
trollface dot jpg wrote: Also, no to flying vehicles with comparable eHP to tanks, OHK missiles (2HK's with rails) that can out run swarms and GTFO of AV's reach in less than 5 seconds. [...] To put this into a more detailed perspective, le...
- by Atiim - at 2014.06.27 20:56:00
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2914. Tanks and Dropships take the same damage. Explain CCP - in General Discussions [original thread]
DUST Fiend wrote: Echo 1991 wrote: Swarms haven't changed. You just take normal damage now. If you stick around you should die why is that a hard concept to grasp? Why is it a hard concept to grasp that a weapon that requires no aim should...
- by Atiim - at 2014.06.27 20:03:00
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2915. Tanks and Dropships take the same damage. Explain CCP - in General Discussions [original thread]
Sir Snugglz wrote: vehicles in general are suppose to have special resistances to certain weapons. Unfortunately that is not the case. They all have the same resistance to every weapon. Source? Sir Snugglz wrote: Similar to the dropsuits,...
- by Atiim - at 2014.06.27 19:47:00
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2916. You Can Play Music in DUST? - in General Discussions [original thread]
Arkena Wyrnspire wrote: Explain. The PS3 has a built in MP3 player, and most games don't allow it's use while playing (the only exception I've seen is Minecraft: PS3 Edition. Apparently, DUST 514 allows you to do use it as well.
- by Atiim - at 2014.06.27 19:32:00
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2917. Should the Best Counter for Something be Itself? - in General Discussions [original thread]
No. If the best counter for something is itself, then it creates a situation where in order to not lose/die to it, you have to become it yourself, or become non-viable when it is fielded. Nobody in their right mind would allow themselves to cons...
- by Atiim - at 2014.06.27 19:29:00
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2918. **** You Redline Pussies - in General Discussions [original thread]
Cat Merc wrote: Atiim wrote: @Cat Merc That's not entirely true, as at any point in time a Sniper can be killed by those weapons as well (unless they're in the redline, which is an issue of Redline Mechanics, not the Sniper Rifle). Well,...
- by Atiim - at 2014.06.27 19:18:00
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2919. You Can Play Music in DUST? - in General Discussions [original thread]
When the heck did this happen?! DUST just got a lot more fun.
- by Atiim - at 2014.06.27 19:09:00
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2920. **** You Redline Pussies - in General Discussions [original thread]
@Lorhak Gannarsein A sniper taking potshots at an objective is in no way a problem (unless of course, they can view the hacking terminal). However, you also forgot to mention the 3rd option, which is hunting and killing the Sniper. If you do not...
- by Atiim - at 2014.06.27 18:45:00
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