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901. 5.22 Skill Changes - in General Discussions [original thread]
J Falcs wrote: Still disappointed that Electronics and Engineering are so high. They should be no higher than 3x rank . That would be nice.
- by Zeylon Rho - at 2013.05.22 13:05:00
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902. heavy races - in General Discussions [original thread]
Amarr ate the others.
- by Zeylon Rho - at 2013.05.22 12:29:00
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903. Skills update patch is in 5ish hours, right? - in General Discussions [original thread]
It's not clear if it's a partial or full rework of the tree. If there are more changes coming Thursday/Friday/Monday/whatever... the respec could still be a week off as they phase in changes.
- by Zeylon Rho - at 2013.05.22 05:13:00
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904. Make Sniper Damage a % of Suit hit and not a flat number - in General Discussions [original thread]
LongLostLust wrote: Synthetic Surrogate wrote: After you get sniped find out where they are and approach with nova knives or remote explosions. Last time I was killed with a sniper I tracked him down and placed 3 remote explosives around h...
- by Zeylon Rho - at 2013.05.22 01:27:00
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905. CCP: Please buff the Scrambler Rifle - in General Discussions [original thread]
Actually, if the Amarr have great laser cooling technology for ships, wouldn't it be even better for guns? It's harder to get rid of heat in space than in an atmosphere.
- by Zeylon Rho - at 2013.05.21 19:01:00
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906. CCP: Please buff the Scrambler Rifle - in General Discussions [original thread]
Baldy bonce wrote: Are not the Scrambler rifle and Lazer rifle the equivalent of pulse and beam weapons in eve, one meant for close to medium engagements the other for longer ranges,each with its own distinct strengths and weaknesses ? Scram...
- by Zeylon Rho - at 2013.05.21 15:38:00
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907. what is the multiplier on the Omega Booster - in General Discussions [original thread]
Passive, no booster = 24k SP a day Passive, reg booster = 36k SP a day Passive, omega booster = 48k SP a day.
- by Zeylon Rho - at 2013.05.21 15:20:00
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908. a way to get the AR issue addressed by CCP - in General Discussions [original thread]
RedRebelCork wrote: That will probably happen anyway to be honest. What I see happening is that instead of slightly adjusting the TAR downwards and bringing other weapons up a little to make them all on par, the expedient decision will be mad...
- by Zeylon Rho - at 2013.05.21 15:19:00
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909. skill respec option on skill tree update. - in General Discussions [original thread]
Yes, respec with the skill tree changes, that was said. What makes you think that the 5/22 changes are the only changes though? If there are several changes to the tree this week, wouldn't it make more sense to wait? Or would you take the respec a...
- by Zeylon Rho - at 2013.05.21 14:34:00
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910. Battle Academy Griefing and its Costs - in General Discussions [original thread]
So... were you going to discuss costs?
- by Zeylon Rho - at 2013.05.21 14:29:00
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911. CCP, why did you downgrade the gameplay? - in General Discussions [original thread]
Arramakaian Eka wrote: That looks... good. Smooth fps, proper LAV physics - although mostly fixed in Uprising -, it looks like a different game. A proper FPS. What I don't get is they managed to improve general fps slightly in Uprising, but br...
- by Zeylon Rho - at 2013.05.21 14:28:00
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912. Give me the run down on Omegas please. - in General Discussions [original thread]
ALMIGHTY STATIUS wrote: Malkai Inos wrote: The 30day one goes for 36k and gives 100% passive SP. It's advertised as beeing available for this week only. So it gives more SP per aurum than a regular booster, regular is 50% for 21k and this...
- by Zeylon Rho - at 2013.05.21 14:05:00
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913. so When are we getting the Omega 90-day Passive Booster? - in General Discussions [original thread]
Beta Dust Fish wrote: so When are we getting the Omega 90-day Passive Booster? gotta love the Variations tab oh what is this an Active Omega 7-day booster I guess a 90-day would have a nice "use it and forget it" element to it. 36k A...
- by Zeylon Rho - at 2013.05.21 13:52:00
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914. Omega Booster on a character without Passive SP activated? - in General Discussions [original thread]
I assume it still does. As I understand it, a character with a Passive Booster on, but without Passive SP activated gets SP at some rate lower than activated Passive SP, but clearly more than nothing.
- by Zeylon Rho - at 2013.05.21 13:01:00
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915. Omega Booster on a character without Passive SP activated? - in General Discussions [original thread]
Makes it so they get SP as if they were active? I'd assume people that want alts would probably just make extra accounts because it's easier, but I'm curious if it would work like that.
- by Zeylon Rho - at 2013.05.21 12:31:00
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916. Alright, it's time to make predictions for next-build releases - in General Discussions [original thread]
Amarr Scout Just the Amarr Scout. All weapons but the Scrambler pistol will be removed from the game. Play will only be Ambush on Manus Peak.
- by Zeylon Rho - at 2013.05.21 10:03:00
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917. Danger of people respeccing into FOTM - in General Discussions [original thread]
Cosgar wrote: Arramakaian Eka wrote: And when that happens, the QQ of TAR users used to 10:1 KDR will be epic. Man, I can't wait to see all the nerf QQ threads. Also, the MD will never be the FotM. That thing actually requires skill to use...
- by Zeylon Rho - at 2013.05.21 09:51:00
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918. sentinel heavy bonus - in General Discussions [original thread]
Coyle Secundus wrote: ok i know what weapon kick is and i know what weapon despersion is but what is weapon FEEDBACK that the sentiel suit gives you bonuses for? When a weapon like a Scrambler Rifle overheats and causes damage to the user - ...
- by Zeylon Rho - at 2013.05.21 01:13:00
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919. Since there was no respec yet... will there be more skill changes? - in General Discussions [original thread]
Orin the Freak wrote: Ok, just so you know, apparently I didn't make myself clear. Will we be seeing more skill REBALANCING in the coming days, before we get the optional respec? I am well aware this game will never be "complete" and we will al...
- by Zeylon Rho - at 2013.05.20 22:17:00
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920. Skill tree fix doesn't fix all suit issues - in General Discussions [original thread]
I think differentiating the loadouts and stats of the Assault/Sentinel/Scout suits more from the basic frames is important. Logis are "unique" from basics right now, but the other roles have little reason to specialize.
- by Zeylon Rho - at 2013.05.20 22:11:00
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