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61. Dampeners v Scanners - in General Discussions [original thread]
Jebus McKing wrote: AFAIK the scanner mechanic is being reworked so that a scan will be a snapshot and not the 360-¦ thing we have now. This will balance quite a few things. Other than that, I think scanner vs dampeners is fine right now. Sco...
- by Zerus Ni'Kator - at 2014.02.05 11:19:00
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62. Dampeners v Scanners - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: Gal scout, two enhanced damps. I never get scanned. Yeah but you shouldn't have to sacrifice 2 of your low slots as a scout to avoid a scanner especially as 2 enhanced dampeners cost 48 CPU .. I'm not even a scout...
- by Zerus Ni'Kator - at 2014.02.05 11:04:00
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63. Dampeners v Scanners - in General Discussions [original thread]
Viktor Hadah Jr wrote: Pretty sure you only need a Comp and an Adv damp on your suit to get under a 28 DB scanner. 50DB(Med Base) * .9(-10% from lvl 5 profile damp) = 45DB 45(with prof damp skill) * .75(Comp damp mod) = 33.75DB 33.75(with sk...
- by Zerus Ni'Kator - at 2014.02.05 07:34:00
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64. Dampeners v Scanners - in General Discussions [original thread]
Ghost Kaisar wrote: This is getting changed in 1.8 due to changes in scout skills and profile. Combine this with scanner changes, and you have a great reason to let this thread die right now. The scanner is getting buffed for Gallente s...
- by Zerus Ni'Kator - at 2014.02.05 07:28:00
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65. Dampeners v Scanners - in General Discussions [original thread]
Basic and ADV dampeners are useless as you need the profile dampening skill maxed out to avoid an ADV scanner using an ADV dampener ( on a medium suit) To avoid the 28DB scanner you need 2 proto profile dampeners in your low slots Medium Suits ...
- by Zerus Ni'Kator - at 2014.02.05 07:24:00
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66. Summary of the RR QQ and Rifles in General - in General Discussions [original thread]
Arx Ardashir wrote: It's well thought out posts like this with numbers and examples to back up claims that I really appreciate. Of course, since the OP has neither of those, here's some: Rail Rifle Damage per shot: 55 Rate of Fire: 461 rpm ...
- by Zerus Ni'Kator - at 2014.02.05 06:10:00
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67. Nyain San placed on Dust 514 Wall of Fame - in General Discussions [original thread]
Zion Shad wrote: 1st for taking control of 1/4th(25%) of Molden Heath in 2014 Nyain San has gained a place on our Wall of Fame for this achievement. For this they gain a tile on our Wall and are welcome to join us on a episode of Podside. ...
- by Zerus Ni'Kator - at 2014.02.05 06:03:00
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68. Summary of the RR QQ and Rifles in General - in General Discussions [original thread]
Heathen Bastard wrote: really, you can't imagine how people die to a gun that has virtually no recoil and massive damage at close range? Were you dropped on your head as a child? The RR is OP. best range in it's class, 2nd highest per bullet d...
- by Zerus Ni'Kator - at 2014.02.05 05:48:00
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69. Summary of the RR QQ and Rifles in General - in General Discussions [original thread]
zibathy numbertwo wrote: "Don't nerf my instawin weapons!!! I use CRs and absolutely annihilate RRs at CQC so they're (RRs) balanced lol!!!!!!" -Zerus Ni'Kator Thanks for the nice music though, bro. You clearly didn't read the post because...
- by Zerus Ni'Kator - at 2014.02.05 05:42:00
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70. Summary of the RR QQ and Rifles in General - in General Discussions [original thread]
zibathy numbertwo wrote: Stopped after seeing the shortened form of "Rail Rifle" and "not OP" being used in the same sentence. Reported to the cyberpolice for improper grammar. You can't use those words together. Well here's the summary of ...
- by Zerus Ni'Kator - at 2014.02.05 05:24:00
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71. Summary of the RR QQ and Rifles in General - in General Discussions [original thread]
Now I'd like to start by saying I have AR and RR maxed out and my 2 Alts 1 Amarr 1 Minmatar have the SCR and CR maxed out respectively and this summary is based on recent experiences of each of the weapons The RR is NOT OP, yes I know i'll get s...
- by Zerus Ni'Kator - at 2014.02.05 05:02:00
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72. Rail Turrets have an overheat function, why not Rail Rifle? - in General Discussions [original thread]
I-Shayz-I wrote: I mean, part of what balances the Scrambler Rifle from being super OP is the fact that it stops firing after about 15-20 continuous shots. Why not apply this mechanic to the Rail Rifle too? The reason this is a balancing facto...
- by Zerus Ni'Kator - at 2014.02.04 02:37:00
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73. Just easily got destroyed by AV - in General Discussions [original thread]
Spkr4theDead wrote: If scrubs like duna corp can do it, why can't everybody else? Oh wait, you don't know what teamwork is. Pictures or it didn't happen What was it 6 guys with Proto Forge Guns v you in a STD Tank all shooting at you at th...
- by Zerus Ni'Kator - at 2014.02.03 21:58:00
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74. Why do I always see Minmatar Logistics armor tanking? - in General Discussions [original thread]
Spkr4theDead wrote: But everything melts through armor faster than shield. Even the scrambler rifle, which is supposed to have an advantage against shield. No sense losing so much mobility for a "buffer" that's easier to take out than shield. ...
- by Zerus Ni'Kator - at 2014.02.03 21:45:00
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75. Has Anyone Hit 50 yet? - in General Discussions [original thread]
Viktor Hadah Jr wrote: Son of a b*tch, i'm only at 5... I'm not envious of many people in this game but i do wish i could have that many recruits. If you weren't such a **** maybe you would have more recruits, even I have 16 with 100k WP+
- by Zerus Ni'Kator - at 2014.02.03 21:39:00
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76. 1.8 Pushed Back: Mid Feb - Mid March. - in General Discussions [original thread]
THE GREY CARDINAL wrote: CCP Saberwing wrote: Lt Royal wrote: You got any evidence on that or is that just another Troll? He's trolling. Yes, we're hoping for a mid February / March release for 1.8. The Dev teams are still working on t...
- by Zerus Ni'Kator - at 2014.02.03 21:34:00
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77. So why can't Knives hurt tank armor? - in General Discussions [original thread]
Spkr4theDead wrote: mollerz wrote: Spkr4theDead wrote: It's people like you that want tanks so weak, that you can destroy them with knives, that need to go back to Call of Duty. I swear to god, you're all insane. One could say you wa...
- by Zerus Ni'Kator - at 2014.02.02 21:14:00
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78. PC District Locking Solution - in General Discussions [original thread]
Give each of the districts their own personal timezones and available attack times and unavailable attack times Remove the locking feature from PC ... War shouldn't have a predetermined starting time that can be controlled by the defenders This ...
- by Zerus Ni'Kator - at 2014.02.02 18:23:00
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79. PC has just been shut down. - in General Discussions [original thread]
ReGnYuM wrote: The only issue right now with PC is the locking. Once this is fixed I see no problem. If you honestly have a problem with corps farming ISK then make a PC team and do something about it. The point is, getting established i...
- by Zerus Ni'Kator - at 2014.02.02 18:12:00
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80. A shift in player mentality is needed IMO. - in General Discussions [original thread]
KingBabar wrote: As I've said before, I'm so very tired of the constant stomping and can't really see any better way of upping the action than go in in small groups, mostly 2-4 dudes per squad. This way we can't be all over the battlefield, the...
- by Zerus Ni'Kator - at 2014.02.01 23:42:00
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