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481. [REQUEST] Hotfix - in Feedback/Requests [original thread]
Ryaris Lilethri wrote: Waruiko DUST wrote: you can just hold down the power button to force a hard shut down rather then pull the plug and cut power. It doesn't run a full scan then because it is a proper shut down. Tried that, didn't wor...
- by Zero Harpuia - at 2012.08.15 04:23:00
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482. REQUEST: Anti-tank in a light dropsuit - in Feedback/Requests [original thread]
Spooty Frog wrote: Swarm launcher and AV grenades? This. A Heavy wielding a Swarm is lunacy, outside of the militia preset. When it comes to HEAVY weapons (not anti vehicle weapons) other suits can't use them because they are HEAVY. DENSE. ...
- by Zero Harpuia - at 2012.08.15 00:30:00
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483. [Collective Feedback] Remove Turn Speed Caps - in Feedback/Requests [original thread]
Maybe instead of removing caps then, we can just have every suit have equal caps? I have yet to download the update, and even then I'm still going to use the DS3, but I can only imagine (quite literally) how being a KB/M Heavy must feel.
- by Zero Harpuia - at 2012.08.15 00:05:00
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484. [Collective Feedback] Remove Turn Speed Caps - in Feedback/Requests [original thread]
I am a controller user, and I see it as fair. If they can make bigger or smaller mouse motions, we can move the stick more or less. If nothing else, it's something that should be tested to hell and back while in Beta.
- by Zero Harpuia - at 2012.08.14 23:18:00
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485. [Collective Feedback] Remove Turn Speed Caps - in Feedback/Requests [original thread]
Yea, I said it. Think of all the games you've played. Now all the FPSs. Now how many of those FPSs tried to use turn speed as a balancing mechanism outside of vehicles and set gun emplacements. For a thought experiment, beyond posting your though...
- by Zero Harpuia - at 2012.08.14 22:28:00
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486. Mouse turn too slow. - in Feedback/Requests [original thread]
Personally, they need to remove the entire concept of 'turn speed cap' for all input methods. Having a hard or soft cap for turn speeds really won't do much for balance, it'll just lead to endless complaints. If that Heavy can turn five times with...
- by Zero Harpuia - at 2012.08.14 22:21:00
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487. [Brainstorming] Breaking a spawn camp. - in Feedback/Requests [original thread]
Zan'aar Nexhawk wrote: Ahh, I remember that battle... That Sagaris on the roof was taking out everything and everyone that moved, and although people, who did not die upon spawning, were using swarm launchers against it, no one could get that t...
- by Zero Harpuia - at 2012.08.14 22:18:00
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488. [Brainstorming] Breaking a spawn camp. - in Feedback/Requests [original thread]
Ok, some good ideas so far. From now on, no more droplink ideas though, I think they've been covered enough.
- by Zero Harpuia - at 2012.08.14 21:01:00
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489. Tweaks to Dropship Controls - in Feedback/Requests [original thread]
Er, just wanted to say R1 has two settings: pushed and not pushed. Pushing it harder to make it do anything is either wasted effort or you are using a damaged input device. As for going up, tilt back a bit so that the thrusters are pointed straig...
- by Zero Harpuia - at 2012.08.13 22:49:00
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490. In all honesty the controls -- remapping request - in Feedback/Requests [original thread]
Avenger 245 wrote: Iron Wolf Saber wrote: On the way but well keep screaming for remapping and more preset themes, at least we get keyboard and mouse next patch Cause you know the kb/m support is so important to the average person or hard...
- by Zero Harpuia - at 2012.08.13 22:41:00
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491. Vehicle "Weak Spots" - in Feedback/Requests [original thread]
Avenger 245 wrote: I would think if they did add a weak spot they should put it on the bottom of the tank so only mines(or real stupid drivers who roll their tank) can real get the full effect of this and shield should have a weakspot on the ve...
- by Zero Harpuia - at 2012.08.13 22:27:00
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492. [Brainstorming] Breaking a spawn camp. - in Feedback/Requests [original thread]
The defenders have been pushed back to the northern field. All the CRUs have been decimated. A,B, and C are all under attacker control. There are Sagaris's firing blindly into the spawn zone. How will you escape? This thread is for the express pu...
- by Zero Harpuia - at 2012.08.12 19:32:00
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493. push for cross coms - in Feedback/Requests [original thread]
Yes, that's an example of proximity chat.
- by Zero Harpuia - at 2012.08.12 19:12:00
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494. Bigger explosions, and more realistic exploaions and better grenades. - in Feedback/Requests [original thread]
I'd be happy if there just WERE explosions :L
- by Zero Harpuia - at 2012.08.12 19:02:00
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495. Request: Ability to go Prone - in Feedback/Requests [original thread]
I suppose it would, but think of it on the larger scale: I can go prone with my AR and shoot that HMG user dead, but he can't go prone to shoot his HMG (or Forge Gun). It gives an advantage to any suit but Heavy... and not enough people Heavy as is.
- by Zero Harpuia - at 2012.08.12 18:53:00
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496. Disruption gametype - in Feedback/Requests [original thread]
Slow it down, maybe, but destroying it would cause EVE players to throw a (completely understandable) shitfit.
- by Zero Harpuia - at 2012.08.12 18:49:00
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497. Woudn't AV Mines (pressure not remote) bring a more tacitcal nature to the g... - in Feedback/Requests [original thread]
I am all for AV mines, and maybe not just explosive ones either. A webifyer mine, for example, to slow an approaching HAV/LAV, or to keep a retreating one from escaping.
- by Zero Harpuia - at 2012.08.12 18:47:00
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498. push for cross coms - in Feedback/Requests [original thread]
you mean two chat channels, a team chat and an all chat? I don't see anything wrong with it for random matches, but I think proximity chat is better for all modes of the game.
- by Zero Harpuia - at 2012.08.12 18:42:00
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499. Knife Prio - in Feedback/Requests [original thread]
Please check the patch notes, they've already confirmed this for the 21st.
- by Zero Harpuia - at 2012.08.12 05:17:00
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500. [Request] Combat Movement - in Feedback/Requests [original thread]
Tritainium is useless on planets due to being unstable within an atmosphere, but good post otherwise. I'd prefer a vault action myself.
- by Zero Harpuia - at 2012.08.12 05:15:00
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