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221. [Request] Add Free For All please. - in Feedback/Requests [original thread]
Not only does this make no sense, but think about what this would mean. Several mercs spawning into an area, all killing each other the second they see each other... which is usually during the spawning process. Plus all the gear just thrown away,...
- by Zero Harpuia - at 2013.01.29 20:41:00
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222. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
Now if only we could get a DEV to say they've noticed and are fixing it, or at least that they noticed, it'd be just great.
- by Zero Harpuia - at 2013.01.29 19:31:00
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223. How many times do I have to point out that av nades are broken? - in Feedback/Requests [original thread]
Caeli SineDeo wrote: AV Grenades are broken. Right now all a team needs to invest in is AV grenades you have 4 guys running around with them 4 people with no anti-infantry nades is unfair to the one tank? It's four guys. Between the number...
- by Zero Harpuia - at 2013.01.29 18:07:00
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224. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
Thank you all for your support. If we could, can people specializing in other weapons test them with their corpmates, see if they have similar issues to this that you just don't notice in the heat of battle? I am personally invested in the Laser ...
- by Zero Harpuia - at 2013.01.29 16:08:00
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225. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
lowratehitman wrote: I have not vested in those skills, only operations to unlock the Laser Rifle. Thanks for sharing this information though, I would not have vested in those skills due to me feeling like they are not even needed. Yeah, unl...
- by Zero Harpuia - at 2013.01.29 07:30:00
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226. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
I have done further testing backing up the previous scenario. Several other corpmates and other laser using mercs have concurred with the '80 ammo burst.'
- by Zero Harpuia - at 2013.01.29 04:11:00
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227. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
Laser Rifles, like any other weapon of DUST, have two skills incorporated for them. Laser Rifle Operation has a 5% decrease to heat generation per level, and Laser Rifle Proficiency has a 3% stronger cool down per level. Only they don't These skil...
- by Zero Harpuia - at 2013.01.29 01:26:00
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228. MCC anti-ground turret. - in Feedback/Requests [original thread]
Jotun Hiem wrote: How does your team getting rolled equate to poor map design? If a tank can roll up to watch your team drop out of the MCC as easily as you can roll up to an outdoor theater, that is poor map design. If your main spawn has n...
- by Zero Harpuia - at 2013.01.28 19:09:00
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229. MCC anti-ground turret. - in Feedback/Requests [original thread]
After spending two late-join games on two separate maps stuck in the MCC due to tanks, I have noticed an issue. Our landing zone is completely unprotected and within range of blaster tanks. I could ask for better spawning, or maybe for CCP's map g...
- by Zero Harpuia - at 2013.01.28 17:57:00
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230. how to balance the laser rifle - in Feedback/Requests [original thread]
Just curious, but could we mention the LR is absolute tripe at close range and maybe just leave it at that? The idea that the LR is overpowered is from the same viewpoint that the HMG is OP: I fought a guy in his effective range, not mine, and got...
- by Zero Harpuia - at 2013.01.28 17:50:00
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231. Merc Quarters to Merc Home - in Feedback/Requests [original thread]
Added bullets to the OP.
- by Zero Harpuia - at 2013.01.25 05:07:00
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232. Racial Weapon Subtypes - in Feedback/Requests [original thread]
Val'herik Dorn wrote: Most of th weapon catagories already fall under an existing racial archetype. Hmg mass driver minmatar laser scambler weapons amarr missles maybe forge gun caldari blasters and current AR are more gallente As more ...
- by Zero Harpuia - at 2013.01.25 05:06:00
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233. Racial Weapon Subtypes - in Feedback/Requests [original thread]
Anyone have any idea how to make EVE style weapons out of existing weapon categories? Examples Amarr laser weapons do more thermal damage the shorter ranged they are. HMGs are short ranged and powerful. Ergo, Amarr HMG could be a flamethrower. Mi...
- by Zero Harpuia - at 2013.01.25 02:50:00
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234. Merc Quarters to Merc Home - in Feedback/Requests [original thread]
Bojo The Mighty wrote: For the umteenth time this offers nothing your normal chat can't do. Your merc quarters are a place that your neocom and chat can mimic with much greater efficiency...no reason for a wasted update to add things that offer...
- by Zero Harpuia - at 2013.01.25 02:34:00
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235. MQ additions lol - in Feedback/Requests [original thread]
Please use search, or at least look at the threads still on the front page. https://forums.dust514.com/default.aspx?g=posts&t=53011&find=unread
- by Zero Harpuia - at 2013.01.24 23:05:00
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236. Merc Quarters to Merc Home - in Feedback/Requests [original thread]
We've all said how we want the Merc Quarters to have a bit more life to it. I know this shouldn't take priority, but lets take stock. What do we want in the Merc Quarters? I'm going to put the basics that show up across the forums in the OP, but l...
- by Zero Harpuia - at 2013.01.24 19:29:00
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237. SP, AURUM, and an idea - in Feedback/Requests [original thread]
Zat Earthshatter wrote: Ok... well, my original reaction was likely based upon mis-reading - And I tried not to, as the "edited" flag on my first reply marks the 3rd iteration of that post, each one based on a completely different interpretatio...
- by Zero Harpuia - at 2013.01.24 19:15:00
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238. [Request] Bleeding out indicator for lav's - in Feedback/Requests [original thread]
These are things I'd support, so I'mma +1 you to an even hundred, but here's a tip from one Logi to another: If you are just calling down an LAV to get to a guy, he is dead and respawned by the time AURA gets it to you.
- by Zero Harpuia - at 2013.01.24 09:21:00
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239. I shall Slay the defenders of this planet! - in Feedback/Requests [original thread]
Kinda reminds me of Planetside 2, attacking the separate facilities to split enemy lines and all. Maybe we could also have facilities equipped to districts to alter how they function, similar to the aforementioned capital(anti-orbitals, biomassing...
- by Zero Harpuia - at 2013.01.24 09:18:00
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240. SP, AURUM, and an idea - in Feedback/Requests [original thread]
Breakin Stuff wrote: Zero Harpuia wrote: My idea was more along the lines of less time for more gain, but then a sharp decrease once your time is up. Same general SP, but not a huge imposition, just taking an hour or so to max out rather th...
- by Zero Harpuia - at 2013.01.24 09:11:00
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