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1761. Artillery turrets suggestions. - in Feedback/Requests [original thread]
I hate making constructive threads, no one every posts/ reads them.
- by Zekain Kade - at 2012.07.02 17:36:00
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1762. Artillery turrets suggestions. - in Feedback/Requests [original thread]
I do not claim to be super awesome at tank fitting, so I wont list the CPU/EG due to the fact that i do not know usage amount for the other turrets. how ever, i will list their damage capabilities. Please assume that AUR turrets use less CPU, and ...
- by Zekain Kade - at 2012.07.02 17:18:00
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1763. Star map -SD TV problem I think. - in Technical Support/Bugs [original thread]
All the names, sectors and what ever 2D icons you have in the map all drift off to the left, which makes it quite difficult to read it.
- by Zekain Kade - at 2012.07.01 23:13:00
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1764. [Feedback] Spawn points in Skirmish: Critics & solutions - in Feedback/Requests [original thread]
Garis Turaun wrote: This is why there are Drop Up-link Modules, and Mobile Cloning Facility modules for vehicles. I carry Drop Beacons with me and drop them in strategic places for my team mates that are hard for opponents to get to without fl...
- by Zekain Kade - at 2012.07.01 18:08:00
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1765. Corp practice mode.("Paintball") - in Feedback/Requests [original thread]
hows about a holo deck for E sports or what ever.
- by Zekain Kade - at 2012.07.01 17:53:00
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1766. The classic "Sniper Assault" mode - in Feedback/Requests [original thread]
Stan two feet from the barrel of a anti material rifle and see if it kills you. Go on, do it. I'm suuuuuuuuuuuuuuuuuuuuuuuuure it wont.
- by Zekain Kade - at 2012.07.01 17:30:00
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1767. When using a vehicle, or installation. (health locatio suggestion. - in Feedback/Requests [original thread]
can you PELASE move our actual player health above the installations'/ vehicles health so we can see it, please? there's room there, why not put it there? right now, out player health is so tiny, and out of the way, that it makes it extremely diff...
- by Zekain Kade - at 2012.07.01 06:09:00
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1768. (Feedback)Bunnyhopping Players - in Feedback/Requests [original thread]
A normal person can only jump twice before running out of stamina. this game may be tied into EVE, but it is NOT EVE.
- by Zekain Kade - at 2012.07.01 06:06:00
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1769. alternative bunny hop solution - in Feedback/Requests [original thread]
chesty cougth wrote: Before i begin, i would like to state that i do realise that they have already fixed the bunny hopping problem by reducing jump height, and i'm not sure if the alternative solution i propose has already been provided but i ...
- by Zekain Kade - at 2012.06.29 20:11:00
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1770. We need drop suit mastery skill books. - in Feedback/Requests [original thread]
For higher leveled drop suits for later in the game. right now we only have only one skill book per suit. Which fine for where the game is now. But when higher trier suits come out (teir 2,3,4,and 5 standard armor) We are going to need drop suit m...
- by Zekain Kade - at 2012.06.29 17:58:00
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1771. Points instead of KDR - in General Discussions [original thread]
Hows about we dont remove The KDR system, but rather lust add in all the other stats.
- by Zekain Kade - at 2012.06.29 15:44:00
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1772. Militia Sniper Works, 'Charged' one doen't - in Technical Support/Bugs [original thread]
Hellaciouss Deeds wrote: Zekain Kade wrote: Hellaciouss Deeds wrote: Anyone else can confirm? Haven't tried the high rate of fire one yet it works, you just cant see the charge meter. No, whenever i try to use the charged sniper ri...
- by Zekain Kade - at 2012.06.29 04:08:00
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1773. [Feedback]Militia Tanks - in Feedback/Requests [original thread]
this is the E3 build, militia vehicles like the tank were given to E3 players so they can get a full glimpse of how vehicle combat works in this game. This build isn't what CCP promised us.
- by Zekain Kade - at 2012.06.29 04:02:00
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1774. Militia Sniper Works, 'Charged' one doen't - in Technical Support/Bugs [original thread]
Hellaciouss Deeds wrote: Anyone else can confirm? Haven't tried the high rate of fire one yet it works, you just cant see the charge meter.
- by Zekain Kade - at 2012.06.29 03:57:00
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1775. Is it me or is sniping impossible ? - in Feedback/Requests [original thread]
You just suck, I can rack up a **** ton of kills if I wanted too. You just have to find a good position where the enemy can't find you.
- by Zekain Kade - at 2012.06.29 03:56:00
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1776. mini map does not work properly. - in Technical Support/Bugs [original thread]
I cannot see my icon, or the icons of near by enemies or allies. I can see the objective areas, and the out of bounds zone. But that's it. I'm not sure if it's just me, can someone else confirm this?
- by Zekain Kade - at 2012.06.29 03:53:00
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1777. Negative SP bug is still present in this build. - in Technical Support/Bugs [original thread]
i'm at negative now too.
- by Zekain Kade - at 2012.06.28 23:38:00
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1778. Wrong in-game avatar in station - in Technical Support/Bugs [original thread]
change your default suit before you head into a game. this will fix that problem until you change it to something else.
- by Zekain Kade - at 2012.06.28 21:59:00
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1779. Is dust now the space version of World of Tanks? - in Feedback/Requests [original thread]
Daxos Cavaletto wrote: Lilianna Sentinel wrote: I was actually thinking about this the other day. How your income starts out really good, but down the road you have to do really well to break even. But the main difference is that you can s...
- by Zekain Kade - at 2012.06.28 21:56:00
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1780. Charged Sniper Rifle Nerf - in Feedback/Requests [original thread]
personally, i think the charged sniper rifle should be an anti material (anti vehicle) type of rifle.
- by Zekain Kade - at 2012.06.28 21:54:00
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