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1741. People Glitching Dropships On Top of The Map And Spamming Missiles At the Object... - in General Discussions [original thread]
gangsta nachos wrote: Pokey Dravon wrote: gangsta nachos wrote: It's only scrubby players that can't get kills I agree if there isn't a pilot there should be no power to the weapons because the ship will be off That's idiotic. Just be...
- by Zekain Kade - at 2012.07.04 21:32:00
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1742. People Glitching Dropships On Top of The Map And Spamming Missiles At the Object... - in General Discussions [original thread]
gangsta nachos wrote: It's only scrubby players that can't get kills I agree if there isn't a pilot there should be no power to the weapons because the ship will be off only bad players complain about other players who think outside the box.
- by Zekain Kade - at 2012.07.04 21:30:00
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1743. "Possible CCP impersonator" - in Feedback/Requests [original thread]
it's an impersonator.
- by Zekain Kade - at 2012.07.04 21:04:00
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1744. bubble shields. - in Feedback/Requests [original thread]
Sort of a cross between the bubble shields you use in EVE, and a barricade (maybe). They are an installation, not an equipment item. When you order one down, it'll drop it, and create a bubble area around it, allowing for some protection to who e...
- by Zekain Kade - at 2012.07.04 21:00:00
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1745. Why I think the majority of eve players should not beta test Dust 514. - in Feedback/Requests [original thread]
Kitt 514 wrote: so in other words you'd like to let console pubbies dumb it down to the point where its like every other fps? eve players annoying? wait till i can orbital strike your ass EVe players are dumbing it down because it doesn't pla...
- by Zekain Kade - at 2012.07.04 20:29:00
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1746. Sagaris might be a little overpowered. - in Feedback/Requests [original thread]
tanks need weak spots. Sort of like how tanks are in BF3. their front is their strongest point armor wise, while their sides are 20% weaker, and the back is 40% weaker. only armor should be like that, not the shields. That way, players can actua...
- by Zekain Kade - at 2012.07.04 20:26:00
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1747. [suggeston] Limited Ammo in Vehicles. - in Feedback/Requests [original thread]
the would slow the game down way too much. I dislike this idea. gameplay > realism.
- by Zekain Kade - at 2012.07.03 20:55:00
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1748. implement a true skill system for the E sports section of this game. - in Feedback/Requests [original thread]
Hire the top Esports teams. you now have your self a dream team. One that works well together, has with excellent stats, and is just generally awesome. Now look at the enemy team. The defenders are a bunch of randies with varying skill levels. W...
- by Zekain Kade - at 2012.07.03 20:42:00
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1749. implement a true skill system for the E sports section of this game. - in Feedback/Requests [original thread]
Jin J'Rayle wrote: Mavado V Noriega wrote: Zekain Kade wrote: You guys have no idea what a true skill ranking system is. if you knew what it was, and how successful it actually is, you would want it in this game too. rank 1-10 players ...
- by Zekain Kade - at 2012.07.03 20:29:00
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1750. implement a true skill system for the E sports section of this game. - in Feedback/Requests [original thread]
Noric CLONE004 wrote: Six vs Zekain Kade wrote: You guys have no idea what a true skill ranking system is. if you knew what it was, and how successful it actually is, you would want it in this game too. rank 1-10 players will fight other ra...
- by Zekain Kade - at 2012.07.03 19:00:00
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1751. implement a true skill system for the E sports section of this game. - in Feedback/Requests [original thread]
Skytt Syysch wrote: Every time I've seen some kind of true skill system, I've seen people quitting out of matches so they don't get losses on their record. A measure such as war points per minute is probably a better indicator of a good player...
- by Zekain Kade - at 2012.07.03 18:51:00
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1752. implement a true skill system for the E sports section of this game. - in Feedback/Requests [original thread]
You guys have no idea what a true skill ranking system is. if you knew what it was, and how successful it actually is, you would want it in this game too. rank 1-10 players will fight other rank 1-10 players, while rank 45-50 players will fight ...
- by Zekain Kade - at 2012.07.03 17:57:00
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1753. [Request] Sliding - in Feedback/Requests [original thread]
make it so you can only slide while sprinting.
- by Zekain Kade - at 2012.07.03 16:52:00
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1754. implement a true skill system for the E sports section of this game. - in Feedback/Requests [original thread]
A 1-50 rank that is based off performance such as Win/loss, and Kills/death. This system would draw in a more competitive crowd to this game, including MLG. it'll also give players of all skill levels a fair, fighting chance with every game they ...
- by Zekain Kade - at 2012.07.03 16:49:00
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1755. Artillery turrets suggestions. - in Feedback/Requests [original thread]
bump for more to read.
- by Zekain Kade - at 2012.07.03 01:19:00
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1756. Direction of the game: Individual player skill vs. co-ordination and teamwork. - in Feedback/Requests [original thread]
Max Trichomes wrote: Zekain Kade wrote: Lilianna Sentinel wrote: I'm assuming artillery makes the game more tactical then. :) I went to copy and paste post i was making because the forum froze up on my for the 500th time, but didn't copy...
- by Zekain Kade - at 2012.07.02 18:16:00
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1757. Direction of the game: Individual player skill vs. co-ordination and teamwork. - in Feedback/Requests [original thread]
Bones1182 wrote: Zekain Kade wrote: Lilianna Sentinel wrote: I'm assuming artillery makes the game more tactical then. :) I went to copy and paste post i was making because the forum froze up on my for the 500th time, but didn't copy it ...
- by Zekain Kade - at 2012.07.02 18:11:00
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1758. Direction of the game: Individual player skill vs. co-ordination and teamwork. - in Feedback/Requests [original thread]
Lilianna Sentinel wrote: I'm assuming artillery makes the game more tactical then. :) I went to copy and paste post i was making because the forum froze up on my for the 500th time, but didn't copy it properly. So I ended up accidentally posti...
- by Zekain Kade - at 2012.07.02 18:00:00
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1759. [Request] DO NOT add mandatory knife finishing animations! - in Feedback/Requests [original thread]
assassinations/ knife animation slows down the game play, leave them out.
- by Zekain Kade - at 2012.07.02 17:58:00
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1760. Direction of the game: Individual player skill vs. co-ordination and teamwork. - in Feedback/Requests [original thread]
Nope. lone wolves would win hands down..
- by Zekain Kade - at 2012.07.02 17:56:00
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