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121. What being in a tank feels like when proto AV shows up - in General Discussions [original thread]
cool
- by Zekain Kade - at 2013.08.15 04:38:00
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122. How long til Terrain is fixed CCP? - in General Discussions [original thread]
Coleman Gray wrote: CCP Android wrote: Hey, I hate to be the guy to say SoonGäó but... SoonGäó Our terrains are huge and we know that in some areas they are not optimal for vehicles. We did finish a tool recently that gives us a much bett...
- by Zekain Kade - at 2013.08.15 04:32:00
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123. Well just got into military grade dropships... - in General Discussions [original thread]
Weren't you able to fly these **** buckets at fan fest?
- by Zekain Kade - at 2013.08.15 02:36:00
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124. Hey DEVs, any new weapons in 1.4?? - in General Discussions [original thread]
No.
- by Zekain Kade - at 2013.08.15 02:25:00
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125. heavies are going to be scary again! - in General Discussions [original thread]
Lance 2ballzStrong wrote: Really? I don't think so. Nade spam is still a viable option. Since I hardly ever played pubs, and only played PC games, increasing armor HP does nothing against nade + MD spam. You move quicker? And? Proto nade radi...
- by Zekain Kade - at 2013.08.14 17:23:00
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126. heavies are going to be scary again! - in General Discussions [original thread]
Oh teh noes! I cant wait actually, they are too easy to kill right now . Imagine trying to kill one i n 1.4 that is being backed by an llav? Or a squad of them even. A wall of impenetrable armor!
- by Zekain Kade - at 2013.08.14 16:48:00
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127. I only see good things coming out of this buff. - in General Discussions [original thread]
Serimos Haeraven wrote: Still nothing for dropship pilots.. **** you CCP. 1.5
- by Zekain Kade - at 2013.08.14 16:37:00
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128. I only see good things coming out of this buff. - in General Discussions [original thread]
DUST Fiend wrote: Too bad I put no points in armor plates because they sucked so hard. It's literally impossible to plan a build. This game falls so short of EVE in terms of customization and meaning it's completely laughable. Go play eve ...
- by Zekain Kade - at 2013.08.14 16:34:00
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129. heads up for some armour and movement updates - in General Discussions [original thread]
Logi Bro wrote: Whoa, bombshell......gimme a second to write something up. You get a +1 sir. Let me start with the strafing, I like this change, and I am glad to see that I might actually be able to shoot and hit speed tanked enemies now that ...
- by Zekain Kade - at 2013.08.14 16:09:00
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130. 150 Damage kicks me out of Supply Depot - in General Discussions [original thread]
Beren Hurin wrote: Guinevere Bravo wrote: Beren Hurin wrote: It doesn't right now, but I can't 'O' out of the menu fast enough most of the time to avoid dieing. Shouldn't you be able to get out of that quicker? JUMP As in press x? D...
- by Zekain Kade - at 2013.08.14 14:32:00
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131. Put in ADV and PRO vehicle already. - in General Discussions [original thread]
Nova Knife wrote: This "We need proto tanks" notion is outright silly, to be honest. Yes, there's a disparity between the infantry and vehicle dynamic. Yes, CCP knows and are going to be rebalancing vehicles and AV as a whole, pretty soon. Bu...
- by Zekain Kade - at 2013.08.14 03:42:00
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132. Bluedots ohmy - in General Discussions [original thread]
Nope they're all still pretty stupid
- by Zekain Kade - at 2013.08.14 02:27:00
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133. Brave enough? - in The War Room [original thread]
Twisted202 wrote: Are corps and alliances brave enough to hit EON. simultaneously? Discussions may already be happening... If they did and alliances formed coalitions EON. would be wiped from power within weeks. Don't bow to your higher powe...
- by Zekain Kade - at 2013.08.13 19:21:00
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134. Fancy new words-- - in General Discussions [original thread]
Proto users are called proto bears.we nom nom nom on you berry folk.
- by Zekain Kade - at 2013.08.13 17:18:00
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135. Give me one good reason to buy boosters again - in General Discussions [original thread]
it'll boost you to victory...? Yea i don't know.
- by Zekain Kade - at 2013.08.13 06:03:00
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136. So, I just noticed the Amarr assault on the storefront has a rail rifle. - in General Discussions [original thread]
rail smg. it was called a rail smg in the high poly ART PICTURES.
- by Zekain Kade - at 2013.08.13 05:58:00
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137. damage bleed through: how does it work in dust? - in General Discussions [original thread]
Heinz Doofenshertz wrote: The fun part is, CCP has been dealing with damage bleed for 10+ years, it's there it functions properly and in my opinion it works. Example time: you are at the edge of a grenade explosion, you have 40 points of shie...
- by Zekain Kade - at 2013.08.13 04:41:00
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138. damage bleed through: how does it work in dust? - in General Discussions [original thread]
A prime example of damage bleed through can be found in no other series perfectly, other then the halo series. A example of damage bleed through is when a player is shot by a shot gun, or a rocket launcher, or even a sniper. But not dealing a ki...
- by Zekain Kade - at 2013.08.13 04:18:00
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139. Ever since I made a post about the assault scrambler rifle and smg being OPish... - in General Discussions [original thread]
FLAYLOCK Steve wrote: Tectonic Fusion wrote: I've been seeing more and more SMG and ASCR kills in the kill board. I know I had nothing to do with it... but maybe I'm just being paranoid. Really? Just really? Smg? Lawl oh yea, it's not lik...
- by Zekain Kade - at 2013.08.13 04:01:00
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140. armor tanks benefit more from shield repers then shield tanks. - in General Discussions [original thread]
Personally I think shield tanks should gain 10% bonus to how much health they are receiving from shield transporters, and vise versa for armor tanks, and remote armor repers. But that's just me.
- by Zekain Kade - at 2013.08.13 03:03:00
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