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441. Shields still need a buff - in General Discussions [original thread]
Recharges to me would be perfectly fine regardless, so long as I can get to amarr level shield's (as they would in armor). Energizers do take a hefty amount of shields even though its like 6%, so we could do 3%, but we definitely wouldnt reach ama...
- by Zan Azikuchi - at 2015.06.12 19:41:00
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442. Shields still need a buff - in General Discussions [original thread]
Also this game really isn't made for long range engagements either, which also factor's into why shield's are in such a bad position (its like trying to fit a square into a triangle hole). All we really want is to be able (despite lore and origina...
- by Zan Azikuchi - at 2015.06.12 19:27:00
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443. Uplink backpack - in Feedback/Requests [original thread]
Thokk Nightshade wrote: Zan Azikuchi wrote: Thokk Nightshade wrote: Zan Azikuchi wrote: Kain Spero wrote: Before we get too caught up in what the CPU/PG and ISK cost of this hypothetical item might be it'd be nice I think to find ou...
- by Zan Azikuchi - at 2015.06.12 19:20:00
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444. Uplink backpack - in Feedback/Requests [original thread]
Thokk Nightshade wrote: Zan Azikuchi wrote: Thokk Nightshade wrote: Kain Spero wrote: Before we get too caught up in what the CPU/PG and ISK cost of this hypothetical item might be it'd be nice I think to find out if something is even ...
- by Zan Azikuchi - at 2015.06.12 19:03:00
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445. Uplink backpack - in Feedback/Requests [original thread]
Thokk Nightshade wrote: Zan Azikuchi wrote: Kain Spero wrote: Before we get too caught up in what the CPU/PG and ISK cost of this hypothetical item might be it'd be nice I think to find out if something is even plausible in terms of codin...
- by Zan Azikuchi - at 2015.06.12 19:01:00
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446. Uplink backpack - in Feedback/Requests [original thread]
Thokk Nightshade wrote: Kain Spero wrote: Before we get too caught up in what the CPU/PG and ISK cost of this hypothetical item might be it'd be nice I think to find out if something is even plausible in terms of coding. As far as I know th...
- by Zan Azikuchi - at 2015.06.12 18:49:00
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447. Shields still need a buff - in General Discussions [original thread]
Actually, aside from advance (because you can fit 2 regulators which is far more important than stealth by any means) Proto is the only viable suit for the caldari, CPU and PG wise too, Basic, you'll die alot in because you have to play extremely ...
- by Zan Azikuchi - at 2015.06.12 17:57:00
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448. Uplink backpack - in Feedback/Requests [original thread]
Kain Spero wrote: Before we get too caught up in what the CPU/PG and ISK cost of this hypothetical item might be it'd be nice I think to find out if something is even plausible in terms of coding. As far as I know the mCRU code is a mess and w...
- by Zan Azikuchi - at 2015.06.12 17:50:00
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449. Buff shield tanking and nerf locus spam. - in Feedback/Requests [original thread]
You really, don't know how people's mentality work... Do you?.... Nobody would ever use a build like that, it's common sense, to negate sniper rifle headshot damage, just stack some shield extenders and go full armor, so now their protected lone...
- by Zan Azikuchi - at 2015.06.12 17:45:00
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450. Uplink backpack - in Feedback/Requests [original thread]
Alena Ventrallis wrote: 1. Spawn links don't generate the clones. They simply make a wormhole to get the clone onto the battlefield. 2. We have no assets to add on backpacks to clones. 3. What's stopping this from being put on a scout? Doesn'...
- by Zan Azikuchi - at 2015.06.12 07:29:00
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451. Buff shield tanking and nerf locus spam. - in Feedback/Requests [original thread]
emm kay wrote: Zan Azikuchi wrote: H. Okay I had a hard time reading this one (and still do), and your presentation was riddled with confusions, either your not good at english and need to speak in your foreign language and have someone els...
- by Zan Azikuchi - at 2015.06.12 07:13:00
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452. Buff shield tanking and nerf locus spam. - in Feedback/Requests [original thread]
A. not everyone can fight like you do, and circumstances occur when facing them. B. All grenades need to be changed in how they are thrown, locus staying as they are, AV going further distances, and Flux's being used as automatic traps (I.E. bein...
- by Zan Azikuchi - at 2015.06.12 00:37:00
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453. Swarm Problem - in Feedback/Requests [original thread]
Well, no, I say 10% cause they might end up with splash damage, so it'll give dodging room for infantry.
- by Zan Azikuchi - at 2015.06.11 23:11:00
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454. Swarm Problem - in Feedback/Requests [original thread]
Breakin Stuff wrote: Zan Azikuchi wrote: XxGhazbaranxX wrote: Eliminate splash from swarms; make them dumbfire like any projectile weapon ( 4 missiles at a time still so it looks cool) and have the swarms missiles jave the same mechanic a...
- by Zan Azikuchi - at 2015.06.11 22:18:00
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455. Random Idea. - in General Discussions [original thread]
VAHZZ wrote: 1 hour later. "WHY THE FUDGE CAN'T I FIND THIS FUDGING FUDGER!?" - random blue "hehe, in the red zone, out of the red zone, in the hiding spot, OUT of the hiding spot" - douchebag red *Start's singing: WHY DOES THIS HAPPEN TO...
- by Zan Azikuchi - at 2015.06.11 19:42:00
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456. faction Warfare victory screen is fixed - in General Discussions [original thread]
PEANUT BUTTER JELLY T- 1960-1980's C-C-C-C-COMBO BREAKER!!!
- by Zan Azikuchi - at 2015.06.11 19:17:00
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457. Make redline a damage free zone. - in Feedback/Requests [original thread]
So, pretty much redesign maps, make multiple ways to the objectives, as many as possible, and add sniping perch's to the mix, area's on, say mountain's close enough to the area's where they'd be obvious and couldn't properly head glitch, red line ...
- by Zan Azikuchi - at 2015.06.11 19:15:00
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458. Bring back vehichle shield rechargers - in Feedback/Requests [original thread]
Lol, or we can just get our OLD shield system back, but I think some people may have deleted them (the stats) from the archives.
- by Zan Azikuchi - at 2015.06.11 19:06:00
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459. Buff shield tanking and nerf locus spam. - in Feedback/Requests [original thread]
emm kay wrote: I got this idea from a previous thread, but maybe make a new damage mechanic. Basically it works as the following: your armor stays in tact unless a damage source would do damage greater than twice your remaining shields. If a d...
- by Zan Azikuchi - at 2015.06.11 19:04:00
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460. Shielding system - in Feedback/Requests [original thread]
Okay, so i've read this about, 3 times, to fully understand what your trying to say (also I may have stan lee'd it, excelsior). This won't help shield's, why not just make penalties to recharge's and give it an all around bonus to defense , and ra...
- by Zan Azikuchi - at 2015.06.11 18:46:00
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