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701. REs loss of sticking effect? - in General Discussions [original thread]
I hope its not true, even though it most often leads to a death, one of my great amusements in Dust at the moment is having tanks drive off from my little scout like they are fleeing satan himself.
- by Zahle Undt - at 2014.03.09 01:19:00
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702. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Hagintora wrote: Zahle Undt wrote: It seems that to CCP a side arm is worth at least 2 slots. Compare Amarr logi to all other logi. All the other logos get 2 more slots of some type than Amarr. So in a sense assault suits are getting a bonus...
- by Zahle Undt - at 2014.03.08 20:55:00
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703. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
It seems that to CCP a side arm is worth at least 2 slots. Compare Amarr logi to all other logi. All the other logos get 2 more slots of some type than Amarr. So in a sense assault suits are getting a bonus slot already
- by Zahle Undt - at 2014.03.08 20:33:00
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704. CCP statement on 1.8 full respec - in General Discussions [original thread]
I already have a PS4 but I still play my PS3 more. Not enough good games foot it yet and not enough members of my clan have it yet
- by Zahle Undt - at 2014.03.08 20:18:00
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705. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Hagintora wrote: Doshneil Antaro wrote: I do agree that the med suit slot layouts need reworking, but I believe making the H/L even between the assaults and logi is the best for both. On paper it does sound like a good idea to make total slo...
- by Zahle Undt - at 2014.03.08 18:58:00
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706. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Heimdallr69 wrote: I like the ideas, the cal assault bonus blows lmao honestly I'd take anything over reloading... I don't miss often so faster reloading doesn't effect me one bit...maybe all assault bonuses should increase their faction weapon...
- by Zahle Undt - at 2014.03.08 18:57:00
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707. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Hagintora wrote: Zahle Undt wrote: Give the assault suits a second grenade slot, a CPU/PG bonus to equip a second type of grenade and leave the rest be. You have less slots because you have the sidearm slot , its what makes them versatile, t...
- by Zahle Undt - at 2014.03.08 18:53:00
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708. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Give the assault suits a second grenade slot, a CPU/PG bonus to equip a second type of grenade and leave the rest be. You have less slots because you have the sidearm slot , its what makes them versatile, they are also faster than everything but s...
- by Zahle Undt - at 2014.03.08 18:10:00
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709. Again with the revives - in General Discussions [original thread]
At least your complaint isn't about the almighty KDR so I can respect that
- by Zahle Undt - at 2014.03.08 17:54:00
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710. LAV scrubs - in General Discussions [original thread]
Eberk Baldek wrote: Awry Barux wrote: Zahle Undt wrote: While its mostly heavies, its not just for them anymore. Just had a match where it seemed every one on the other team from noobs to vets was rolling in their own mobile hospital/movi...
- by Zahle Undt - at 2014.03.08 07:08:00
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711. LAV scrubs - in General Discussions [original thread]
Its not road kills, those are not as easy to do as when it was get touched and die. Its not using the LAV for transport. The big problems are being able to hop out, shoot, and then hop right back in the second their intended victim actually takes ...
- by Zahle Undt - at 2014.03.08 07:05:00
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712. I die a little inside - in General Discussions [original thread]
I dunno, sometimes I do much worse when I break out the proto suit. #1 reason....overconfidence. Followed closely by his good friend stupidity.
- by Zahle Undt - at 2014.03.08 06:54:00
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713. LAV scrubs - in General Discussions [original thread]
Vitharr Foebane wrote: Please explain how i am to travel between objectives as a heavy without a LAV? Do you want me to waddle out in the open where i can get out ranged by 99.9% of the light weapons and soon most side arms... People who use...
- by Zahle Undt - at 2014.03.08 04:20:00
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714. LAV scrubs - in General Discussions [original thread]
echo47 wrote: It is definitely annoying. But I think this is a case of CCP not being able to control players bitchassness. I have noticed in this game players tend to gravitate towards anything that is easy mode. They will pass it of as just ha...
- by Zahle Undt - at 2014.03.08 04:00:00
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715. LAV scrubs - in General Discussions [original thread]
While its mostly heavies, its not just for them anymore. Just had a match where it seemed every one on the other team from noobs to vets was rolling in their own mobile hospital/moving cover. And now thanks to grenade count reduction it will be ev...
- by Zahle Undt - at 2014.03.08 03:15:00
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716. Remove stacking penalties on Dmg mods. - in General Discussions [original thread]
Disturbingly Bored wrote: You can get better than a 25% bonus with 3x damage mods currently. Removing the stacking penalty won't make them useful. EDIT: Zahle Undt wrote: Defeats the purpose of reducing the mods. Before nerf 4 damage mods...
- by Zahle Undt - at 2014.03.08 02:45:00
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717. Who designed Logistics suit? - in General Discussions [original thread]
For f*cks sake, go fit a proto Gal logi and then come back here and spout the garbage in this thread OP. Logi gets 1 more module slot and increased CPU/PG plus bonus for fitting equipment. Assault gets higher starting stats (which incidently means...
- by Zahle Undt - at 2014.03.08 02:40:00
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718. Why do you want a respec now? - in General Discussions [original thread]
I want one because I know what I want to skill into because I think it will be fun. If it winds up being underpowered I'll make it work while waiting for more balance changes. I never chase the FotB because its simply not in my nature. I'd rather ...
- by Zahle Undt - at 2014.03.08 02:25:00
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719. Remove stacking penalties on Dmg mods. - in General Discussions [original thread]
Defeats the purpose of reducing the mods. Before nerf 4 damage mods = 18.75% damage after nerf if the stacking penalty were removed 4 complex damage mods would be 20% extra damage.
- by Zahle Undt - at 2014.03.08 00:24:00
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720. NEW POSTER BOY for Dust 514 - in General Discussions [original thread]
A group of shiny Amarr assaults with scrambler rifles herding a line of MInmatar assaults unarmed with their hands on top of their heads (Star Wars episode IV style) into a slave pen.
- by Zahle Undt - at 2014.03.07 22:17:00
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