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2461. Easy solution to 'proto stomping'? - in Feedback/Requests [original thread]
Meeko Fent wrote: This sounds scary. Please no. Then I'd fit all STD gear in my slots and still be weak compared to Proto gear. The strength of proto gear is fine. It's the match up between newberries with MIL gear versus Protopacks Pu...
- by ZDub 303 - at 2013.07.04 03:41:00
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2462. Easy solution to 'proto stomping'? - in Feedback/Requests [original thread]
you guys must be exceptions to the rule then... cause I don't even think twice about a militia suit and std suits have almost never given me trouble. Only really good players in adv suits cause me to think twice. The only time I die anymore is L...
- by ZDub 303 - at 2013.07.04 03:37:00
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2463. Easy solution to 'proto stomping'? - in Feedback/Requests [original thread]
Samuel Zelik wrote: I'm telling you, just try the Militia Shotgun; it works like a charm that works. There are ways to combat Protos without closing the skill gap; it's called tactics. meh, i've used the HK4M a couple times in pubs. Its neat...
- by ZDub 303 - at 2013.07.04 03:19:00
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2464. Easy solution to 'proto stomping'? - in Feedback/Requests [original thread]
Artificer Ghost wrote: Uh... No. People with Core Skills, Engineering V, and Electronics V can dominate the field with a low cost. One of the main things for proto-gears is the cost of ISK and/or AUR. If they don't cost as much, what's to stop ...
- by ZDub 303 - at 2013.07.04 03:03:00
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2465. Content Before Equipment - in Feedback/Requests [original thread]
Captain Wontubulous wrote: Delenne Arran wrote: Fairly certain that the guys working on new maps, the guys working on new game modes, and the guys working on new weapons aren't all the same people. Getting one thing isn't necessarily coming ...
- by ZDub 303 - at 2013.07.04 02:58:00
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2466. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
It does seem odd doesn't it? Esp since laser weaponry is supposed to have a longer range than blaster weaponry. The tac could still be quite powerful if they lowered the optimal to the same as the charged scrambler and raised the RoF a bit (~25-...
- by ZDub 303 - at 2013.07.04 02:55:00
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2467. Easy solution to 'proto stomping'? - in Feedback/Requests [original thread]
BL4CKST4R wrote: So all suits have the same slot layout but the difference is the amount of CPU/PG? Exactly... high CPU/PG lets you fit more modules. You can use CPU/PG upgrades to get you close, but you will, of course never be as powerful ...
- by ZDub 303 - at 2013.07.04 02:48:00
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2468. Easy solution to 'proto stomping'? - in Feedback/Requests [original thread]
So, one of the major issues in this game, when it comes to IBs and also the new player experience. Is how powerful proto suits are in comparison to miltia/standard gear right? Now if you look at weapons in this game, you'll notice the damage incr...
- by ZDub 303 - at 2013.07.04 02:42:00
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2469. Optional Respecs after all New Content - in General Discussions [original thread]
Kiro Justice wrote: So you'd rather no decision in this game mean anything, and everyone just not care about making mistakes because they can just Respec them away? Not to mention how (When we get integrated) this will effect EvE players, then ...
- by ZDub 303 - at 2013.07.04 00:51:00
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2470. Optional Respecs after all New Content - in General Discussions [original thread]
Kiro Justice wrote: ZDub 303 wrote: Amen. No respecs is so boring. And the only tier that matters in this game is proto. If CCP expects that any more than the 4000 people currently playing this game will be happy with grinding 3 months for...
- by ZDub 303 - at 2013.07.03 23:01:00
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2471. PSA Don't respawn right away. Nanite Injectors actually work. - in General Discussions [original thread]
The new "revive on kill screen" mechanics is awesome too. People are slowly starting to acclimate. I've had several OMS games hit the timer cause people kept reviving.
- by ZDub 303 - at 2013.07.03 22:53:00
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2472. Change the Slot Layout of Logis - in Feedback/Requests [original thread]
Play a logi in PC, you get wrecked by decent players in assault suits. Trust me... they are pretty well balanced. You don't see 16 logis in PC matches for a reason... they aren't OP.
- by ZDub 303 - at 2013.07.03 21:50:00
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2473. Optional Respecs after all New Content - in General Discussions [original thread]
Amen. No respecs is so boring. And the only tier that matters in this game is proto. If CCP expects that any more than the 4000 people currently playing this game will be happy with grinding 3 months for every new gun they want to try... yep... ...
- by ZDub 303 - at 2013.07.03 21:05:00
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2474. I fixed aiming. - in General Discussions [original thread]
Why would CCP care if you are using a DS3 simulator to run KB/M when they have put in native KB/M support? If you are worried about rapid fire and things like that... CCP just needs to make sure the hard coded RoF will inhibit any sort of advantag...
- by ZDub 303 - at 2013.07.03 21:00:00
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2475. Did the Proto Gallente Logistics always have 3 Highs....? - in General Discussions [original thread]
Aeon Amadi wrote: Rynoceros wrote: 3/5 as far as I remember (into Chromosome) Definitely 3/4 + Sidearm on Assualt gK.0, so within it's own racial specs it's balanced. O.o it was never in Chromosome Also it does not get a sidearm...... ...
- by ZDub 303 - at 2013.07.03 19:41:00
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2476. Did the Proto Gallente Logistics always have 3 Highs....? - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Too bad Amarr only gets 3/3 and 3 equip slots... ... BUT AT LEAST THERE'S THE SIDEARM*! *proto only Yeah they kind of got boned imo. Logi's were designed to have 12 slots, between modules and equipment... howev...
- by ZDub 303 - at 2013.07.03 19:39:00
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2477. Did the Proto Gallente Logistics always have 3 Highs....? - in General Discussions [original thread]
was always 3/5... its a big reason why everyone wants cal logis to be 5/3... however gallente logis get an extra equipment slot... which is why cal logis are 5/4... cause they were designed to be slayer logis.
- by ZDub 303 - at 2013.07.03 18:58:00
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2478. So, how many times have you been run down by an LAV? - in General Discussions [original thread]
I get run over probably twice an hour... its really the last reason I don't enjoy playing this game anymore. I play a lot with a buddy of mine, we we're able to kill a noob who got out of his LAV thinking he could gun us both down. So here we ha...
- by ZDub 303 - at 2013.07.03 18:55:00
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2479. question about triple sp gms clear this up please - in General Discussions [original thread]
DUST Fiend wrote: My question is what happens once you hit cap. Do you get 3 SP per WP up to 1000 or do you get 3x SP up to 3000 or does it go back to normal once you hit cap. Last triple SP event, you still got triple SP, but there was s...
- by ZDub 303 - at 2013.07.03 16:46:00
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2480. Officer weapons, were do you get the ones you want? - in General Discussions [original thread]
Pretty sure its completely random.
- by ZDub 303 - at 2013.07.03 16:32:00
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