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41. shield tanks need a big buff - in Feedback/Requests [original thread]
Tankin Tarkus wrote: LADY MYATO wrote: Shield Tank need more PowerGrid. It would fixe the Issue. We cant even equip proto blaster / railgun without having to remove our Shield Extender or Shield booster wich suck Considering the armor tank c...
- by Yotta Guns - at 2013.06.16 08:04:00
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42. shield tanks need a big buff - in Feedback/Requests [original thread]
LADY MYATO wrote: Ted Nugget wrote: One man with a proto forge can back off tanks with ease. One man dominating a piece of equipment, which is trash, that costs so much. The infantry on the forums here cried until CCP made tanks something th...
- by Yotta Guns - at 2013.06.16 08:03:00
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43. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
Tactic Angel wrote: Yeah, I continue to support some balancing here. I actually saw an armor tank straight up ignore 2 guys shooting missiles at it today. He drove off when I became the third, but not until I hit him with 5 salvos, and the othe...
- by Yotta Guns - at 2013.06.16 07:59:00
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44. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
pegasis prime wrote: List of wepons and dammage some one help me with this . 1 forge guns and rail guns dish 109% dammage to shields and 89%-90% dammage to armour as do largeblaster turrets. 2 flux grenades do no dammage to armour and an unme...
- by Yotta Guns - at 2013.06.15 18:22:00
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45. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
Eurydice Itzhak wrote: RINON114 wrote: No time to read the whole thing but just my two cents: Shield may not be Gǣas good asGǥ armour, but almost all AV weapons are better against armour, the exception being the forge gun (who even uses th...
- by Yotta Guns - at 2013.06.15 18:20:00
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46. shield tanks need a big buff - in Feedback/Requests [original thread]
Eurydice Itzhak wrote: Godin Thekiller wrote: People forget that Caldari is for ranged engagements and general support fire, basically the "snipers". Plus, you not natural repps..... Why do armor tanks make better railtanks then? Peopl...
- by Yotta Guns - at 2013.06.15 18:02:00
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47. shield tanks need a big buff - in Feedback/Requests [original thread]
Harpyja wrote: TheAmazing FlyingPig wrote: Shield tanks are fine. This is coming from a Gunnlogi pilot with 8m SP invested into them. They work great when thrown in with infantry. The natural shield regen coupled with explosive resistance l...
- by Yotta Guns - at 2013.06.14 21:52:00
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48. shield tanks need a big buff - in Feedback/Requests [original thread]
Shield tanks need a big buff... armor tank mods make armor way better... Buff shield tanks in, or before the next major update please.
- by Yotta Guns - at 2013.06.13 20:14:00
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49. ccp, you gonna balance the tanks? - in Feedback/Requests [original thread]
Farsund Solheim wrote: Yotta Guns wrote: I see a lot of posts, on the numbers of damage each kind of tank will take... Those same people keep forgetting that armor tanks can pack on much more HP, and their repers are much better, and they ha...
- by Yotta Guns - at 2013.06.13 05:06:00
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50. ccp, you gonna balance the tanks? - in Feedback/Requests [original thread]
pegasis prime wrote: Godin Thekiller wrote: pegasis prime wrote: Eris Ernaga wrote: Yotta Guns wrote: Just wondering since shield tanks definitely need a buff and armor reps/resisters need a little bit of a Nerf ALONG WITH the shie...
- by Yotta Guns - at 2013.06.13 05:01:00
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51. ccp, you gonna balance the tanks? - in Feedback/Requests [original thread]
FatalFlaw V1 wrote: I use shield tank at the moment. As far as the amount of health it has, I find that due to the slot layout and PG limits, a shield tank cannot do a whole lot to buff their armor resists. That means that once you start gettin...
- by Yotta Guns - at 2013.06.13 04:58:00
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52. ccp, you gonna balance the tanks? - in Feedback/Requests [original thread]
Harpyja wrote: I fitted up and called in a Soma recently after being annoyed. When I hopped in it I was surprised how much faster it accelerated. And it had two plates. Thank you for sharing... About tanks = rather fast.
- by Yotta Guns - at 2013.06.13 04:53:00
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53. ccp, you gonna balance the tanks? - in Feedback/Requests [original thread]
Eurydice Itzhak wrote: Farsund Solheim wrote: Eurydice Itzhak wrote: Tankin Tarkus wrote: if a armor tank has anything more than a single 60mm plate its slower than shield.... now a properly fit armor tank might outrun a shield tank wi...
- by Yotta Guns - at 2013.06.13 04:50:00
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54. ccp, you gonna balance the tanks? - in Feedback/Requests [original thread]
I see a lot of posts, on the numbers of damage each kind of tank will take... Those same people keep forgetting that armor tanks can pack on much more HP, and their repers are much better, and they have an extra venue of repping. (infantry logi) i...
- by Yotta Guns - at 2013.06.12 06:27:00
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55. ccp, you gonna balance the tanks? - in Feedback/Requests [original thread]
Just wondering since shield tanks definitely need a buff and armor reps/resisters need a little bit of a Nerf ALONG WITH the shield buff. armor tanks are clearly better than shield. >:(
- by Yotta Guns - at 2013.06.11 17:58:00
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56. armor tank rep modules = super health - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: All numbers from here, which is up-to-date as far as I know: http://wiki.dust514.info/index.php?title=Armor_Repairers_(Vehicles) http://wiki.dust514.info/index.php?title=Large_Blaster_Turret So, the best arm...
- by Yotta Guns - at 2013.06.11 17:47:00
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57. armor tank rep modules = super health - in Feedback/Requests [original thread]
Harpyja wrote: pegasis prime wrote: The first question I would like answerd from the rest of the tanking community is hiw many tanks do you feel it is acceotible to loose in a pc battle? Following on from that what is an acceptable levle of ...
- by Yotta Guns - at 2013.06.11 17:41:00
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58. armor tank rep modules = super health - in Feedback/Requests [original thread]
Eurydice Itzhak wrote: Yotta Guns wrote: I'm gonna keep this real simple. The armor tank rep modules are way too strong. Why? Cause they take tons of damage and still the tank manages to net-gain health. Example: point blank scattered neutro...
- by Yotta Guns - at 2013.06.11 10:43:00
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59. armor tank rep modules = super health - in Feedback/Requests [original thread]
Zeylon Rho wrote: Blaster turrets are meant to be anti-infantry. They work well enough against tanks. In fact they're better then missiles and railguns if you're up .
- by Yotta Guns - at 2013.06.11 10:32:00
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60. armor tank rep modules = super health - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: why dont u just not waste ammo trying to shoot a tank wen the modules are active?? they are even more vulnurable when the modules are in cool-down, its prety simple unless ur fighting a tank with tripple reps...
- by Yotta Guns - at 2013.06.11 10:30:00
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