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81. Scout aircraft. - in Feedback/Requests [original thread]
I like this idea. It would have to be cheap, and I kinda think a vertically flying one would be better though. Scouts get up high too often for it not to... Not to mention, that if it couldn't get up high, out might miss vital Intel on the ba...
- by Yotta Guns - at 2013.03.12 05:06:00
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82. railgun turret range - in Feedback/Requests [original thread]
Well something should be done. the across endless across the map shots are annoying. At least make the tank really glow or add a slight trail so we can tell where it's coming from. Sometimes I think someone's just chucking grenades and don't behav...
- by Yotta Guns - at 2013.02.26 21:28:00
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83. railgun turret range - in Feedback/Requests [original thread]
Jotun Hiem wrote: Get a Forge Gun. Forge guns don't seem to go quite as far. But this isn't about infantry as much as the other tanks. The railgun tank on the mountainside kinda makes other armor obsolete all together. When the range is as ...
- by Yotta Guns - at 2013.02.25 09:30:00
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84. railgun turret range - in Feedback/Requests [original thread]
Balzich Rotaine wrote: Boo nerf thread. Say no to nerf Not saying it should be nerfed. It's strength is fine. It's just incredibly hard to fight back when it's shooting grin miles away. Especially since rails and forges don't have trails and...
- by Yotta Guns - at 2013.02.25 09:24:00
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85. The Missile Nerf. - in Feedback/Requests [original thread]
They overdid it though. Now I think frags have a wider splash. When someone is engulfed in the fire from the explosion of a large missile turret missile, and they come out fine, then there's a problem. They don't have to be super strong, but the s...
- by Yotta Guns - at 2013.02.25 09:08:00
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86. [Suggestion] Fixing Tanks - in Feedback/Requests [original thread]
Doubling the HP for Shields/armor would probably make skilling millions sp into tanks and their related fields closer to worth it. I'd be happy with that probably. Other main issues: railgun needs some limit on it's currently endless range. #dista...
- by Yotta Guns - at 2013.02.25 08:50:00
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87. railgun turret range - in Feedback/Requests [original thread]
The railgun needs a range Nerf... Or a range at all. Everything else is fine, but when things start exploding cause 1 adventurous tank decides it wants to sit up on a mountain safely out of range of everything else, it's annoying... As another tan...
- by Yotta Guns - at 2013.02.25 08:36:00
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88. 1, 2, 3, 4... [yet another "please balance" thread] - in Feedback/Requests [original thread]
as a tanker i only sometimes manage to get a decent amount of kills... offen times i find myself being bombarded with swarm/forge or a even 1 teir 2 av weapon is usually enough to kill my gunnlogi... these tanks on their own aren't so bad in terms...
- by Yotta Guns - at 2013.02.16 00:51:00
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89. Smoke granades - in Feedback/Requests [original thread]
Good idea
- by Yotta Guns - at 2013.01.31 04:03:00
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90. tank feedback Shields vs armor, and missile turrets - in Feedback/Requests [original thread]
Is armor that much weaker to swarm launchers? Still emp weapons will be a thing... And armor still has many more ways to repair, and since sheriffs can recharge themselves one would supposedly be able to actively repair ain't while Shields fix the...
- by Yotta Guns - at 2013.01.31 02:45:00
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91. request points for preventing virus uploads - in Feedback/Requests [original thread]
As the title implies... Sometimes it's more beneficial to let someones hack finish so you can hack it back to actually get points.
- by Yotta Guns - at 2013.01.30 11:28:00
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92. tank feedback Shields vs armor, and missile turrets - in Feedback/Requests [original thread]
I've noticed a couple things. 1 missile turrets just sent as effective as they should be in terms of blast radius. A blaster is a blaster and a railgun is simply hitting the ground hard, but the missiles are active explosives and frequently I can ...
- by Yotta Guns - at 2013.01.30 11:15:00
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93. 2 simple things, orbital strike requests and sq. commands request. - in Feedback/Requests [original thread]
strikes from the mcc chould still have an explosion effect.... and when th full game comes out and it's truely orbital from eve it should definitly be much stronger. haven't tried the the r2+r3 combo yet... i'll see how that works out.
- by Yotta Guns - at 2012.08.24 04:25:00
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94. 2 simple things, orbital strike requests and sq. commands request. - in Feedback/Requests [original thread]
1: include a way to issue commands as a squad/team leader faster than opening up the map to set the piont (press a button to set a piont on the cursor/reticle is a simple and effective one). 2: make orbital show some sort of effect when they hit....
- by Yotta Guns - at 2012.08.23 21:07:00
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