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41. [Suggestion/idea] PvE outside of drones - in Feedback/Requests [original thread]
https://warframe.com/ That game has everything I thought Dust was going to have... Words from a friend who is playing that: just imagine the planetsGǪ. you jump from planet to planet doing invasion [8:08:24 AM] Mum Ra: assasinations [8:08:27...
- by Yisuki - at 2013.06.04 14:28:00
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42. [Suggestion] Allow players to very very slowly accumulate Aurum - in Feedback/Requests [original thread]
This is actually not a bad idea, better than other MMOs that you have to fill surveys or do other shady stuff to get whatever cash currency the game has for free.
- by Yisuki - at 2013.05.31 20:20:00
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43. [Suggestion] Overheating for all weapons - in Feedback/Requests [original thread]
Harpyja wrote: Many of you are using real life ARs to back your arguments. The ARs in DUST shoot heated plasma, something entirely different from modern day bullets. No matter what cooling system you have, that stuff should heat up your barrel....
- by Yisuki - at 2013.05.31 18:11:00
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44. IGN Review - in General Discussions [original thread]
http://www.ign.com/articles/2013/05/30/dust-514-review
- by Yisuki - at 2013.05.30 16:23:00
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45. [Feedback] The lighting in 'Weapon/Dropsuit Preview Mode' is too low - in Feedback/Requests [original thread]
They changed the background of the preview (same problem on dropsuit fitting), it is now black and makes everything look dark, you need to be standing someplace with good lighting to see it better. They really need to change it back to how it was.
- by Yisuki - at 2013.05.24 19:05:00
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46. Templar event and SP respec favoring forum warriors. - in General Discussions [original thread]
ALMIGHTY STATIUS wrote: This is completely ret arded they favor those who actively browse the forums and people whom do not get banned from the forums, you're effectively limiting the people in this event to 1/10 of the entire playerbase. get ...
- by Yisuki - at 2013.05.24 14:47:00
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47. WTF!?!?!?!? While road killing - in General Discussions [original thread]
I have killed like 3 people with a direct hit from an AV grenade and my reaction was the same: WTF happened?
- by Yisuki - at 2013.05.24 13:29:00
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48. Do the templars characters stay forever? - in General Discussions [original thread]
Is obvious that they will be deleted after the event, they will be special characters fitted with stuff that's not available by normal means, some of which you will receive as reward after the event is over.
- by Yisuki - at 2013.05.24 13:22:00
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49. Seven Simple Subjects - in Feedback/Requests [original thread]
IrishWebster wrote: 3-RETICULE: The targeting reticule on scoped weapons just... sucks. It does. A dot? Come now. The dot is, for one, TINY. Having marksmanship be a challenging endeavor is a wonderful thing, but the current reticule feels...
- by Yisuki - at 2013.05.24 12:56:00
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50. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
I wish to become the hunted.
- by Yisuki - at 2013.05.24 12:15:00
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51. List of ridiculous stuff in Dust 514 - in General Discussions [original thread]
Catherine Archer wrote: 1. People getting stuck on everything. Seriously? Not sure what's the reason for it, but I'm going to assume, you have like laziest level designers in the world. Here, I've got a picture of them creating new maps for ...
- by Yisuki - at 2013.05.23 15:58:00
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52. Suggestion: No SP cap for new players - in Feedback/Requests [original thread]
CCP Nothin wrote: We acknowledge that the current implementation of the skill cap still isn't quite there yet. It doesn't quite allow people to choose when to play as freely as we would like, and it also adds some unnecessary complexity when it...
- by Yisuki - at 2013.05.22 12:57:00
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53. Suggestion: No SP cap for new players - in Feedback/Requests [original thread]
sgtBelson wrote: The game is designed to make you work for your success, and it shouldn't change because newcomers want to be more competitive immediately, although I do understand from where those wishes are coming. I understand that you ha...
- by Yisuki - at 2013.05.22 01:53:00
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54. Suggestion: No SP cap for new players - in Feedback/Requests [original thread]
Bump, post was moved from another forum. Will like to see more opinions or an official reply.
- by Yisuki - at 2013.05.21 12:43:00
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55. Suggestion: Transfer of Skill Points for Dormant/Terminated additional characters - in The Council's Chamber [original thread]
Bad idea, this will mean that people will have 3 characters, grind to the weekly cap with all of them, meaning getting triple SP which they will then transfer to their main character.
- by Yisuki - at 2013.05.20 18:57:00
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56. Suggestion: No SP cap for new players - in Feedback/Requests [original thread]
XXfootnoteXX wrote: Bingo There should be a rolling ceiling . Right now letGÇÖs say the max points anyone in game could have is 15m. So remove the ceiling for everyone under that and have that ceiling raise every week. I also thought of th...
- by Yisuki - at 2013.05.20 16:05:00
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57. Suggestion: No SP cap for new players - in Feedback/Requests [original thread]
Maybe this has been said before, but new people have a HUGE disadvantage over old players cause they have limited SP and are limited by the weekly SP cap, meaning they will never catch up to us. I suggest they should not have an SP cap until they ...
- by Yisuki - at 2013.05.20 12:31:00
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58. LAVs and roadkill - in The Council's Chamber [original thread]
The damage they cause should be relative to the speed of the impact. You should be killed by an LAV running full speed. I have survived LAVs impacts, but they need to tweak the damage better.
- by Yisuki - at 2013.05.18 12:25:00
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59. WP for Active Scanning - in The Council's Chamber [original thread]
You should get assists points for every kill your team makes thanks to the scanner.
- by Yisuki - at 2013.05.17 01:57:00
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60. Dropships need to be seriously looked at - in The Council's Chamber [original thread]
LOL, that's a really good analogy.
- by Yisuki - at 2013.05.16 16:26:00
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