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161. What is the most powerful weapon you can think of? - in General Discussions [original thread]
Gastuns Major Warbarge Laser Strike HMG
- by Xocoyol Zaraoul - at 2015.03.15 02:44:00
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162. modified officer suits (master) - in General Discussions [original thread]
The devs, basically, are the only ones, like CCP Rat' has the BPO Rat' officer suit on his Dev account as well as a BPO Kubo PLC. Not gonna happen for anyone else, would be insanely broken.
- by Xocoyol Zaraoul - at 2015.03.15 02:42:00
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163. Judge Rhadamanthus - in General Discussions [original thread]
k
- by Xocoyol Zaraoul - at 2015.03.14 23:05:00
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164. Help with intro into tanking - in General Discussions [original thread]
Big Daigo wrote: This is the most important tanking advice you can get. A captain, ALWAYS goes down with his ship. Tanking is not for abandoners. A load of bullcrap. That tradition was started with the captain being the last to exit t...
- by Xocoyol Zaraoul - at 2015.03.14 16:40:00
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165. Tanks: madrugar vs gunlogi - in General Discussions [original thread]
I think Gunnies are just spoiled from being the uncontested kings of literally everything, and need to get used to changing their tactics. Blaster Gunnies are hot garbage against other HAVs, just as Missile Maddies are, I'm fine with that. Missi...
- by Xocoyol Zaraoul - at 2015.03.14 16:29:00
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166. sentinels - in General Discussions [original thread]
jade gamester wrote: Hmgs are officially pointless I'm having no problems with Heavies, I had some of my best games yet earlier today with a corp mate logibroing for me. In proper heavy environments, jumping won't save a target anyways, such...
- by Xocoyol Zaraoul - at 2015.03.14 06:16:00
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167. New Damage Modifier BPO only increases sidearm damage - in General Discussions [original thread]
Militia BPOs be damned, the BPOs of the militia grade are worse as these add to all weapons, not just one. For Heavy Weapon users, this is an amazing mod compared to Enhanced quality, and if you use your side-arm a lot it even outshines Complex. F...
- by Xocoyol Zaraoul - at 2015.03.14 06:15:00
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168. New Damage Modifier BPO only increases sidearm damage - in General Discussions [original thread]
Stormblade Green wrote: Where is the BPO soma??? Nowhere, a closed beta relic where we had BPO militia everything for every player on default, that is still in the system but not available for purchase.
- by Xocoyol Zaraoul - at 2015.03.14 02:04:00
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169. LiveStreaming this jumpy jumpy stuff for a bit - in General Discussions [original thread]
I like dis, bookmarked
- by Xocoyol Zaraoul - at 2015.03.13 23:29:00
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170. It seems the community is split apart - in General Discussions [original thread]
I like the jumping but it needs to be toned down just a bit as it breaks "immersion" for whatever it's worth. I'm fine with a suit vaulting to a second story floor, I'm not fine with seeing someone butt-rocket 40 feet into the air. I don't view ...
- by Xocoyol Zaraoul - at 2015.03.13 22:40:00
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171. HAV Question - in General Discussions [original thread]
No, but innate hull repair was added to both hulls, and with the new modules, the ADV hulls are a little better then the pre-echo HAVs, and the proto hulls can do some really nifty stuff. Basic are worse, but also cheaper then pre-echo. There are ...
- by Xocoyol Zaraoul - at 2015.03.13 22:38:00
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172. Are vehicles making noise when detecting proximity... - in General Discussions [original thread]
Summa Militum wrote: You mean the beeping sound? I think it has always done that. Yup, always has.
- by Xocoyol Zaraoul - at 2015.03.13 22:35:00
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173. do HEP mods give jump bonus as well? - in General Discussions [original thread]
I still have a few torque modules, militia level, ah the memories.
- by Xocoyol Zaraoul - at 2015.03.13 06:30:00
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174. CCP why ninja nerf the tanks - in General Discussions [original thread]
I tried bricking a Meth' with a complex 60mm and a complex light armor repper, with a nitro to keep it alive, and I must admit I find it immolating far too often against even basic AV before it can get away. Having 400 shields and 1800 armor at th...
- by Xocoyol Zaraoul - at 2015.03.13 06:27:00
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175. If you could describe Echo in one word... - in General Discussions [original thread]
super-eminent
- by Xocoyol Zaraoul - at 2015.03.13 06:21:00
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176. CCP why ninja nerf the tanks - in General Discussions [original thread]
TITAIN RUNNER wrote: stupid or not they still get whipped out to fast No, they don't. With a proper fit I have at ADV level 5600+ armor, and with the NEW armor hardeners that comes out to enough EHP with that gorgeous new rep rate to escape...
- by Xocoyol Zaraoul - at 2015.03.13 06:17:00
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177. CCP why ninja nerf the tanks - in General Discussions [original thread]
Because your targets were ******** drivers in dumb places with moronic fits doing stupid things in basic HAV chassis trying to make the same fits in pre-echo instead of intelligent new designs relying on active manipulation. I spent the majority ...
- by Xocoyol Zaraoul - at 2015.03.13 06:12:00
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178. Three things... - in General Discussions [original thread]
The internal errors are driving me up the wall, even with a fresh install I can't press square anymore to find my total "mission rewards" without an internal error disconnecting me. As for the isk payout, a percentage of the isk destroyed in batt...
- by Xocoyol Zaraoul - at 2015.03.13 05:56:00
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179. Risk VS Reward. - in General Discussions [original thread]
Personally I'm over-joyed with the damage mod, as for heavies it is extremely useful. The keys are also lovely, the WB components... Kinda funny in a sad way as 1K WB components is ridiculously low.
- by Xocoyol Zaraoul - at 2015.03.13 05:52:00
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180. EARTH TO ECHO (MAJOR FAILS) - in General Discussions [original thread]
I went 12/1 and 17/2 and 14/0 the last three HMG matches, even against bunny hopping RE spamming cloaky-kniving morons, even against proto-bears. Nothing is broken about them in the slightest, just the AHMG needs a small accuracy buff. if you ar...
- by Xocoyol Zaraoul - at 2015.03.13 05:39:00
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