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21. This map always causes me frame-rate issues. - in Technical Support/Bugs [original thread]
I played that map today and had no problems... But i played the night version and evening version.
- by Xiree - at 2012.10.07 07:52:00
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22. These Users were caught/observed causing frame stutters/ Frame glitching. - in Technical Support/Bugs [original thread]
Edited
- by Xiree - at 2012.10.07 07:50:00
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23. These Users were caught/observed causing frame stutters/ Frame glitching. - in Technical Support/Bugs [original thread]
@Ty Its not poor coding... The game is in beta and at least things can be worked now, instead of way later. Its not but a few users who do this. Losers just want to ruin the game for everyone else... Its kinda funny though, how I sit there and...
- by Xiree - at 2012.10.07 07:49:00
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24. These Users were caught/observed causing frame stutters/ Frame glitching. - in Technical Support/Bugs [original thread]
Edited Fired every round I had of sniper rifle ammo -- At the guy, direct hits at the head, even had sheild flickerings... He was inside mini-radar range. Used up all my dang ammo, but not even the sheild was depleting. These users were giving ...
- by Xiree - at 2012.10.05 09:33:00
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25. Errors; bugs; glitches; off-end resolutions - in Technical Support/Bugs [original thread]
1.It is too easy to get stuck in between terrain and ingame structures/objects. 2.textile emblems(Graphic signs that mask onto object surfaces) hover on placement of objects. 3.Charging sniper rifle while jumping out of MCC breaks animation que ...
- by Xiree - at 2012.10.05 09:31:00
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26. [bug] sniper glitch - in Technical Support/Bugs [original thread]
I believe some sheilds deflect blows that are not directly aimed at the enemy. I've also had times... I fired several shots, none of the blows even took hold or hit the shield. It would be as, the first shot hit them.. Gliff shield and gave sheild...
- by Xiree - at 2012.10.05 06:36:00
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27. Lag / Frame Rate Issues on ABCDE city map - in Technical Support/Bugs [original thread]
The map I played last had horrible frame glitching going on. I played the same map earlier(first game)... With the same amount of users, it wasn't happening. I found that a few of the fella mercs, take the iniative to be frame glitching. I'm ac...
- by Xiree - at 2012.10.05 06:20:00
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28. Errors; bugs; glitches; off-end resolutions - in Technical Support/Bugs [original thread]
1.Orbital strikes go through overhanging Cover Objects. 2.Voice sync bug; Team Announcer(Objective notification) starts to clip and break routine in between objectives being hacked and MCC taking damage.
- by Xiree - at 2012.10.05 05:06:00
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29. These Users were caught/observed causing frame stutters/ Frame glitching. - in Technical Support/Bugs [original thread]
Edited These users were giving massive frame drop when you were in frame of them or if they were in your fame.
- by Xiree - at 2012.10.05 05:00:00
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30. [Bug] NOVA KNIVES - in Technical Support/Bugs [original thread]
Sounds awkward.
- by Xiree - at 2012.10.04 10:40:00
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31. Creating new Character, eliminates majority of bugs. - in Technical Support/Bugs [original thread]
An alt ... what? I mean where you select your character at... You create another lil character. Using last game build has some bugs in it... or they just disable it cause they want to see how everyone starts up again. Kinda stupid either way and...
- by Xiree - at 2012.10.04 09:59:00
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32. Errors; bugs; glitches; off-end resolutions - in Technical Support/Bugs [original thread]
**Userlist glitch in chat** Could essentially be users inserting invalid characters into name creation; Eliminating that could possibly be resolved by not giving client side the restriction -- Users could be sending user name confirmation via pro...
- by Xiree - at 2012.10.04 09:29:00
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33. Creating new Character, eliminates majority of bugs. - in Technical Support/Bugs [original thread]
bump
- by Xiree - at 2012.10.04 09:23:00
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34. These Users were caught/observed causing frame stutters/ Frame glitching. - in Technical Support/Bugs [original thread]
LOL enderr There is numerous of ways for Server administrators to tell if someone is glitching. There is numerous of ways for server Administrators to tell if someone really is not in Argintina, but really San Diego. There is numerous of ways ...
- by Xiree - at 2012.10.04 09:05:00
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35. [invalid label: /DUST/UI/QuickmatchTimeout] - in Technical Support/Bugs [original thread]
The error is more frequent in older profiles... Create a new character -- That should fix majority of y'alls problems.
- by Xiree - at 2012.10.04 09:01:00
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36. Errors; bugs; glitches; off-end resolutions - in Technical Support/Bugs [original thread]
1. Menu Dropsuit fitting bug -- Deleting a fitting that is invalid will register in the menu as still having a invalid fitting. 2. My old profile Xiree -- Still gets timeout error [invalid label:/DUST/UI/Battlefinder/QuickmatchTimeout] 3.Xiree ...
- by Xiree - at 2012.10.04 08:59:00
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37. These Users were caught/observed causing frame stutters/ Frame glitching. - in Technical Support/Bugs [original thread]
@Kai Few of those players were on my team.
- by Xiree - at 2012.10.03 10:37:00
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38. These Users were caught/observed causing frame stutters/ Frame glitching. - in Technical Support/Bugs [original thread]
No its only a few characters in game that cause the issue. You can tell who has problems and who doesn't just by spectating. One will be just having all the good motion and the other player will be barely unresponsive. I'll be making a list of u...
- by Xiree - at 2012.10.03 10:35:00
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39. [invalid label: /DUST/UI/QuickmatchTimeout] - in Technical Support/Bugs [original thread]
Its all Resident Evil 6 fault. The timeout is for not enough players. If the game finder does not have enough players it will not launch or start a game. It has also done something more annoying, closing game after one kill. But either way, ac...
- by Xiree - at 2012.10.03 07:54:00
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40. Errors; bugs; glitches; off-end resolutions - in Technical Support/Bugs [original thread]
1. Emitted light from vehicles casts through terrain. I.E. : If you are on the other side of a hill, the light of a vehicle on the opposite side will cast through. --- Light variables may need more properties or constraints on terrain for that is...
- by Xiree - at 2012.10.03 07:51:00
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