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61. Networking errors; bugs; glitches; off-end resolutions - in Technical Support/Bugs [original thread]
Irrelevant, but the name of this method I'm using to paraphrase the paragraph is called... Analytical style. It is all just detail orientated, direct cumulative conclusions. Its used in various ways in types of scenarios. Usually just studying, c...
- by Xiree - at 2012.09.30 06:07:00
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62. Networking errors; bugs; glitches; off-end resolutions - in Technical Support/Bugs [original thread]
Invalid Fitting - invoked by joining game with Chat open(Local chat list-qued load). Server loses synchronization with user [Clint side glitch]; User will float in game-server; Server does not allocate user to a team. Plausible syntax error; Ini...
- by Xiree - at 2012.09.30 05:58:00
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63. Sticky:Port forwarding - in Technical Support/Bugs [original thread]
Dreylor Thunderfall wrote: \ \Xiree -- DMZ is a made up word. A firewall-less connection isn't DMZ. \ Dreylor Thunderfall -- DMZ = Demilitarized Zone... It is not a made up word... it is an area outside of your firewall... we usually use t...
- by Xiree - at 2012.09.29 09:55:00
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64. Networking errors; bugs; glitches; off-end resolutions - in Technical Support/Bugs [original thread]
1. 80GJ Particle Accelerator(Railgun Class) - Does not animate a projectile nor splash damage animation when fired on tank. 2.Hud for tanks is still to small on smaller tv-screens. -- I think it should have a funnel-panned shader to it, having a...
- by Xiree - at 2012.09.29 09:13:00
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65. Networking errors; bugs; glitches; off-end resolutions - in Technical Support/Bugs [original thread]
1. Sound errors with framerate drop / stuttering: Sudden frame stall and sound of nanite injector/knife sound can be heard without any user near location. Happens periodically; When specific users are in frame; When certain team members spawn; Whe...
- by Xiree - at 2012.09.19 07:07:00
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66. BUG?: UNSAFE Spawn WTH - in Technical Support/Bugs [original thread]
Better move as soon as you spawn... Possibly this wont be the way the actual game spawns. We will be shot out from the sky or Possibly brought down by drop ships.
- by Xiree - at 2012.09.18 07:37:00
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67. Networking errors; bugs; glitches; off-end resolutions - in Technical Support/Bugs [original thread]
1. Re-validation after game ends may help stability of server. After game it should follow: Clear cache; load quarters; validate with server. There is a sever query that isn't off-caching right and something is not keeping user's connection stab...
- by Xiree - at 2012.09.18 07:32:00
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68. Networking errors; bugs; glitches; off-end resolutions - in Technical Support/Bugs [original thread]
1. Could not exit squad. Tried exiting from squad & highlighting my name to exit. Game finished without error and next game launched fine. 2. Constant message from server. "The battle you have requested is no longer available."
- by Xiree - at 2012.09.17 06:09:00
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69. Networking errors; bugs; glitches; off-end resolutions - in Technical Support/Bugs [original thread]
User IcemanTrae (PSN ID: IcemanTrae) clipped inside of a object; Was still able to fire at me from inside of object; Was able to clipout of object; switched to a pistol, killed me, kill registered as swarm-rocket kill. User is possibly Glitching.
- by Xiree - at 2012.09.17 02:44:00
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70. Networking errors; bugs; glitches; off-end resolutions - in Technical Support/Bugs [original thread]
1.Hang bug on Battle initialization: Game doesn't launch; after exiting battle initialization, side bar icons indicate I'm still in team. Disconnected and restarted game to resolve. 2. Tanks now require an entire team to use them `safely.
- by Xiree - at 2012.09.15 07:24:00
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71. Networking errors; bugs; glitches; off-end resolutions - in Technical Support/Bugs [original thread]
1. Able to stack on low-power armor modules. In the Logistics/Triage class. I'm not sure if that is applicable or not. 2. In communications menu[Select button menu] squad bug. In the squad menu you do not register in the same squad as you do unde...
- by Xiree - at 2012.09.14 10:46:00
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72. Sticky:Port forwarding - in Technical Support/Bugs [original thread]
DMZ is a made up word. A firewall-less connection isn't DMZ. Static IP, is YOUR NETMASK. IT is not tunneling your connectivity through port 80, exempting the netmask. You are telling people how to port-forward... If you want faster connectivi...
- by Xiree - at 2012.09.14 07:59:00
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73. Networking errors; bugs; glitches; off-end resolutions - in Technical Support/Bugs [original thread]
Not sure if this is a bug or just in-game feature... Capturing/Hacking installation bug: A capture point was in the middle of being captured or having a virus uploaded by the other team; recaptured the location, but doing so made the capture go ...
- by Xiree - at 2012.09.14 07:44:00
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74. [Bug] Drop Uplink Bug - in Technical Support/Bugs [original thread]
I've seen it before... I thought it was just testing being done. Such as, random things spawning across the map and I've seen things deploy randomly. New turret locations; new supply depot locations; troop spawn locations... I figured they just ar...
- by Xiree - at 2012.09.14 05:06:00
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75. Networking errors; bugs; glitches; off-end resolutions - in Technical Support/Bugs [original thread]
1.Keeping local chat[Communication menu; local section] open during loads of Instant Battle causes invalid fittings. 2. Users changing team during gameplay & Instant battle match-up[User alcatzr; Not PSN id but Dust514 id] have been seen take...
- by Xiree - at 2012.09.14 04:44:00
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76. Networking errors; bugs; glitches; off-end resolutions - in Technical Support/Bugs [original thread]
1. User deployed a link-up(spawn) location *several moments* after death. 2. When user dies off ground / in air, it is impossible to revive. Character model falls but character position still registers at game-location of death -- In the air.
- by Xiree - at 2012.09.12 07:13:00
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77. Networking errors; bugs; glitches; off-end resolutions - in Technical Support/Bugs [original thread]
1. Squad leaders spamming random initialization of objectives[To defend squad leader]: causes game stalls and lag; Glitches game; requires game restart to get instant battle to reinitialize. 2.No health registers as still alive: zombie glitch; sc...
- by Xiree - at 2012.09.12 07:03:00
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78. Networking errors; bugs; glitches; off-end resolutions - in Technical Support/Bugs [original thread]
1 Invalid / Delayed points being awarded during and after game; Sound delay in vehicles; I have also had a Dust514 status message appear out of nowhere while in game before. Possible glitch? 2 As user fitting and loadout changes, server connect...
- by Xiree - at 2012.09.11 06:23:00
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79. Use Dropships or not - in Technical Support/Bugs [original thread]
Once your vehicle has been destroyed, you have to buy another one... Everything will soon be on a count-system of purchasing... Meaning after you used up everything -- you will have to get the Wal-mart `like brand of things(Militia stuff) -- That ...
- by Xiree - at 2012.09.10 10:29:00
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80. BUG: Granades do not work - in Technical Support/Bugs [original thread]
Could be RPG, elements...? Maybe the clone doesn't know, that it needs to pull the pin, and it just assumes it only needs to be thrown? They have leveling system for reasons and mainly its to do things better or could be lag ?
- by Xiree - at 2012.09.10 10:23:00
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