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281. How do people get hundreds of millions in isk? - in General Discussions [original thread]
Dauth Jenkins wrote: Don't run a logi, an advanced logi is 50k each. but you can still die like 4times and still make a profit
- by Xander Mercy - at 2014.02.11 23:42:00
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282. my completely biased idea - in General Discussions [original thread]
with scramblers its all fun and games till an armor tanked gal logi or (noncommando)heavy with a rifle pops around a corner and its like trying to kill a hippo with a handgun once you hit armor.
- by Xander Mercy - at 2014.02.11 17:04:00
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283. Biggest Blue Dot let down - in General Discussions [original thread]
Went 36-4 in a 50 clone ambush and still lost. The guy in 2nd place went 2-8 and maybe one person below 3rd place got a kill.
- by Xander Mercy - at 2014.02.11 07:33:00
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284. Devblog about cloaking! - in General Discussions [original thread]
its from last year
- by Xander Mercy - at 2014.02.11 01:00:00
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285. If you dont fit 3 turrets on your tank then you are a scrub. - in General Discussions [original thread]
bring back burn dmg and have mlt tanks pre fit with small turrents
- by Xander Mercy - at 2014.02.10 12:15:00
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286. Why are Amarr and Caldari weapons so hated?! - in General Discussions [original thread]
Patrick57 wrote: True Adamance wrote: AScR is OP? How so? I'm honestly interested since I've never heard that before. IMO, it should overheat before you finish the clip....it's just a better Assault Rifle. i said this and ppl looked at ...
- by Xander Mercy - at 2014.02.10 11:54:00
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287. my completely biased idea - in General Discussions [original thread]
idk maybe im just crazy
- by Xander Mercy - at 2014.02.09 05:23:00
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288. my completely biased idea - in General Discussions [original thread]
well like the subject says this is my biased idea so its going to lean heavily towards amarr assault also it is a nerf but it just makes it so those not skilled into AA have to be more mindful of there shots and won't be able to empty a clip as fa...
- by Xander Mercy - at 2014.02.08 17:03:00
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289. my completely biased idea - in General Discussions [original thread]
Fizzer94 wrote: Xander Mercy wrote: Fizzer94 wrote: The ScP overheat is a bad idea. Its balanced as is. Why change it? I can somewhat agree with the AScR overheat though, but I think it should over heat when you magdump it, but Amarr Assa...
- by Xander Mercy - at 2014.02.08 16:23:00
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290. my completely biased idea - in General Discussions [original thread]
Sinboto Simmons wrote: The scrambler certainly needs a kick to the rear but unless the assault is regaining it's bonus I don't see going in this direction as a good idea. it is getting its old bonus sinboto they put it out today
- by Xander Mercy - at 2014.02.08 16:04:00
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291. my completely biased idea - in General Discussions [original thread]
Fizzer94 wrote: The ScP overheat is a bad idea. Its balanced as is. Why change it? I can somewhat agree with the AScR overheat though, but I think it should over heat when you magdump it, but Amarr Assault will allow it to function as it does n...
- by Xander Mercy - at 2014.02.08 16:02:00
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292. my completely biased idea - in General Discussions [original thread]
raise the over heat on the ASCR so you have that you have to be lvl 3 amarr assault to shoot off a whole clip with out over heating also add overheat to scrambler pistols as well because if the racial bonus is going to be overheat reduction i want...
- by Xander Mercy - at 2014.02.08 15:50:00
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293. RRs are getting nerfed with lower damage in 1.8 - in General Discussions [original thread]
THEAMAZING POTHEAD wrote: Mortedeamor wrote: i dont think its stupid why nerf dmg mods that may lower rr power but itll also lower everything else ie nerf everything not the rr..in that situation rr would still be op.. your gun deserves a n...
- by Xander Mercy - at 2014.02.07 13:50:00
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294. Make militia tanks standard - in General Discussions [original thread]
im not saying it happens all the time but it does happen. iv been on both ends of the tank stomp and its not fun either way
- by Xander Mercy - at 2014.01.29 01:27:00
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295. Make militia tanks standard - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Xander Mercy wrote: @TheAmazing FlyingPig your two decent forge gunners means advances or proto verses 7 Militia tanks with no skill points invested and that if your lucky enough to get those guys on your team. Al...
- by Xander Mercy - at 2014.01.29 01:24:00
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296. Make militia tanks standard - in General Discussions [original thread]
@TheAmazing FlyingPig your two decent forge gunners means advances or proto verses 7 Militia tanks with no skill points invested and that if your lucky enough to get those guys on your team. Also ANYBOBY can call out a militia tank and ruin the ga...
- by Xander Mercy - at 2014.01.29 00:52:00
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297. Make militia tanks standard - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Xander Mercy wrote: TheAmazing FlyingPig wrote: Xander Mercy wrote: also make the limit of tanks in a match to 4 per team theres no reason y more than a quarter of the players should be in tanks Please do ...
- by Xander Mercy - at 2014.01.29 00:23:00
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298. Make militia tanks standard - in General Discussions [original thread]
Lorhak Gannarsein wrote: Xander Mercy wrote: CLONE117 wrote: now y is it that the top corps/elitist players r the main ones complaining about this stuff. im fine with the way tanks r currently. ive had no problem killing them either. b...
- by Xander Mercy - at 2014.01.29 00:15:00
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299. Make militia tanks standard - in General Discussions [original thread]
CLONE117 wrote: now y is it that the top corps/elitist players r the main ones complaining about this stuff. im fine with the way tanks r currently. ive had no problem killing them either. but what do you use to have no problem killing them ...
- by Xander Mercy - at 2014.01.28 23:48:00
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300. Make militia tanks standard - in General Discussions [original thread]
so we all agree that militia vehicles should be removed or move a tier up to standard
- by Xander Mercy - at 2014.01.28 20:37:00
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