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181. I can´t log in.. - in General Discussions [original thread]
i just came on here to see if it was just me lol
- by Xander Mercy - at 2014.02.25 18:31:00
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182. grenade idea - in General Discussions [original thread]
Brotherband wrote: Fox Gaden wrote: I like the idea and implementation. I only have a problem with the Laser bit. What you describe would be better as a Plasma based weapon. A laser is focused beam of light, while a sphere of light is the op...
- by Xander Mercy - at 2014.02.25 16:37:00
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183. grenade idea - in General Discussions [original thread]
MINA Longstrike wrote: I don't think you understand how lasers work, it actually seems like a lot of people have failed 2nd-3rd grade science on these forums with ideas like 'laser shotgun' and 'laser grenade'... So let me simplify this for you...
- by Xander Mercy - at 2014.02.25 15:27:00
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184. grenade idea - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Variety is superficial without different roles. A locus grenade will one-hit-kill in the right distance, and with the right tier. What you propose does not add any new strategies, it would just the same strategies ...
- by Xander Mercy - at 2014.02.25 11:14:00
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185. grenade idea - in General Discussions [original thread]
Fox Gaden wrote: KAGEHOSHI Horned Wolf wrote: I appreciate the creativity, but I don't see the point when we have 1-hit-kill locus grenades. Would be more interesting if it was a flashbang, disabled weapons temporarily, slowed down infantry/...
- by Xander Mercy - at 2014.02.25 10:49:00
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186. grenade idea - in General Discussions [original thread]
darkiller240 wrote: In other words incendiary grenade . . . . Burn Baby Burn pretty much but instead of constant damage of the same value that keeps hurt you for a short time after your outside the area of effect it would have a rising damag...
- by Xander Mercy - at 2014.02.24 18:26:00
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187. grenade idea - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: I appreciate the creativity, but I don't see the point when we have 1-hit-kill locus grenades. Would be more interesting if it was a flashbang, disabled weapons temporarily, slowed down infantry/vehicles hit, or had...
- by Xander Mercy - at 2014.02.24 18:16:00
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188. grenade idea - in General Discussions [original thread]
Dauth Jenkins wrote: Arkena Wyrnspire wrote: What stops you from setting up a few nanohives with Caldari Logis and spamming them in doorways permanently to block off an objective completely? My fellow MAG raven! Hello! And to be honest, w...
- by Xander Mercy - at 2014.02.24 18:06:00
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189. grenade idea - in General Discussions [original thread]
Arkena Wyrnspire wrote: What stops you from setting up a few nanohives with Caldari Logis and spamming them in doorways permanently to block off an objective completely? there can only be two active at a time per person but i should put that ...
- by Xander Mercy - at 2014.02.24 18:01:00
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190. grenade idea - in General Discussions [original thread]
Dauth Jenkins wrote: Good post, but wrong section. It should be in the ideas, portion of the forums i put it there too but i put one here so more ppl would see it
- by Xander Mercy - at 2014.02.24 17:54:00
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191. grenade idea - in General Discussions [original thread]
Viktor Hadah Jr wrote: Or yoh could throw a locus and kill the people immediately or you can add more weapon variety plus sentinels are getting a splash damage resistance bonus so good luck killing a shield tanked calbari sentinel with a lo...
- by Xander Mercy - at 2014.02.24 17:53:00
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192. grenade idea - in General Discussions [original thread]
CCP would have to work out the base damage and rate of damage increase ITS SPHERICAL!!!
- by Xander Mercy - at 2014.02.24 17:49:00
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193. grenade idea - in General Discussions [original thread]
Amarr laser grenade timed grenade i little bit longer then locus grenades when it goes off it makes an aoe sphere like a nanohive thats bigger the higher the level enemies inside the sphere take laser damage the damage would increase the lon...
- by Xander Mercy - at 2014.02.24 17:47:00
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194. I know how to make Scrambler Rifles not OP. - in General Discussions [original thread]
ResistanceGTA wrote: Then only the vanilla variant gets a bonus, screwing over the Assault variants. All other weapon bonuses effect all variants, so, no. it already doesn't effect the assault scrambler no matter what suit you use you can fi...
- by Xander Mercy - at 2014.02.24 03:12:00
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195. So i've reached that point in Dust - in General Discussions [original thread]
pros and cons to amarr so far PROS Duel tanked all roles available low nerf chance cool suits higher pg and cpu then other racial suits highest stamina and stamina regen uplinks are my main equipment already CONS slower than other racial suit...
- by Xander Mercy - at 2014.02.24 03:01:00
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196. Should each race have a racial shotgun or CQC weapon equivalent? - in General Discussions [original thread]
i think each race should have their own rifle shotgun smg pistol launcher sniper heavy weapon av heavy weapon and then a race specialty weapons like the laser rifle and mass driver
- by Xander Mercy - at 2014.02.23 22:59:00
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197. So i've reached that point in Dust - in General Discussions [original thread]
Joseph Ridgeson wrote: I say go full racial obedience over having four different hammers. None of the Assault bonuses seem to be that important when using that weapon. The most significant is probably Amarr Assault because it lets you get more ...
- by Xander Mercy - at 2014.02.23 13:56:00
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198. So i've reached that point in Dust - in General Discussions [original thread]
Vrain Matari wrote: My choice also - but someday i'm going to try a tanked gallente suit ;) Since to run the Minmatar i've got every passive skill and every fitting skill maxxed, i'm thinking it'll work out pretty well. OP, i'd be awful temp...
- by Xander Mercy - at 2014.02.23 13:41:00
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199. How turned off are you from the monthly-shifting FOTM meta? - in General Discussions [original thread]
Heimdallr69 wrote: I've got my stuff I don't need to follow anyone else see this this guy gets it use what you like **** meta
- by Xander Mercy - at 2014.02.23 12:50:00
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200. dropship ramming - in General Discussions [original thread]
two air crafts that hit eachother midair aren't staying in the air
- by Xander Mercy - at 2014.02.23 12:39:00
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