Pages: 1 2 3 4 5 6 7 8 9 10 |
241. I'd pay 5 bucks for 1 million Skill Points - in Feedback/Requests [original thread]
Arx Ardashir wrote: Is there any game with experience and levels that lets you buy either of those? Besides phone games, of course. Assinss creed multiplayer (sort of) *CRYS*
- by X7 lion - at 2014.01.10 13:18:00
|
242. my advice for impimenting m.t.a.c. in future. - in Feedback/Requests [original thread]
ok so to those who have thought about it would have already worked out m.t.a.c.'s if they where to be placed into the current dynamic of dust 514 would be either OP or just a big target serving no real propose. my solution to this problem before ...
- by X7 lion - at 2014.01.10 13:17:00
|
243. I'd pay 5 bucks for 1 million Skill Points - in Feedback/Requests [original thread]
how about no.
- by X7 lion - at 2014.01.10 12:46:00
|
244. [Feedback] How to balance Swarm Launchers - in Feedback/Requests [original thread]
you do realize swarms would be less unbalanced if there where simply countermeasures for them, such as flares. becuse without cover or timing out there travel time swarms are a garenteed hit
- by X7 lion - at 2014.01.06 13:42:00
|
245. What should Dropsuit Command IV and V do? - in Feedback/Requests [original thread]
more then likely lvl 4 & 5 will be fore more advanced suits down the line, gotta remember only a small fraction of what ccp wants to implement over time is in the game. it ill be handy later, more then likely.
- by X7 lion - at 2013.12.24 08:06:00
|
246. tanks....bullshit - in Feedback/Requests [original thread]
oh no one guy cant kill a decent tank, ITS A TANK!!!!!!!!!!!!! any how you can just expect to shoot every thing and win, shield tank have an advantage against explosives weak to anti material & energy weapons, you need to approach killing a ta...
- by X7 lion - at 2013.12.24 08:03:00
|
247. Fix the RE's - in Feedback/Requests [original thread]
FACT: there are bugs with RE placement on some surfaces. FACT: RE wont detonate till the blue marker for the RE appears. FACT: *BOOM*
- by X7 lion - at 2013.12.24 07:59:00
|
248. fail - in Feedback/Requests [original thread]
you would also have to limit passive skills to adv lvl due to the fact adv with adv passive is out matched against adv gear with proto passives
- by X7 lion - at 2013.12.22 14:16:00
|
249. Adjust shields on a mechanical level so they take less damage over distance. - in Feedback/Requests [original thread]
alot of the issues with sheilds also tie into time to kill.
- by X7 lion - at 2013.11.29 13:37:00
|
250. Adjust shields on a mechanical level so they take less damage over distance. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Wait, what? Why? 1. Shields do have mechanical differences, namely that they recharge on their own, and with a delay. 2. Why reduced damage at range compared to armor? That's just... stupid. 3. Scrambler Rifles do qui...
- by X7 lion - at 2013.11.29 13:11:00
|
251. Adjust shields on a mechanical level so they take less damage over distance. - in Feedback/Requests [original thread]
Adjust shields on a mechanical level so they take less damage over distance. ok so from what i have noticed shields have no real mechanical difference to armor only there worse. so im thinking that shield should have a damage modifier on them ie ...
- by X7 lion - at 2013.11.29 12:41:00
|
252. Embracing vertical play a bit more - in Feedback/Requests [original thread]
***************************************** Embracing vertical play a bit more. ***************************************** Ok, so most of you may have noticed that at the moment vertical play is either limited to a two floor setup with higher ground...
- by X7 lion - at 2013.11.24 15:27:00
|
253. Bad Match Maker - in Feedback/Requests [original thread]
there is no match making in dust, its a contract system, ie you get dumped in ither an uto generated contract in public ques, or a player generated one from factional.
- by X7 lion - at 2013.11.24 04:17:00
|
254. backwards walking speed. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: X7 lion wrote: Its just a matter of balance, some times thing need to be abit off to be fair. I don't think you understand. Strafing is a bigger issue than walking backward to avoid melee attacks. Why should walking b...
- by X7 lion - at 2013.11.23 11:16:00
|
255. backwards walking speed. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Nova Knife wrote: Lateral (sideways) motion is currently set at 90% of forward motion. Personally, I think 80-85% for backwards would be fine. Why would walking backwards be slower than walking sideways? It's not real...
- by X7 lion - at 2013.11.23 08:50:00
|
256. backwards walking speed. - in Feedback/Requests [original thread]
ok scouts & assorted infantry of dust, I am positive that most of not all have noticed this issue, the speed at witch a target can walk backwards is ridiculous, some say its faster the walking forwards. This has to be addressed people can walk...
- by X7 lion - at 2013.11.23 03:02:00
|
257. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
Cat Merc wrote: X7 lion wrote: Go back the the public discussion leave this thread for people who are better at not trying to break the game beyond repair. You STFU. This man has contributed more than you will ever will to the community. ...
- by X7 lion - at 2013.11.21 06:03:00
|
258. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
Go back the the public discussion leave this thread for people who are better at not trying to break the game beyond repair.
- by X7 lion - at 2013.11.21 01:55:00
|
259. scouts & falling damage. - in Feedback/Requests [original thread]
ok so as all scout players are aware every now & again you take a tumble to short to active your inertia dampener but far enough to smite our shields and take armor damage, i purpose that since ever point of hp to a scout if valuable, if the f...
- by X7 lion - at 2013.11.20 13:27:00
|
260. solution to map repetition - in Feedback/Requests [original thread]
solution to map repetition . _*__*__*__*__*__*__*__*__*__*__*__*__*__*__*__*__*__*__*__*__*__*__*__*__*_ ccp i would like to start this by pointing out one of your greatest resources, the community. i purpose a separate application either on pc ...
- by X7 lion - at 2013.11.17 09:14:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |