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261. Aim Assist - in General Discussions [original thread]
why not just make controllers redundant oh wait, mouse and keybord :D if every one used it then people could shut the furk up
- by X7 lion - at 2014.02.15 18:49:00
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262. come on ccp - night maps - in General Discussions [original thread]
limitations of the hardware, if you want dem pritty lighting effects be prepared to say goodbye to optimization. *again*
- by X7 lion - at 2014.02.15 18:40:00
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263. nova knifers disscussion. - in General Discussions [original thread]
hello to any one i have stabbed. im a nova knifer, gimme a shout if you need any tips or if i have killed you G.G. (probably)
- by X7 lion - at 2014.02.02 12:14:00
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264. Petition to Bring back Corp battles - in General Discussions [original thread]
why not.
- by X7 lion - at 2014.01.25 15:49:00
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265. Ok CCP, ur aware of the Tank issue. How are u resolving it? - in General Discussions [original thread]
Prius Vecht wrote: b) They are too fast. Faster than infantry is no problem but right now they're sportscar fast. c) You can't cripple them. Vehicles with less than half of its total health should be moving at 1/4 of normal speed. d) The en...
- by X7 lion - at 2014.01.16 07:37:00
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266. game modes, what would you like to see to bring more intelligent play to dust. - in General Discussions [original thread]
TechMechMeds wrote: X7 lion wrote: TechMechMeds wrote: Fk that was quick lol, I'll be back on in about 10 mins. its just asking for ideas this isnt the whole indepth thing. It is for me at this hour lol. typing out long stuff when...
- by X7 lion - at 2014.01.16 07:07:00
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267. game modes, what would you like to see to bring more intelligent play to dust. - in General Discussions [original thread]
Lucrezia LeGrand wrote: If the Eve universe had an oppressive eldritch enemy it would go a long way into making it feel like our battles have purpose. We would be fighting to save the universe. As it stands now, we are either fighting for a) pr...
- by X7 lion - at 2014.01.16 07:04:00
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268. game modes, what would you like to see to bring more intelligent play to dust. - in General Discussions [original thread]
TechMechMeds wrote: Fk that was quick lol, I'll be back on in about 10 mins. its just asking for ideas this isnt the whole indepth thing.
- by X7 lion - at 2014.01.16 07:02:00
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269. game modes, what would you like to see to bring more intelligent play to dust. - in General Discussions [original thread]
Lucrezia LeGrand wrote: quests and campaign. Although I have no idea how CCP would implement that. PvE would do it, not a campaign as such but having it be players on a mission would open possibliltys for interesting things rather then just ...
- by X7 lion - at 2014.01.16 06:52:00
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270. game modes, what would you like to see to bring more intelligent play to dust. - in General Discussions [original thread]
game modes, what would you like to see to bring more intelligent play to dust. ok im compiling ideas and such to think of ways to make dust more intelligent of a game i have made posts about how to do so in the past (mtac game mode https://forum...
- by X7 lion - at 2014.01.16 06:30:00
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271. in a perfect world what would you want as a feature in dust. - in General Discussions [original thread]
ANON Cerberus wrote: Bethhy wrote: Conquest game mode. Where EVE pilots can hire merc's load them on their ship and launch us at an EVE Ship to board and capture it. Titans, Moms, Outposts... Allow mercenaries to directly interact with...
- by X7 lion - at 2014.01.13 15:29:00
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272. in a perfect world what would you want as a feature in dust. - in General Discussions [original thread]
posted twice wishing i could delete this extra one now
- by X7 lion - at 2014.01.13 15:12:00
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273. in a perfect world what would you want as a feature in dust. - in General Discussions [original thread]
Sinboto Simmons wrote: X7 lion wrote: just curios, personally i would like wall running scouts . any one? With either grappling hooks or a jetpack to help um along. this post was ment to be out there ideas that would be kool to see...
- by X7 lion - at 2014.01.13 15:11:00
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274. CCP Remnant confirms scouts will lose a sidearm but gain an equipment - in General Discussions [original thread]
bu bu buht MY SHOT GUN KNIFE COMBO! nooooooo!!!!!! *table flip*
- by X7 lion - at 2014.01.13 15:10:00
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275. in a perfect world what would you want as a feature in dust. - in General Discussions [original thread]
Garrett Blacknova wrote: MTACs (Leonid, look them up, they're similar to what you're looking for). Scouts with the ability to at least vault over obstacles (contextual low-stamina-use jump over railings) and significantly reduced fall damage. ...
- by X7 lion - at 2014.01.13 15:01:00
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276. the blue tags are COMING AGAIN!!!!!! - in General Discussions [original thread]
mortal was a bad choice of word in conrtext to dust
- by X7 lion - at 2014.01.13 14:56:00
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277. in a perfect world what would you want as a feature in dust. - in General Discussions [original thread]
Leonid Tybalt wrote: Mechs similar to the ones in Killzone 2 and 3. Fully integrated market between eve and dust. Mercenary combat in space (boarding actions against capital ships, space stations etc.) It's getting old always fighting on some...
- by X7 lion - at 2014.01.13 14:55:00
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278. How high is the sky? - in General Discussions [original thread]
not high enough i want room for real dogfights with out ground intervention damn it :p
- by X7 lion - at 2014.01.13 14:48:00
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279. in a perfect world what would you want as a feature in dust. - in General Discussions [original thread]
just curios, personally i would like wall running scouts. any one?
- by X7 lion - at 2014.01.13 14:46:00
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280. [WORD] Why Proto? - in General Discussions [original thread]
CCP Logibro wrote: Within the context of the universe, the prototype gear is exactly that: prototype. While it might be easily accessible to you guys, it's much harder for anyone that isn't an immortal engineered death dealing machine to get th...
- by X7 lion - at 2014.01.13 14:39:00
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