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61. Hardeners and Speed - in General Discussions [original thread]
So what if when two or more of the same module are placed on a tank and activated they're all activated and deal with stacking penalties and the same cooldown time? Doesn't neccesarily stop you from putting more of the same module on,but brings ba...
- by X-eon - at 2013.12.16 23:24:00
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62. LAVs - in General Discussions [original thread]
Sign me up. I find I have more fun with LAVs than most other aspects of this game. Proficiency in blaster turrets with enhanced in rail and missile
- by X-eon - at 2013.12.16 22:43:00
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63. How are LAVs? - in General Discussions [original thread]
Could we start an LAV Driver/Gunner Channel? It'd be good to have others interested in using LAVs to their full potential.
- by X-eon - at 2013.12.15 20:47:00
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64. transport assist? - in General Discussions [original thread]
After transporting mercs over 100 Meters, the Pilot receives 15% of what ever those units make for at least a minute, if I remember correctly.
- by X-eon - at 2013.12.15 19:49:00
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65. Minmatar Faction Warfare: Let's get organized. - in General Discussions [original thread]
Put me down on the list as well, I love the matari. I'm just waiting for the Min heavy to come out.
- by X-eon - at 2013.12.15 19:48:00
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66. How are LAVs? - in General Discussions [original thread]
That could help, but I honestly haven't seen anyone really dedicated to just being a gunner on an LAV. I have one corp mate who's proficient with turrets and we tear it up. I went 1/0 (ran a poor sap over) and he went 19/1. This was with at least ...
- by X-eon - at 2013.12.15 19:39:00
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67. Minmitar Anti-Aircraft Weapon - in General Discussions [original thread]
The booster doesn't have enough juice to get an LAV truly airborne, and the surface of the hills is just too much for the LAVs to get over on this map.
- by X-eon - at 2013.12.15 19:32:00
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68. How are LAVs? - in General Discussions [original thread]
Small turrets are pretty beastly. Blasters tear through non moving enemies but if you have no proficiency in the turrets, the driver needs to do the rotating to assist the gunner. Rail turrets pack a serious punch to preoccupied shield tanks and t...
- by X-eon - at 2013.12.15 19:30:00
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69. Minmitar Anti-Aircraft Weapon - in General Discussions [original thread]
I think they're doing it right
- by X-eon - at 2013.12.15 19:17:00
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70. Dear terrible Logibros - in General Discussions [original thread]
And "Good Logi's" Picking your sorry hide up cost the enemy team isk. I dunno about assaults, but as a logi I usually make 250k-310k isk when I'm around the 2k WP area with maybe 10 kills.
- by X-eon - at 2013.10.10 06:56:00
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71. Someone in the Dust community needs our HELP!! - in General Discussions [original thread]
Bumping and My hopes are with you and Weston, QG.
- by X-eon - at 2013.10.07 04:20:00
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72. Deployable Installations/ customization and variety - in General Discussions [original thread]
How many WP's do you think that should cost to come down? An orbital is around 2500 WP so should it be more or less? Maybe around 1250 or higher?
- by X-eon - at 2013.09.22 23:08:00
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73. Deployable Installations/ customization and variety - in General Discussions [original thread]
Since this is going to happen sometime or another, what do you guys think we should be able to deploy on the battle field. Can we customize said installations and how would the module layout be like if they were allowed modules? Could we fit diff...
- by X-eon - at 2013.09.22 22:39:00
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74. PC Frame Rate Lag is back to Uprising 1.0 levels - in General Discussions [original thread]
From what I've noticed, A lot of the lag has been around structures. Not inside of them, but around them in general.
- by X-eon - at 2013.09.15 06:06:00
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75. Announcement:Uprising 1.4 Known Issues - in General Discussions [original thread]
Don't know if it's a bug or intentional, but you cannot reverse and turn at the same time in either LLAV. I'll check to see if it's all of them or just the logi's
- by X-eon - at 2013.09.06 07:19:00
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76. New (and old) Tankers temporary solution to AV ( Teamplay required) - in General Discussions [original thread]
Charlotte O'Dell wrote: Operative 1171 Aajli wrote: Any good tanker channels that are active? 'Honey Badger' Tanks R Us Charlotte, do you think the tankers would have a problem with me offering my services in the Tank channel?
- by X-eon - at 2013.08.31 16:52:00
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77. New (and old) Tankers temporary solution to AV ( Teamplay required) - in General Discussions [original thread]
Im a PIGEON wrote: Is that something that vehicles can work around to some extent? Yes. Should we be required to spider-tank in order to have a hope of surviving? No. Should tanks be be required to focus purely on long-range combat without con...
- by X-eon - at 2013.08.30 22:36:00
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78. New (and old) Tankers temporary solution to AV ( Teamplay required) - in General Discussions [original thread]
echo47 wrote: This post says Teamplay for tankers is a temporary solution, it says everything you need to know about the so-called imbalance between Vehicles and AV. Other than cost and dropships being weak, the QQ from tankers is bogus. Latele...
- by X-eon - at 2013.08.30 22:26:00
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79. New (and old) Tankers temporary solution to AV ( Teamplay required) - in General Discussions [original thread]
Funny thing is though, they don't have to do anything other than know that I'm behind them and let me know when they're backing up.
- by X-eon - at 2013.08.30 20:57:00
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80. New (and old) Tankers temporary solution to AV ( Teamplay required) - in General Discussions [original thread]
Yokal Bob wrote: we love you!!! i enjoy logi lavs for the same reason. if only more people were as like minded. sadly too many people worry about their kdr to give a damn about support. tanking is a secondary role for me with logi being my ma...
- by X-eon - at 2013.08.30 20:29:00
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