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21. dust needs a respec system - in Feedback/Requests [original thread]
Yup and there might be 5000 people who like that, but the problem comes in when the decision doesn't exsist yet...I cant spec into scrambled rifles yet....and I don't know when they will come and there is so much other content as well...it is stup...
- by William HBonney - at 2013.01.21 16:33:00
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22. timestamps and players in game - in Feedback/Requests [original thread]
In our Corp lobby, or any lobby for that matter it would be nice to have a timestamp of when someone typed something...it would also be great to have an indication of when someone is in a game.
- by William HBonney - at 2013.01.21 16:24:00
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23. dust needs a respec system - in Feedback/Requests [original thread]
Probably for some amount of AUR dust needs to let people reassign their SP. First people will make mistakes by just putting sp where they didn't mean to...others will figure out that doing AR might not be the route to take, and then there is the n...
- by William HBonney - at 2013.01.21 16:22:00
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24. Request/feedback Buff the other AR variants - in Feedback/Requests [original thread]
It is sad that they will make varients and all I has ever come to is that there will be a particular varient that is better then the rest and is the only viable option. I wish they would create things that had balance, but also variety. The ARs ne...
- by William HBonney - at 2013.01.21 16:15:00
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25. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
They NEED to nerf the militia and standard AV weapons to force people to actually spec into them if they want to hunt high end tanks. Having good militia and standard gear makes AV builds pointless if everyone can just switch to their av loadouts,...
- by William HBonney - at 2013.01.21 16:11:00
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26. DUST needs suppression, discuss - in Feedback/Requests [original thread]
Suppression is not a horrible idea...I would rather have smoke gernades if we want tactics. And speaking of the glare...that is dumb as 1972. I am sorry..I am wearing a suit that allows me to breathe and survive in harsh conditions but for some re...
- by William HBonney - at 2012.12.25 02:00:00
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27. WP must be increased for AV roles to fix this discrepancy. - in Feedback/Requests [original thread]
Fielding av is risky business esp if it is swarms...since they cannot hurt men...after the vehicles are dead all I can rely on is my pistol and good luck matching any ar with that...
- by William HBonney - at 2012.12.12 18:02:00
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28. CCP the jig is up own up to your mistakes - in Feedback/Requests [original thread]
Eternal Technique wrote: Most assault rifles are kind of a joke tbh. People shouldnt be able to put a whole magazine within the space of a dime from 100 meters just holding down the trigger. Ar dmg starts to fall off around 40 m
- by William HBonney - at 2012.10.23 03:22:00
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29. Please change the swarm launcher skill - in Feedback/Requests [original thread]
I think a 3-5% rocket speed increase would be an excellent idea....I do not think DS should be able to outrun missles, but I get the balance issue...however people who spec into swarms should be able to catch DS....I think that is a fair compromis...
- by William HBonney - at 2012.10.12 14:15:00
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30. Forge Gun range/damage - in Feedback/Requests [original thread]
Forge works just fine on infantry....a 254 Dmg AOE is pretty beast....meaning splash dmg from a forge is a charge sniper shot...Swarms are useless in this build...they can't hit dropships and with all the random hills and buildings they have a rea...
- by William HBonney - at 2012.10.12 14:07:00
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31. [Request] Add signature profile to weapons and vehicles - in Feedback/Requests [original thread]
the fact that an LAV can sneak up on someone...or an HAV for that matter is a bit kitten....me in my own real life body shouldn't have more situational awareness then this super clone...it is a bit silly
- by William HBonney - at 2012.10.12 13:56:00
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32. Swarm launchers V2.0? - in Feedback/Requests [original thread]
The skill bonus needs to change too, 5% dmg to a 35 damage splash is dumb
- by William HBonney - at 2012.09.04 02:59:00
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33. why would you remove the swarm launcher dumb fire? - in Feedback/Requests [original thread]
The REAL problem is that the scout suit is the most viable suit, no matter the situation, because speed is king esp when tanks will 1 shot a heavy just as quick as a scout.....scouts are harder to hit so as long as they are moving they are good......
- by William HBonney - at 2012.09.03 21:51:00
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34. Tanks have made the game... just not fun - in Feedback/Requests [original thread]
Seraph Azriel wrote: that almost makes sense, because if we have sweet sensors, they have sweet abilities to counter sensors, if you don't hear the tank behind you... you kinda deserve it. That is the reason squads are becoming more and more im...
- by William HBonney - at 2012.09.01 19:17:00
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35. Sent back to quarters Mid Match - in Feedback/Requests [original thread]
I had a game I was rocking out, prolly close to 100K SP game, and then with 4 bars left on the enemy MCC ....booted..I stopped playing last night because of it, sometimes the lag is getting unbearable...I run with the pistol so skipping, lagging m...
- by William HBonney - at 2012.09.01 19:14:00
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36. Tanks have made the game... just not fun - in Feedback/Requests [original thread]
i also love how tanks don't show up on your radar unless someone sees it.....why do I, a human without a sweet dropsuit have more situational awareness then my merc? Why is my mercs only sense for identifying positions sight? echo location much?.....
- by William HBonney - at 2012.09.01 15:33:00
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37. Tank Spam the way forword apprently - in Feedback/Requests [original thread]
Dewie Cheecham wrote: I've heard this song before. And it ended in QQ. Last build, the song and dance were all about Tanks are OP, nerf them QQ QQ QQ QQ Then what happened? They weren't nerfed, yet they started dying, fairly easily too. Eve...
- by William HBonney - at 2012.09.01 15:23:00
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38. FPT - First person tanks - in Feedback/Requests [original thread]
With the forge gun range nerfed and the swarms locking like kittens after catnip this build made AV very hard, saving grace was the AV nade...still harder this build then last. Then they nerf it even more...I am very confused to their motivation.
- by William HBonney - at 2012.09.01 01:11:00
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39. so.. swarm launchers and forge guns were nerfed, why? - in Feedback/Requests [original thread]
I agree, I actually felt that AV weapons were a bit underpowered before the nerf....I had 4 people in my squad dedicated to hunting the tank and it was no easy task. "But if you all throw all your AV nades on it at once and uh' shoot it with your...
- by William HBonney - at 2012.09.01 00:37:00
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40. lolDUST - in Feedback/Requests [original thread]
Vrain Matari wrote: Mavado V Noriega wrote: soooo usually dont make these kinda threads i usually trust devs judgement on stuff but loldust tbqh U nerf infantry (not a big deal once prices are adjusted so adv proto gear is only slightly mor...
- by William HBonney - at 2012.08.31 17:09:00
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