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321. Request: Hover Bikes - in Feedback/Requests [original thread]
Now if I remember correctly, CCP said that there will be maps that get up to 50 sq. km. That's one huge ass map, and I want something to be small and fast to cross a map that big. The first thing that comes to mind is Hover Bikes, one because it f...
- by WHz DS9899 - at 2012.10.28 03:03:00
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322. Suguestion: Air counter - in Feedback/Requests [original thread]
Kharga Lum wrote: Instead of the SAM as a superlight weapon why not make it a piece of equipment like proxi-mines or demolitions? well, if you read slightly furghter, you will see the equipment type SAM.
- by WHz DS9899 - at 2012.10.28 02:14:00
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323. I don't get Laser Rifles - in Feedback/Requests [original thread]
They are supposed to be a long rangekiller, yet the AR has a longer range, and the sight is terrible. It seems as though I (and most other people) can kill faster at longer ranges. Plus, Laser Rifles costmore to buy/use, sowhat's the point?
- by WHz DS9899 - at 2012.10.27 07:50:00
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324. (Feedback)Tac rifle ADS still needs work - in Feedback/Requests [original thread]
the entire AR class needs redoing
- by WHz DS9899 - at 2012.10.27 07:45:00
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325. cancel battle requests - in Feedback/Requests [original thread]
go over the gamemode you picked and press X. Your Welcome.
- by WHz DS9899 - at 2012.10.26 22:30:00
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326. AUR buff - in Feedback/Requests [original thread]
Get rid of it. It makes no sense; like really, who complains about AUR weapons? they're OP as it is, and now, you want to make them cheaper?
- by WHz DS9899 - at 2012.10.26 22:26:00
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327. vehicle combat in dust 514 - in General Discussions [original thread]
I hate 3, but the rest is fine. IMO, that how all of the kits should be (you get 50 militia for each, so It's limited.
- by WHz DS9899 - at 2012.10.26 21:17:00
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328. Laser rifle Variants - in Feedback/Requests [original thread]
Breach weapons are meant as a gap bewteen regular and tact., so 25% more range, and the damage takes longer to hit max. burst makes no sense IMO Tact I actually like laser rifles at base need to be at 90m, and by proto hit around 120-125m witho...
- by WHz DS9899 - at 2012.10.26 04:01:00
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329. Suguestion: Air counter - in Feedback/Requests [original thread]
Air vehicles will be annoying later on (I can see in the future, as I'm a boss ). Even now, a transport vehicle is op, so infintry and land vehicles need a counter. AA anyone? The SAM missile pod could be used as the AA weapon in the game, as CC...
- by WHz DS9899 - at 2012.10.26 03:31:00
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330. [IDEAS] SP cap - in Feedback/Requests [original thread]
Cap boosters, ok. But no, the cap is at 2 mil. the last time I checked.
- by WHz DS9899 - at 2012.10.26 03:14:00
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331. AIR VS AIR - in Feedback/Requests [original thread]
unless SAM's are put into the game, or swarm's are fixed, then I can wait.
- by WHz DS9899 - at 2012.10.26 01:01:00
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332. Feedback: Remote control Drones - in Feedback/Requests [original thread]
Average Joe81 wrote: in my opinion it should be like the MAV off of BF because im pretty sure the drones arent very big You and the other fellow didn't read all the types of drones I had.
- by WHz DS9899 - at 2012.10.25 01:53:00
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333. Bad FPS Mechanics - in Feedback/Requests [original thread]
Magtosh wrote: Normally I wouldn't even bother posting on forums to describe the amount of annoyance I have with a game. Usually I just chalk it up to being a bad game and go back to playing Battlefield 3. However, I see a huge potential with t...
- by WHz DS9899 - at 2012.10.25 01:42:00
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334. Remove Turret, allow shield? - in Feedback/Requests [original thread]
Untill they fix the missle tail issue, then no.
- by WHz DS9899 - at 2012.10.25 01:32:00
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335. Feedback: Remote control Drones - in Feedback/Requests [original thread]
Matobar wrote: I am in support of this idea. As has already been pointed out in this thread, Killzone 3 is a perfect example of how to do AI drones well. An alternative could be the MAV from Battlefield 3, which could be remote controlled or AI...
- by WHz DS9899 - at 2012.10.24 23:19:00
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336. Mass driver Options - canister changes - in Feedback/Requests [original thread]
Free Healing wrote: Out of Curiousity would those Canisters consume ammo from the same pool as the Main round or not? As a equipment, you could get a extra cylinder or 2 of these extra ammo.
- by WHz DS9899 - at 2012.10.24 22:56:00
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337. Shotguns as secondaries - in Feedback/Requests [original thread]
Hk Blindsider wrote: I haven't played last build but on this one whenever I get into a appropriate shotgun range which is about right above 10 meters that means I get a one shot kill. BUtwhat is the chances of getting within 10 meters unless...
- by WHz DS9899 - at 2012.10.24 03:06:00
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338. Just thought of a analogies for assault rifles - in General Discussions [original thread]
Okay so here it goes: the assault rifles in this game is like the M16A3 in BF3, just that every meta you go up, it seems that they get more and more op. And to make matters worse, the AUR rifles are like the FMG9 from MW3, because any time you go ...
- by WHz DS9899 - at 2012.10.24 02:58:00
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339. Shotguns as secondaries - in Feedback/Requests [original thread]
Hk Blindsider wrote: One shot kill secondaries seem like a bad idea to me, I do fine with them as a primary up. Last patch I lvled them to max (and with the prof. at max) and they still were bad. The douvlle assault rifle trumps everything t...
- by WHz DS9899 - at 2012.10.24 02:54:00
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340. Shotguns as secondaries - in Feedback/Requests [original thread]
Mobius Wyvern wrote: WHz DS9899 wrote: I noticed something: to use a shotgun, you have to get so closeit's stupid, so why have them as a secondary? I perpose them to become a secondary, and give the SMG's and pistols slightly longer range (l...
- by WHz DS9899 - at 2012.10.24 02:52:00
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