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41. Finally got to Advanced AR whats advanced about it? - in Feedback/Requests [original thread]
Lixet wrote: Theres a higher damage per shot on advance and prototype i know the stats say that and perhaps it really does. I just didnt feel the Advanced weapon is worth the ISK due to the marginal improvement when i think Basic it's thi...
- by WARSLAVEs - at 2012.09.01 21:38:00
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42. [Request] VR Training Room - in Feedback/Requests [original thread]
Forums Veteran wrote: as long as this isn't gonna be some solo SP/ISK grind thing, I agree with this. Definitely could use somewhere to practice the use of your new weapons besides the hard way. Think I died five times before I got to find out ...
- by WARSLAVEs - at 2012.09.01 20:39:00
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43. Objectives should not be spawn points - in Feedback/Requests [original thread]
as they already use a cool down time once you pick your Dropsuit do you really want another cool down running all the way across the map to try and help your team retain of gain a position and maybe once you get there a heavy or niper thats been t...
- by WARSLAVEs - at 2012.09.01 20:29:00
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44. Spawn Kills - in Feedback/Requests [original thread]
I had a topic on this last night maybe this morning. i was killed twice in a row because someone was spawn camping. i basically just sat at use default spawn screen till the game was over. my suggestion is a couple sec of damage reduction maybe...
- by WARSLAVEs - at 2012.09.01 20:15:00
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45. Finally got to Advanced AR whats advanced about it? - in Feedback/Requests [original thread]
there should be better accuracy or range or damage something that makes you feel you now have a better gun. am i the only one that feels this way about it?
- by WARSLAVEs - at 2012.09.01 19:19:00
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46. Rise of the power of the Heavy Machine Gun - in Feedback/Requests [original thread]
HowDidThatTaste wrote: The turning speed negates the suits advantage which is supposed to be its armor. A guy can put a whole clip in us as we turn around 180 degrees. I'm sure the thought was balance but this negates the whole reason to have a...
- by WARSLAVEs - at 2012.09.01 19:14:00
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47. Finally got to Advanced AR whats advanced about it? - in Feedback/Requests [original thread]
Ok like the title says. problem is it's really not that much advanced. I figured having to level up my abilities to use an "Advanced" weapon would yield an "Advanced" quality especially since it's 17K+ ISK for Desired usage there of. My leveling d...
- by WARSLAVEs - at 2012.09.01 18:41:00
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48. Invincibility upon spawn - in Feedback/Requests [original thread]
give the people who are spawning a chance to live. 3-4 sec of invincibility or high damage reduction. or maybe a dropsuit module for it. It's not that cool to spawn be killed and watch the guy sit there and wait for the next sucker to spawn .cuz...
- by WARSLAVEs - at 2012.09.01 16:50:00
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49. Smaller persistant groups - in Feedback/Requests [original thread]
what no one else has any thoughts on this?
- by WARSLAVEs - at 2012.09.01 01:29:00
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50. Open Up Ways to Garner SP - in Feedback/Requests [original thread]
you also get SP for hacking Objectives, teammate using "Your" nanohive for ammo, assisting a kill, maybe others plus they just give you SP at a very slow rate mind you but they just give it to you. the game is about accomplishments in battle and t...
- by WARSLAVEs - at 2012.09.01 01:28:00
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51. Smaller persistant groups - in Feedback/Requests [original thread]
I think that persistant groups should be limited to 3-4 people. Reason for that is the elitist will get high lvl gear and band together take over one side of a lobby. The server will match but it wont match accordingly they never do. Sure they can...
- by WARSLAVEs - at 2012.08.31 20:53:00
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52. Knifes - in Feedback/Requests [original thread]
i didnt mean a COD knife. I like the Idea of a lunge kinda Assassin Creed like not the whole pounce thing but but an actual lunge forward animation. An One thing if they end up putting Akimbo weapons in melee should take longer. By the Gods please.
- by WARSLAVEs - at 2012.08.29 00:49:00
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53. Knifes - in Feedback/Requests [original thread]
I like the lunge Idea. maybe not that far, something like 5-10' with a lunging animation would be sweet . I do like the vulnerability after the knifing. But with risking vulnerability you should be getting great rewards. I think the blade is slig...
- by WARSLAVEs - at 2012.08.28 23:24:00
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54. DUST 514 Beta Evaluation: Initial Feedback (Freebooted) - in Feedback/Requests [original thread]
i must concur with OP I too found the interface overwhelming with info and options. I have worked my way through the initial WTF is all this stage and been able to get through it. I will say this though once the servers reset for the release the ...
- by WARSLAVEs - at 2012.08.28 23:15:00
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55. Thoughts on the game so far - in Feedback/Requests [original thread]
for me the Sub machine gun and shotguns seem to work the best. Spray and pray i guess
- by WARSLAVEs - at 2012.08.28 23:00:00
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56. Spawning can be deadly - in Feedback/Requests [original thread]
thanks for the info will look into them i imagine the Militia ones use high PG or CPU or both as a trade-off
- by WARSLAVEs - at 2012.08.28 22:59:00
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57. Spawning can be deadly - in Feedback/Requests [original thread]
what do the uplinks do? Do i need to train the skill or something i've notice alot of what io want in my character isnt available in the first skills page. i have to open the all skills page to get the goodies i want
- by WARSLAVEs - at 2012.08.28 21:35:00
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58. Thoughts on the game so far - in Feedback/Requests [original thread]
one other thing i forgot about but just happened again, was after going in and editing my dropsuit. I go to start a game and on the spawn screen all my dropsuits loadouts show as invalid. I have to quit and restart the game to get the m to work
- by WARSLAVEs - at 2012.08.28 21:31:00
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59. Thoughts on the game so far - in Feedback/Requests [original thread]
Been playing it about 3 days now. Over all i like the game the just a few things like the spawning could do some working on. maybe hit detection too. i had my sub aimed at a guys chest from about ten feet away and he just went side to side really...
- by WARSLAVEs - at 2012.08.28 20:29:00
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60. Spawning can be deadly - in Feedback/Requests [original thread]
On more than one occasion I've died immediately after spawning. Just a few minutes ago i spawn about 30 feet from a tank (actual not a heavy) and it's turret was aim directly at me. I didnt choose the spawn local. the only option was spawn using d...
- by WARSLAVEs - at 2012.08.28 20:20:00
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