Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1281. Respec for 50,000 Aurum or 100,000,000 ISK - in General Discussions [original thread]
Why not implement tiercide where unlocking items is done with almost no SP cost and all players can try out all playstyles after playing for maybe a few months, and those who definitely know what they want to do can specialise WITHOUT gaining too ...
- by Vyzion Eyri - at 2013.09.16 06:38:00
|
1282. Introducing Pirate Faction Gear - Could Even Put a Stop to Re-Specs? - in General Discussions [original thread]
I'd love to see this, however, if it requires two level V dropsuit skills to acquire the prototype variant of these dropsuits, I doubt many are going to see the appeal even if it looks badass, sounds badass, makes you feel like Jack Sparrow in the...
- by Vyzion Eyri - at 2013.09.14 22:00:00
|
1283. So grenades are being looked at right? - in General Discussions [original thread]
I say reduce damage but add ringing ears and blurred vision. Same with flux. Less shield damage but disrupts/disables HUD.
- by Vyzion Eyri - at 2013.09.14 13:41:00
|
1284. [Feedback] Change Daily Bonus To Boost Alts Automatically - in Feedback/Requests [original thread]
Sounds good to me. What sounds even better is simply increasing passive SP gain by 6k a day.
- by Vyzion Eyri - at 2013.09.14 13:37:00
|
1285. Why the Skill System is Boooooooorrinnnnggggg.... - in General Discussions [original thread]
I reckon to unlock an item, the maximum skill requirement should be Level IV. The fifth level should give double the passive bonus for those who know that that specialisation is their one and only calling. For skills like Rapid Reload which only ...
- by Vyzion Eyri - at 2013.09.13 22:35:00
|
1286. Light Poles of Epicness - in General Discussions [original thread]
Said no dropship pilot ever.
- by Vyzion Eyri - at 2013.09.13 22:21:00
|
1287. PC giveaway by Razer. - in The Locker Room [original thread]
Check it out here .
- by Vyzion Eyri - at 2013.09.13 11:29:00
|
1288. Calling Wolfman - in General Discussions [original thread]
Heavies should get higher resistance to explosive damage. Heavies should gain 10% faster repair from repair tools. Introduce a HMG variant that roots the user to the ground when firing, but with much improved range and accuracy. Introduce the r...
- by Vyzion Eyri - at 2013.09.13 11:18:00
|
1289. [Request] Commando Suit @ CCP Wolfman - in Feedback/Requests [original thread]
Maybe add a Commando variant for every suit type. Light suits two sidearms PLUS a light weapon, medium suits get two light weapons, heavy suits get a light weapon AND a heavy weapon. That's right. Forge gun and swarm launcher combination. Probabl...
- by Vyzion Eyri - at 2013.09.13 11:13:00
|
1290. What a bad player wants, what a bad players need, whatever makes them happy. - in General Discussions [original thread]
Long Evity wrote: Is aimbot. Not many good players are arguing for it that consistently play PC. Anyone else find that interesting? Nub514. What I find interesting is that everyone who argues your side of the debate chooses to attack oth...
- by Vyzion Eyri - at 2013.09.13 04:04:00
|
1291. I'm ready for 1.5 :D - in General Discussions [original thread]
Start learning how to maneuver your vehicles to supply depots now. If you don't know where they are in 1.5, you're gonna have a bad time.
- by Vyzion Eyri - at 2013.09.12 22:03:00
|
1292. Stuff I would pay AUR for... - in General Discussions [original thread]
Capes/cloaks, and the ability to customise the colours of them.
- by Vyzion Eyri - at 2013.09.12 21:59:00
|
1293. Ideal Engagement Times - in General Discussions [original thread]
I've stayed engaged with an enemy for 20 seconds as we weaved in and out of cover trying to kill each other. Then he got me with a nade. Still, there you go. I lived for 20 seconds whilst engaged in combat. Why? I didn't rush forward hoping the g...
- by Vyzion Eyri - at 2013.09.12 21:56:00
|
1294. We had a name, and now we have a face. - in General Discussions [original thread]
New lore arc: Scotty is taken into protection by CONCORD and the mercenaries pit themselves against the universe's police force. Impact on EVE: CONCORD takes longer to reach high-sec suicide gankers, resulting in some actually getting away. Imme...
- by Vyzion Eyri - at 2013.09.12 11:56:00
|
1295. Rare items list - in General Discussions [original thread]
Officer weapons are items you can only get through salvage. if you head to wiki.dust514.info and have a look at the tables for each type of weapon you'll see them. Usually you can tell from the name of the weapon. Not all weapons have an officer ...
- by Vyzion Eyri - at 2013.09.12 08:28:00
|
1296. Once we get MAVs, can we get a transport/escort mission game mode? - in General Discussions [original thread]
Make it a convoy of MAVs, maybe three in arrow formation, spider tanked. God knows the assaulting team would have it easy otherwise, what with forge guns and railgun tanks. Unless the MAV is seriously tanked. I wouldn't mind sacrificing militia dr...
- by Vyzion Eyri - at 2013.09.11 23:13:00
|
1297. The What, How, and WHY of DUST 514 [CCP and players should really think about this] - in General Discussions [original thread]
Been asking myself the same question as OP since a few months back, however, we can see from 1.4 that some light is being shed on the answer. The new Battle Finder, for example. If that's not the first step towards a contract system that makes DU...
- by Vyzion Eyri - at 2013.09.11 23:09:00
|
1298. Aim Assist Works As Intended - in General Discussions [original thread]
XxWarlordxX97 wrote: xxwhitedevilxx M wrote: XxWarlordxX97 wrote: xxwhitedevilxx M wrote: It's just because you're so nice and...fluffy in your fat suit. All the others won't understand. I will make them Please then, use your wei...
- by Vyzion Eyri - at 2013.09.11 11:25:00
|
1299. Issues with 1.4 (not a glitch list) - in General Discussions [original thread]
Mary Sedillo wrote: More playtime and less graphs perhaps, CCP Shanghai? To be honest, I'm not surprised if they don't play much. It's like reading a piece of writing you've just written impromptu. I hate doing it; my mistakes are so obviou...
- by Vyzion Eyri - at 2013.09.11 11:20:00
|
1300. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
Cosgar wrote: If scaled properly, I wouldn't mind seeing this on reactive plates. It'd make the crazy fitting costs worthwhile. I like Cosgar's idea. Reactive plates need a whole overhaul. Give them a flat bonus to armour HP, then add the '...
- by Vyzion Eyri - at 2013.09.11 11:12:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |