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1001. [Discussion]Vehicle capacitators - in General Discussions [original thread]
ZeHealingHurts HurtingHeals wrote: Are they seriously called capacitators? Woops. Well we all know who doesn't play EVE now. I'll fix that.
- by Vyzion Eyri - at 2013.07.21 06:30:00
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1002. [Discussion]Vehicle capacitators - in General Discussions [original thread]
For those who don't play EVE (including me), when talking about capacitators in EVE, we're talking about: EVElopedia wrote: The capacitor of a ship is a power storage circuit that is used to activate fitted modules. (Note that the capacitor ...
- by Vyzion Eyri - at 2013.07.21 03:33:00
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1003. Dropships - in General Discussions [original thread]
What we need is an in-built toggled afterburner fueled by a vehicle capacitator. We wouldn't need any buffs if we had an inbuilt afterburner and countermeasures. And WP. :D
- by Vyzion Eyri - at 2013.07.21 03:25:00
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1004. The little things. - in General Discussions [original thread]
Random blueberry gunners getting kills in my dropship and enjoying it so much that they refuse to stop firing even when the dropship crashes to the ground and explodes. It makes me laugh and cry at the same time.
- by Vyzion Eyri - at 2013.07.20 15:20:00
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1005. Vehicle Armor Reps - A Defect? - in General Discussions [original thread]
Agreed, armour reppers are very nice right now, for a dropship pilot, anyway. If anything, extend the pulse interval, so it takes longer to regenerate damage, so the window between damage taken and the ability to nail another shot in before the re...
- by Vyzion Eyri - at 2013.07.20 01:33:00
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1006. CCP, use the damn OST! - in General Discussions [original thread]
In-Game HUD music player. Exclusive channels for each race. CPM, propose it. Where basic stat info of an enemy usually pops up, have a popup that shows what song we're listening to.
- by Vyzion Eyri - at 2013.07.20 00:36:00
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1007. DEVspiracy - in General Discussions [original thread]
I'm scared now. Don't turn the dial please. T_T
- by Vyzion Eyri - at 2013.07.19 12:04:00
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1008. Map request - in General Discussions [original thread]
Best I could find was this. http://wiki.dust514.info/index.php?title=Maps
- by Vyzion Eyri - at 2013.07.19 11:44:00
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1009. We need to nerf scouts with shotguns now... - in General Discussions [original thread]
CCP don't want to define set roles for each dropsuit. Freedom is good. Except, too much freedom is bad; see where I'm getting at? The CalLogi was BETTER at the role its Assault counterpart was meant to fulfil. That's a problem. A scout sniper i...
- by Vyzion Eyri - at 2013.07.19 08:39:00
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1010. 2.5 million SP nerf, biggest in Dust history? - in General Discussions [original thread]
Son-Of A-Gun wrote: Hay I made a mistake... Hunh. I forgot to stack them individually: wa G求 xb G求 yc G求 dz = e Where w = 5 (original shield regeneration time) a = 1.25(1.15 G求 .25) x = the product of "wa" b = 1.25(1.15(.869 G求 25) y ...
- by Vyzion Eyri - at 2013.07.19 08:12:00
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1011. You wanna know what happens when? - in General Discussions [original thread]
Haven't seen people catapulted yet, but it's always amusing to see dead heavies float out of the NULL cannon installations as if in slow motion when an RE blows up at their feet.
- by Vyzion Eyri - at 2013.07.19 07:03:00
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1012. 2.5 million SP nerf, biggest in Dust history? - in General Discussions [original thread]
Well if I'm not mistaken: If we go ahead and take a look at complex shield regulators , with the 25% bonus to regulators now, a single regulator will reduce shield recharge delays by (1.25 x 25) = 31% If you equip 2 of those and we take into ac...
- by Vyzion Eyri - at 2013.07.19 06:50:00
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1013. OMG! Cal Logi Nerfed into uselessness!!! - in General Discussions [original thread]
Scheneighnay McBob wrote: Shield regulators are probably underestimated. Guess we need to wait and see the horror of instant shield regen. This would make such an effective logibro, being able to take all that explosive damage and regenerate...
- by Vyzion Eyri - at 2013.07.18 22:34:00
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1014. Reviving: is it worth it? - in General Discussions [original thread]
ZDub 303 wrote: its +60 WP every time you needle someone... once they are up I could care less what happens to them I imagined a dislike button in my mind for you and clicked it. And as for OP: sometimes, if someone dies in a relatively s...
- by Vyzion Eyri - at 2013.07.18 22:31:00
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1015. Logi's and AR always favored - in General Discussions [original thread]
The Tac AR was nerfed hard. And the logistics changes are a nerf which many, MANY have been advocating, with a slight buff to the poor underrepresented Amarr Logistics suit. Think about it. By reasserting the role of the Logistics suit as a forc...
- by Vyzion Eyri - at 2013.07.18 22:28:00
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1016. So, with the 1.3 Logi changes coming... - in General Discussions [original thread]
Equip an advanced injector, advanced repair tool and advanced nanohives, then fit your preferred weapon, then fit around that for HP.
- by Vyzion Eyri - at 2013.07.18 21:53:00
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1017. Vehicles need locks - ppl keep stealing allied vehicles - in General Discussions [original thread]
Perhaps when pilot suits are implemented, only they can get into driver seats? At least then, a teammate who sees you gunned down may have a cheap pilot suit to switch to to get your vehicle out of danger as you come back in. At the very least, yo...
- by Vyzion Eyri - at 2013.07.18 21:44:00
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1018. Good Job with Tanks CCP! - in General Discussions [original thread]
Not if I save the tank with my remote armour repairer from my drops- oh, just nose dived and crashed behind the tank, preventing him from escaping because I need to get so low with my remote armour rapper that some kitten had me in AV grenade range.
- by Vyzion Eyri - at 2013.07.18 21:35:00
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1019. Advanced versus Prototype Nanite Injectors - in General Discussions [original thread]
Wavestar27 wrote: Vyzion Eyri wrote: Advanced injectors have 50% armour repaired upon revival. Yeah Reav bet me to it. Yes sorry meant the AUR versions: 'Necromancer' KIN-012 Nanite InjectorAdvanced80%Nanocircuitry Level I. 30 AUR 'Talis...
- by Vyzion Eyri - at 2013.07.18 21:29:00
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1020. Advanced versus Prototype Nanite Injectors - in General Discussions [original thread]
Advanced injectors have 50% armour repaired upon revival. Yeah Reav bet me to it.
- by Vyzion Eyri - at 2013.07.18 21:21:00
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