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161. Can we bump up Gallente assault/sentinel/commando repair? - in Feedback/Requests [original thread]
How about: All Gallente suits should have 3 rep. All Amarr suits should have 2 rep. All Minmatar suits should have 1 rep. All Caldari suits should have 0 rep. And the opposite with shield recharge rates - so Caldari suits have most shield rech...
- by VikingKong iBUN - at 2014.08.23 17:49:00
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162. [suggestion] make the ion pistol useful - in Feedback/Requests [original thread]
Minmatar guns are not supposed to be inaccurate. Where the hell do people get these ridiculous ideas?
- by VikingKong iBUN - at 2014.07.08 19:13:00
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163. armor assault dropship blaster can a dev answer this please - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: You do realize the blaster is a close-range, anti-infantry weapon, right? this
- by VikingKong iBUN - at 2014.07.08 18:58:00
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164. [Feedback] Shields - in Feedback/Requests [original thread]
FabryX10 wrote: - Set a damage limit to stop shield recharge from distance. This for sure. Shield recharge should not be stopped by taking 1 damage, i'd say getting shot shouldn't effect your recharge unless it does at least 3 damage.
- by VikingKong iBUN - at 2014.07.08 18:55:00
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165. Hotfix Charlie - Completely Balancing the Rifles - in Feedback/Requests [original thread]
Ralden Caster wrote: Baal Omniscient wrote: Also, point: In order to keep overall balance, the HMG will need to be adjusted along with the rifles. If these changes were to be put into effect, the HMG range needs to be dropped to "close" sta...
- by VikingKong iBUN - at 2014.07.06 16:04:00
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166. dust 514 sniping - in Feedback/Requests [original thread]
I've been killed by a sniper rifle like 3 times since 1.8, and I havn't even bothered making a sniper fit (I have proficiency 3 or so, lots of sp invested in sniper rifles). They are absolutely 100% not OP, they are weak as ****. Idiots sitting i...
- by VikingKong iBUN - at 2014.07.06 15:54:00
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167. Skill point "Un-training" system. - in Feedback/Requests [original thread]
Bethhy wrote: It seems "Re-spec's" will always be an issue of contention in a F2P game model. What if you could "Un-train" Skill points, bare with me. What if you could put on hold your passive skill point accumulation, to "Un-train" a skill ...
- by VikingKong iBUN - at 2014.06.28 04:22:00
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168. Why dont you just delete vehicles? - in Feedback/Requests [original thread]
I usually ragequit within 2 or 3 games when i use my vehicle character now. My tank can't hit anything, my ads is too expensive and forge guns are super OP. It's definitely no fun at all being a pilot/driver at the moment.
- by VikingKong iBUN - at 2014.06.22 14:08:00
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169. buff the assault dropships pls ratti pls read and ADS users if u agr... - in Feedback/Requests [original thread]
-1
- by VikingKong iBUN - at 2014.06.19 16:34:00
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170. Amarr Assault. - in Feedback/Requests [original thread]
Since you added a low slot the Amarr assault (at least at prototype) is now much better than all the other assaults. It has the same slot layout as a Gallente assault but has a lot more CPU and PG - before it was on par as you had less slots to ...
- by VikingKong iBUN - at 2014.06.19 16:32:00
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171. heavy and HMG @Rattati - in Feedback/Requests [original thread]
Talon Paetznick II wrote: have you considered the assualt suits. they are the private whipping boys of heavys also a good scout does not need to outstrafe a heavy they simply kill them from the start seriously though i must say i play all t...
- by VikingKong iBUN - at 2014.06.19 15:45:00
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172. [Idea] Its about time the Flaylock gets its buff - in Feedback/Requests [original thread]
Yeeeuuuupppp wrote: CCP Logibro wrote: Aeon Amadi wrote: CCP Logibro wrote: It's not fine, but we honestly won't be looking at it till we look at all sidearms. So it's on our to do list, just not for Bravo. So what's on the to-do li...
- by VikingKong iBUN - at 2014.06.08 02:43:00
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173. Get rid of WP - in Feedback/Requests [original thread]
-1
- by VikingKong iBUN - at 2014.05.31 16:27:00
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174. Dev response please - in Feedback/Requests [original thread]
I thought this too, until I invested in the fitting optimization skills. Now i am happy.
- by VikingKong iBUN - at 2014.05.30 16:38:00
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175. CCP when are you switching the min/Cal assault slot layout - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: speed penalty and PG/CPU increase on armor should prevent dual tanking Caldari (to a degree) however I disagree that dual tanking be discouraged. i just think it should be less effective than using shield regs t...
- by VikingKong iBUN - at 2014.05.30 16:34:00
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176. Maybe it's silly, but ... - in Feedback/Requests [original thread]
I don't get it.
- by VikingKong iBUN - at 2014.05.08 01:13:00
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177. 60mm compared to 120mm armor plates speed penalties don't make s... - in Feedback/Requests [original thread]
Yup.
- by VikingKong iBUN - at 2014.05.08 01:05:00
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178. [Request] Heavy Machine Guns lower damage at medium-long distances - in Feedback/Requests [original thread]
Dunce Masterson wrote: 2) -1 its a mini gun its supposed to sly infantry and destroy light vehicles (go watch terminator 2) Only if you're Arnold Schwarzenegger
- by VikingKong iBUN - at 2014.04.26 13:15:00
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179. Altering the Already Out there BPOs. - in Feedback/Requests [original thread]
Cody Sietz wrote: I'd love to change even thing I know to G-1. Gangsta.
- by VikingKong iBUN - at 2014.04.25 12:23:00
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180. swarm and forge needs to be buff. - in Feedback/Requests [original thread]
Please look at the bigger picture before asking for buffs/nerfs. If you buffed the forge gun then dropship pilots would seriously be in a world of ****. A better solution would be to add a stacking penalty to vehicle armour repairers. And it's sup...
- by VikingKong iBUN - at 2014.04.25 12:13:00
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