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101. Kb/m and DS3 debate. - in General Discussions [original thread]
So, as someone who has (badly) run HAVs, has an adjustable DPI mouse, and religiously uses KB/M, I can say the following: The acceleration advantage conferred by the digital input of a keyboard is entirely nullified by the significantly better ...
- by Victor Moody Stahl - at 2014.10.25 16:05:00
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102. To: mouse users. simple question. - in General Discussions [original thread]
As far as tanks, if the mouse worked as you described it does in War Thunder, then that would be an enormous boon to KB/M users, and would really only put us on par with the DS3. For dropships, I think building the control scheme to work more lik...
- by Victor Moody Stahl - at 2014.10.25 15:45:00
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103. To: mouse users. simple question. - in General Discussions [original thread]
Spectral Clone wrote: Likely cause: Acceleration parameter is not calibrated for different dropsuits' turn speed (and with modules). I snipped down to just the relevant part. In case you didn't know, dropsuit turnspeeds were normalized somew...
- by Victor Moody Stahl - at 2014.10.24 22:56:00
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104. M-CRU and why we dont use them - in General Discussions [original thread]
Malleus Malificorum wrote: MCRU's could be much improved by activating them like a module - Turn them on people can spawn (durational limit). Turn them off people cant spawn anymore. To build on this, the MCRU should have a very long activ...
- by Victor Moody Stahl - at 2014.10.24 17:32:00
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105. Sidearm SP... - in General Discussions [original thread]
xavier zor wrote: HAHAHAHAH YOUR SIGNATURE AHAHAHA!!! Rail rifle is a shield-based weapon HAHAHHA it is weak against armor, strong against shield...so how is shield tanking a counter? So, I'd ask how it feels to be stupid... but that's none...
- by Victor Moody Stahl - at 2014.10.24 00:15:00
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106. Oooh another Fav Kills Thread. - in General Discussions [original thread]
Well, in the past week, I was (IIRC), in my Amarr scout suit*. I'm trying to get bazillions of militia Magsec kills**, and I'm dumping it into this NK scout who's trying to stab me in the face. I completely fail to murderize him in a hail of bull...
- by Victor Moody Stahl - at 2014.10.22 02:40:00
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107. CPM Proposal on fixing ADS AV ability - in General Discussions [original thread]
True Adamance wrote: Those certainly are solid suggestions but I do not see the fundamentals of HAV being resolve through variation of content. Personally as I see it a re-designation of roles and turret types will be required to shape the hul...
- by Victor Moody Stahl - at 2014.10.21 23:49:00
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108. To: mouse users. simple question. - in General Discussions [original thread]
Spectral Clone wrote: CommanderBolt wrote: TO ALL KB/M PLAYERS So I did what someone suggested and tried playing the game at the reduced resolution, I think the lowest is like 570p or something like that. (At least that was lowest setti...
- by Victor Moody Stahl - at 2014.10.21 23:35:00
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109. CPM Proposal on fixing ADS AV ability - in General Discussions [original thread]
True Adamance wrote: Victor Moody Stahl wrote: Overall, vehicles with weaker base health, more module slots, more vehicle mods in general, and greater turret variation will be a more difficult but ultimately more balanced route to take- it ...
- by Victor Moody Stahl - at 2014.10.21 23:30:00
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110. CPM Proposal on fixing ADS AV ability - in General Discussions [original thread]
Apothecary Za'ki wrote: fact is blasters suck hard at any useable range while being in an ads that is why most all ads pilots use missile or rail, simple as that i have yet to see one ads with blasters in a game. however i do liek the idea of ...
- by Victor Moody Stahl - at 2014.10.21 03:53:00
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111. To: mouse users. simple question. - in General Discussions [original thread]
Because framerate. Borderlands on PC, as long as you have good specs, will run very smoothly (I don't think I've ever had lag in either BL1/2). As such, the framerate is either stable, high, or both. In DUST framerate is apparently inconsistent- ...
- by Victor Moody Stahl - at 2014.10.21 03:10:00
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112. CPM Proposal on fixing ADS AV ability - in General Discussions [original thread]
Have you used small blasters in any way, shape, or form? Because the only limitation on their murderliciousness against infantry is the HMG-style dispersion... and even then, the sheer deeps that it puts out.... Well. I know that I certainly do...
- by Victor Moody Stahl - at 2014.10.21 03:05:00
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113. To: mouse users. simple question. - in General Discussions [original thread]
So I did some experimentation with my mouse and DUST. For reference, I use a Logitech G500s wired laser gaming mouse. I used the relevant Logitech software to change the thumb buttons to be melee, weapon switch, and grenades. I then used it to ch...
- by Victor Moody Stahl - at 2014.10.21 02:51:00
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114. nova knife parity - in General Discussions [original thread]
Vicious Minotaur wrote: No way! I never would have guessed that, considering this is the GD on the DUST forums. Be that as it may, you comment does nothing to address the idea that DUST may get a bunch of generic knives. Nevermind that my exa...
- by Victor Moody Stahl - at 2014.10.20 04:11:00
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115. nova knife parity - in General Discussions [original thread]
First and foremost, there's actually already a thread about this very same thing in F&I. Linky Secondly, I will now repeat myself: An awesome gladius style blade, because crusading space knights need swords , not knives. A rusty kukr...
- by Victor Moody Stahl - at 2014.10.20 03:25:00
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116. To: mouse users. simple question. - in General Discussions [original thread]
Apothecary Za'ki wrote: there was a time it was dominant but ccp then artificially slowed down the movement on mouse to be more on par with joypad I've said it before- to you in fact- but KB/M has never been the dominant aim method in the ...
- by Victor Moody Stahl - at 2014.10.20 03:15:00
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117. Any tip on shooting with large blaster? - in General Discussions [original thread]
Horizon Limit wrote: Basically you are talking just to refresh your mouth. You don't care about other point of view and you don't give suggestion based on a tactic which can be effectively used on the battlefield. When you go out from home you ...
- by Victor Moody Stahl - at 2014.10.20 00:55:00
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118. Any tip on shooting with large blaster? - in General Discussions [original thread]
Leadfoot10 wrote: Large blaster dispersion makes it difficult to be consistently effective against infantry. Smaller blasters destroy infantry. I prefer MKB when using a tank, but then again, I'm a PC gamer at heart, and my right thumb has ne...
- by Victor Moody Stahl - at 2014.10.18 22:55:00
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119. Any tip on shooting with large blaster? - in General Discussions [original thread]
Horizon Limit wrote: Idk about shooting, but moving tanks with KB have always been a better option than DS3, according to other players, tank turn faster with KB. BTW, AVer's always said why should take 2 people to kill a tank? Now i say, why ...
- by Victor Moody Stahl - at 2014.10.18 20:15:00
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120. Any tip on shooting with large blaster? - in General Discussions [original thread]
Apothecary Za'ki wrote: first person. zoom in.. burst only as the dispersion is a monster.. also raise yoru sensativity as currently people like to be buttholes and try circle you faster then turret turning speed.. but high sensativity + KB/m i...
- by Victor Moody Stahl - at 2014.10.18 19:17:00
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