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1261. To Rattati: ARR, WOOOOT!!! - in Feedback/Requests [original thread]
ADS sights are still slightly above actual impact point of bullets, is there any chance we can get that looked at?
- by Vesta Opalus - at 2014.12.02 16:21:00
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1262. Thoughts On Redesigning The HMG And Sentinels - in Feedback/Requests [original thread]
I'd like to see a spool up time, with a higher heat build up and dramatically slower heat dispersion rate on the HMG, this would make the HMG heavy require some fire support if they get into a prolonged firefight. Of course the problem is that fi...
- by Vesta Opalus - at 2014.12.02 16:13:00
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1263. OMG WTF Caldari are ROFLSTOMPING Gallente in FW! - in General Discussions [original thread]
*go to Kirjuun Heiian channel* LFS CFW *absolutely no reply* Damn near every time. Actually got into a squad yesterday but it immediately started doing ambushes instead of CFW. Sigh.
- by Vesta Opalus - at 2014.12.02 15:06:00
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1264. Is DS ramming a problem? - in General Discussions [original thread]
Bright Cloud wrote: Why use a dropship if easy mode swarms are more reliable? Because they aren't.
- by Vesta Opalus - at 2014.12.02 14:59:00
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1265. Shield Tanking vs Armor Tanking Discussion... - in General Discussions [original thread]
Ace Boone wrote: Ydubbs81 RND wrote: True Adamance wrote: Ydubbs81 RND wrote: I would like to start (or revisit) this conversation to see where the community's head is at as far as which is the more effective choice. I've had argument...
- by Vesta Opalus - at 2014.12.02 14:34:00
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1266. How do you counter this? - in General Discussions [original thread]
hfderrtgvcd wrote: There is a squad of heavies and logis on an objective that you need to take. The letter is closed from all but two angles, neither of which can be fired through from range. The top of the objective is covered and there are no...
- by Vesta Opalus - at 2014.12.02 07:12:00
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1267. Shield Tanking vs Armor Tanking Discussion... - in General Discussions [original thread]
Ydubbs81 RND wrote: Cat Merc wrote: Ydubbs81 RND wrote: Our base regen is 30 and the more we use the more the delay for regen is penalized. But it isn't about just the numbers on the suit. I'm talking about effectiveness. You can stack...
- by Vesta Opalus - at 2014.12.02 06:59:00
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1268. Tips for a noob? (heavy assault vehicles) - in General Discussions [original thread]
Kaarkolanderta Khaikaa wrote: Hi, first of all, sorry about my bad english. Well, I downloaded this great game 3 days ago and is awesome. I was tired of 1st person shooters like CoD, I wanted something more, and I found it on this game. I'...
- by Vesta Opalus - at 2014.11.29 16:47:00
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1269. [FEEDBACK] Rifles - in Feedback/Requests [original thread]
Fox Gaden wrote: Vesta Opalus wrote: Victor Moody Stahl wrote: I-Shayz-I wrote: Isn't this what the assault variants are for? This assumes that assault variants are available the moment you begin skilling into a weapon- or at least ...
- by Vesta Opalus - at 2014.11.26 21:03:00
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1270. Calling all assaults! Show me your fits. - in General Discussions [original thread]
KING CHECKMATE wrote: Vesta Opalus wrote: Cheap: http://www.protofits.com/fittings/shared/1585/9671 and Expensive: http://www.protofits.com/fittings/shared/1585/9678 Quick, decently tough, and shooty Also works well with mass driver ...
- by Vesta Opalus - at 2014.11.26 16:48:00
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1271. Calling all assaults! Show me your fits. - in General Discussions [original thread]
Cheap: http://www.protofits.com/fittings/index/1585/9671 and Expensive: http://www.protofits.com/fittings/index/1585/9678 Quick, decently tough, and shooty Also works well with mass driver
- by Vesta Opalus - at 2014.11.26 16:26:00
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1272. strafe penalties on HP mods - in Feedback/Requests [original thread]
Jadd Hatchen wrote: You're still not getting it... You say, "I still think that adding penalties to something isnt going to make it more attractive" *I* never said it makes it more attractive. I said that by only having one penalty, then thee ...
- by Vesta Opalus - at 2014.11.25 23:26:00
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1273. strafe penalties on HP mods - in Feedback/Requests [original thread]
Jebus McKing wrote: Vesta Opalus wrote: Read the threads, everyone can avoid the longer ranged scans more easily, but every suit will have a stronger inner circle of scan defense that should reveal much more, and for high scan precision suit...
- by Vesta Opalus - at 2014.11.25 20:22:00
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1274. strafe penalties on HP mods - in Feedback/Requests [original thread]
Jadd Hatchen wrote: Please re-read... I said putting the SAME penalty on two DIFFERENT types of tanking will only encourages the usage of BOTH of them not one. Earlier I detailed this here: https://forums.dust514.com/default.aspx?g=posts&...
- by Vesta Opalus - at 2014.11.25 19:45:00
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1275. strafe penalties on HP mods - in Feedback/Requests [original thread]
Jadd Hatchen wrote: Vesta Opalus wrote: Ripley Riley wrote: CCP Rattati wrote: Extenders were thrown into the mix because of the HP=Mass idea. I still don't understand the hubbub, obviously it would be less than plates, and similar as ...
- by Vesta Opalus - at 2014.11.25 17:08:00
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1276. So how many of you think Heavies... - in General Discussions [original thread]
CommanderBolt wrote: Its not that they shouldn't be able to drive and pilot vehicles, its that they can get out right at their optimal and blap anything. Is there a way to give them a delay getting in and out of vehicles? Or give their weapon ...
- by Vesta Opalus - at 2014.11.25 16:42:00
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1277. strafe penalties on HP mods - in Feedback/Requests [original thread]
Jebus McKing wrote: Vesta Opalus wrote: Jebus McKing wrote: Also, making tanked scouts strafe slower won't fix their dominance in pubs. As long as they can see an enemy coming from Xm away, both on their radar and on tacnet, and have a ...
- by Vesta Opalus - at 2014.11.25 16:38:00
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1278. strafe penalties on HP mods - in Feedback/Requests [original thread]
Ripley Riley wrote: CCP Rattati wrote: Extenders were thrown into the mix because of the HP=Mass idea. I still don't understand the hubbub, obviously it would be less than plates, and similar as reactives as they give similar HP. When exten...
- by Vesta Opalus - at 2014.11.25 16:34:00
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1279. strafe penalties on HP mods - in Feedback/Requests [original thread]
Jebus McKing wrote: Also, making tanked scouts strafe slower won't fix their dominance in pubs. As long as they can see an enemy coming from Xm away, both on their radar and on tacnet, and have a weapon that can kill even a heavy with 1200+HP...
- by Vesta Opalus - at 2014.11.25 16:19:00
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1280. strafe penalties on HP mods - in Feedback/Requests [original thread]
pagl1u M wrote: CCP Rattati wrote: s so that an Assault can stand a chance by headshotting. Right now, the Sentinel wins 99% of the time. Thank you for understanding this, I still have Faith in CCP only because of you. Why dont you add ...
- by Vesta Opalus - at 2014.11.25 16:15:00
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