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161. Weapon Customization & Damage Mods - in General Discussions [original thread]
So, I know weapon customization is far off in the dreaded "Soon TM" section, but I think that a damage mod should be more appropriately placed as a weapon alteration. This avoids or reduces the issue of "OMGWTFBBQ 4x Damage Mod PWNZORZ!" and our b...
- by Veritas Vitae - at 2013.03.08 02:28:00
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162. Dat Devblog! - in General Discussions [original thread]
CCP FoxFour wrote: It's Tuesday guys... Anyways, from what I understand we need screenshots for it. Any idea how hard it is to get screenshots? You have to actually think about what will look good, how to crop it, should you add text to it, ...
- by Veritas Vitae - at 2013.03.05 15:21:00
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163. Zipper > CPP. - in General Discussions [original thread]
CCP hired ex-DICE and ex-Zipper to work on Dust, so......
- by Veritas Vitae - at 2013.03.05 02:20:00
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164. Corporations Dust and EVE - in General Discussions [original thread]
Taxes adjustable by leadership would be nice, then people don't have to worry about forgetting donations. Taking it right out of winnings at end of battle keeps it simple as well.
- by Veritas Vitae - at 2013.03.05 00:53:00
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165. What's your sp count? - in General Discussions [original thread]
"Average" SP for someone who regularly hits cap with boosters going, but doesn't grind afterwards much, and didn't get to take advantage of the 1-day week (when weekly cap was added a day early) is about 4.5 mil, so I would say that average SP for...
- by Veritas Vitae - at 2013.03.05 00:43:00
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166. Are Omega active boosters really worth that much AUR? Let's take a look..... - in General Discussions [original thread]
One thing I have not noticed someone mention is this possibility: It will net you 3x normal SP.
- by Veritas Vitae - at 2013.03.05 00:06:00
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167. Imperfects are now proto stomping in pub matches - in General Discussions [original thread]
But it is one integrated cluster, which is more of what my point was. They had some up-front expenses improving the cluster, but the cluster is what it is now, with or without Dust.
- by Veritas Vitae - at 2013.03.04 04:37:00
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168. Imperfects are now proto stomping in pub matches - in General Discussions [original thread]
@Fraceska: Dust514 is hosted on the same servers as EVE, so there isn't exactly an "additional cost" in terms of servers between the two games. The only cost CCP incurs is development costs for new content, updates, and fixes.
- by Veritas Vitae - at 2013.03.04 03:58:00
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169. Railguns on Tanks - in General Discussions [original thread]
Icy Tiger wrote: This is a gamebreaking turret on tanks. It promotes camping like a little b**** (cough* chaos mistress and 0tryhard514 * cough)and sniping any tanks willing to put up resistance. Railgun tanks do way to much damage for the l...
- by Veritas Vitae - at 2013.03.04 03:49:00
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170. Sticky:OPEN BETA TOURNAMENT: Double Elimination Phase: MATCH TIMES POSTED - in General Discussions [original thread]
If CCP had it available as a playback viewpoint, rather than a live stream, you couldn't exploit it directly in the battle. There are other ways to make it less exploitable in-game if live, but obviously switching to a 3rd-party chat program would...
- by Veritas Vitae - at 2013.03.03 02:26:00
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171. Sticky:OPEN BETA TOURNAMENT: Double Elimination Phase: MATCH TIMES POSTED - in General Discussions [original thread]
I'm just sad I can't record a Omniscient Overhead View (spectator watching map with all icons always visible) because that would be awesome to have alongside the soldier's view videos we currently have.
- by Veritas Vitae - at 2013.03.02 20:13:00
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172. Shield Extenders + Drawback - in General Discussions [original thread]
Also note, a logi can repair your armor, but not your shields, with a repair tool. So, shields have passive regen, delay time, and better repair speed. Armor has slower repair requiring modules, but can be remote repaired, and sacrifices movement ...
- by Veritas Vitae - at 2013.03.02 19:53:00
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173. level 3 prototype - in General Discussions [original thread]
I'd rather farm ISK in pubs and buy proto suits that way than waste money (AUR) on fake ones, which are only vk0s anyways. vk1 > vk0 all day every day. Besides, I like watching someone in aur proto lose a dollar every match, while I only lose a...
- by Veritas Vitae - at 2013.03.02 19:48:00
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174. gunner VS undead.. the ultimate support weapon battle.... - in General Discussions [original thread]
Even an EXO-5 is "Lol cover" with a damage mod.
- by Veritas Vitae - at 2013.03.02 16:02:00
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175. why are shield tanks better for av? - in General Discussions [original thread]
Phoenix Archer 128 wrote: Piercing Serenity wrote: Shield tanks have a lower maximum EHP than armor tanks. Shield tanking allows you to fit more damage mods to your tank while increasing its EHP. This allows you to build 'Sniper Tanks' - tan...
- by Veritas Vitae - at 2013.03.02 15:59:00
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176. Mass Driver users...do you agree? - in General Discussions [original thread]
Is this why fighting on uneven ground randomly has my MD dealing no damage to someone I just planted a shot inches from their feet? It is damn annoying to be sure.
- by Veritas Vitae - at 2013.03.02 00:41:00
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177. [Vote] Kb/m Joystick segregate - in General Discussions [original thread]
Don't segregate, and improve JS with vehicles.
- by Veritas Vitae - at 2013.03.02 00:31:00
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178. gunner VS undead.. the ultimate support weapon battle.... - in General Discussions [original thread]
The best thing to do is put an MD and a LR on a roof together. Laser destroys anything not in cover, anything that makes it to cover meets death from the MD.
- by Veritas Vitae - at 2013.03.02 00:15:00
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179. VIDEO - TEAM TANK TROLL - Gratuitous Tank SPAM - in General Discussions [original thread]
PRO may be the largest known Dust corp, but it is nowhere near one of the best. I played a match on Line Harvest against 4 STB and 4 of some other corp, they dropped a combined 5 tanks in their initial wave, and lost the match horribly because the...
- by Veritas Vitae - at 2013.02.27 18:25:00
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180. The proto suit is devalued - in General Discussions [original thread]
Type-I > A-Series > vK.0 Type-II > B-Series > vK.1 That's the linear progression of suits. TBH, while I agree with the consensus that it should be a lvl 4 skill to get AUR protosuits, I really don't care if somebody wants to spend AUR...
- by Veritas Vitae - at 2013.02.27 04:16:00
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