Pages: 1 2 [3] |
41. Just how much of a Sandbox do we want? - in General Discussions [original thread]
CCP has stated (in a devblog, I believe, although it could be in a video from E3) that corp battles, ie, battles with persistence of consequences beyond the individual gain/loss of isk and SP, will not be numbers or equipment balanced. Essentially...
- by Ventis Gant - at 2012.07.18 04:26:00
|
42. Introduction of Orbital Bombardment - in General Discussions [original thread]
Just a thought. Everyone knows CCP Devs are devious souls. I wouldn't be surprised if we found out that orbital bombardment was in the game when CCP challenges us to a match some weekend...and then Bombards us back to the stone age for laughs.
- by Ventis Gant - at 2012.07.17 21:06:00
|
43. max players - in General Discussions [original thread]
I suspect that when we hit release, there will be bigger battles. I have heard (no confirmation, sadly) that the devs have tested battles with over 100 players, or at least clients, in one map. I also suspect that the player limit in null sec batt...
- by Ventis Gant - at 2012.07.17 13:08:00
|
44. Using Skills Points: Dropsuits 4/5 or Modules/Weapons? - in General Discussions [original thread]
Fitting skills (Electronics, Engineering, the weapon upgrade skills) are key. Tanking skills, especially Mechanics and Shield operation, which give you free HP in every suit and vehicle, plus either the armor or shield tanking skills you need to f...
- by Ventis Gant - at 2012.07.17 00:36:00
|
45. New Build Date - in General Discussions [original thread]
For those not familiar with CCP's use of the term "Soon(tm)", I have seen it mean anything between a few weeks to several years...
- by Ventis Gant - at 2012.07.16 20:27:00
|
46. gun attachments - in General Discussions [original thread]
I could see the eventual introduction of a system similar to the scripts used by many of the modules in eve to mimic different ammo types. You could either use the weapon as it is with base stats, or load a script to specialize it in some way whil...
- by Ventis Gant - at 2012.07.16 12:47:00
|
47. Cost as a balancing factor. - in General Discussions [original thread]
"balance" in EvE means that everyone has the opportunity to use the same ships, the same tactics, and that one ship or tactic or fitting isn't an automatic win over nearly everything else. Titans had to be nerfed because the only realistic way to ...
- by Ventis Gant - at 2012.07.16 12:44:00
|
48. To those people without microphones - in General Discussions [original thread]
That game where 90% of the people had mics and weren't talking...could have just been that they had voice chat on (thus giving them the little VC symbol), but didn't have mics.
- by Ventis Gant - at 2012.07.14 17:16:00
|
49. Sniper Rifle is too difficult to use. - in General Discussions [original thread]
No problems with the sniper rifle here. I lack gun game, so I learned to use the sniper rifle. I have worked my way up to a proto suit, proto sniper rifle, and 3 10% damage mods...I'm maxed for damage with current build, should be doing somewhere ...
- by Ventis Gant - at 2012.07.14 14:06:00
|
50. we made it to 1mil kills - in General Discussions [original thread]
Put another way, its a total of 11112 ambush matches in which one team loses all clones and the winning team loses half of them. With around 94 hours of uptime this weekend, that's around 119 matches per hour, or somewhere between 20 and 30 matche...
- by Ventis Gant - at 2012.07.12 05:44:00
|
51. People Glitching Dropships On Top of The Map And Spamming Missiles At the Object... - in General Discussions [original thread]
I agree with those who say that render distance is the only issue with getting on the towers...that being said, I was on the roof of one of the two buildings that have the null cannons on top, and an enemy was on the far northwest tower shooting a...
- by Ventis Gant - at 2012.07.05 04:41:00
|
Pages: 1 2 [3] |
First page | Previous page | Next page | Last page |