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541. nurf gallente heavy and gallente scout and galdari scout - in Feedback/Requests [original thread]
Kratek Heshan wrote: 1 heavy and 2 medium the gallente heavy is unstoppable when its getting rep by a minmatar other heavies are good they are balance but gallente its tooo over powered you obviously dont have proficiency 5 on that HMG bro ...
- by Velociraptor antirrhopus - at 2014.05.30 20:26:00
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542. nurf gallente heavy and gallente scout and galdari scout - in Feedback/Requests [original thread]
Kratek Heshan wrote: the gallente heavy is tooo poweful even 3 people shooting it still killed us oh my god. was it 3 people with plasma cannons?
- by Velociraptor antirrhopus - at 2014.05.30 13:41:00
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543. Feedback:Yesterday - in Feedback/Requests [original thread]
i'm sorry it wasn't me. i would've given you a split second longer to react with my militia gear on a basic heavy. but you still would have died. Edit: Nevermind. I would've road killed you anyway.
- by Velociraptor antirrhopus - at 2014.05.30 13:39:00
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544. nurf gallente heavy and gallente scout and galdari scout - in Feedback/Requests [original thread]
Use Remotes /thread
- by Velociraptor antirrhopus - at 2014.05.30 13:36:00
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545. A buff of equal trade. - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Meee One wrote: What if assaults and logis could get buffed in unique ways? For example: Buff assault tank,but leave their speed the same. - more than basics but less than heavies...2nd only to heavies in tank Buf...
- by Velociraptor antirrhopus - at 2014.05.30 13:34:00
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546. What would help to balance scouts between each other - in Feedback/Requests [original thread]
shaman oga wrote: Well, i don't like the nerf, basically because i'm not tanking my scout, so i have to waste another slot for a dampener that i would use for a regulator or a kin kat. Yeah. I agree because I'm thinking about eventually beco...
- by Velociraptor antirrhopus - at 2014.05.30 13:33:00
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547. CCP when are you switching the min/Cal assault slot layout - in Feedback/Requests [original thread]
speed penalty and PG/CPU increase on armor should prevent dual tanking Caldari (to a degree) however I disagree that dual tanking be discouraged. i just think it should be less effective than using shield regs than it currently is on Caldari. thi...
- by Velociraptor antirrhopus - at 2014.05.30 13:28:00
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548. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Personally, vehicles in general won't be in a good place until Militia damage mods actually DO LESS DAMAGE THAN PROTO. It is infuriating that with 3 shield hardeners and a ton of skill points spent for it, a bloody Sica can annihilate my tank with...
- by Velociraptor antirrhopus - at 2014.05.30 13:21:00
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549. What would help to balance scouts between each other - in Feedback/Requests [original thread]
it would give Amarr and Minmatar Scouts an advantage but not enough of one to keep Gal and Cal from being FOTM I do think your idea about Gal having worst scans and Cal having worst dampening is a good idea. However more will be needed. Let's se...
- by Velociraptor antirrhopus - at 2014.05.30 13:14:00
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550. A buff of equal trade. - in Feedback/Requests [original thread]
lol Gal Logi speed bonus fail
- by Velociraptor antirrhopus - at 2014.05.30 13:08:00
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551. Sentinels are WP starved - in Feedback/Requests [original thread]
D34NOS MAZDA wrote: Logi's need more points to get more isk to cover their costs. Compare your fully fitted proto suit to a logi's fully fitted proto suit. Now should I start a new thread called logi's are isk starved??? advanced suit with...
- by Velociraptor antirrhopus - at 2014.05.30 12:59:00
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552. [Suggestion] Caldari Scout Precision - in Feedback/Requests [original thread]
shaman oga wrote: invalid link BTW, yes cal scout will be the new FOTM after the gal scout nerf and it will be the same situation of 1.7 scanners. I just think they should be forced to stack more than one or two precision enhancers if they w...
- by Velociraptor antirrhopus - at 2014.05.30 12:57:00
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553. Repair Tools are a little TOO dominant - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Reps are still a waste of time in PC. Logi's are much more usefull doing other things. Might I suggest watching videos of PC matches for examples. In pubs this playstyle is hardly dominant. You may see one or two repping ...
- by Velociraptor antirrhopus - at 2014.05.30 12:55:00
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554. Magsec...... - in General Discussions [original thread]
Vapor Forseti wrote: This still hasn't been fixed yet and I will not cease to whine until it is. L. O. F***ING L.
- by Velociraptor antirrhopus - at 2014.05.30 12:48:00
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555. Magsec...... - in General Discussions [original thread]
It's basically if you want a sidearm for situations when your light weapon won't be good enough, and you want it to be a small Rail Rifle with slightly less DPS, then go for it. Think about it. It's the best long range sidearm option (except mayb...
- by Velociraptor antirrhopus - at 2014.05.30 12:47:00
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556. Why do you play DUST 514? - in General Discussions [original thread]
I basically play when the SP is high, like this week's event, and when my corporation has PC battles. On rare occasions I will be bored enough to play it when the aforementioned are not happening, but honestly although I love this game it is too ...
- by Velociraptor antirrhopus - at 2014.05.30 12:43:00
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557. What would help to balance scouts between each other - in Feedback/Requests [original thread]
the problem with your idea is that passive scanning is supposed to be worse on medium and heavy suits than light ones. you can make Gallente the worst SCOUT with scans, and Caldari the worst SCOUT with dampening, but you can't make them worse tha...
- by Velociraptor antirrhopus - at 2014.05.30 12:37:00
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558. Repair Tools are a little TOO dominant - in Feedback/Requests [original thread]
I am not really a fan of how "popular" the rep tool is. It's basically a gimmick to farm WP, a copy paste from Eve space battle tactics that does NOT work the same way in an FPS. All it really does is enable a player to run around babysitting prot...
- by Velociraptor antirrhopus - at 2014.05.30 12:33:00
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559. Sentinels are WP starved - in Feedback/Requests [original thread]
Fox Gaden wrote: - Slow movement speed means it takes us longer to get to the enemy, so a good Sentinel tends to get less kills when hunting (due to less engagements) than a good Assault or Scout. You should see me on the top of the killboar...
- by Velociraptor antirrhopus - at 2014.05.30 12:15:00
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560. Need Dev response regarding suit dynamics. - in Feedback/Requests [original thread]
shaman oga wrote: I have a logi, you have more slots than every other kind of suit in the game, that is your advantage. But bonus on equipments sucks, the only good bonus is on min logi, cal and amarr logi need to be in the same suit to use th...
- by Velociraptor antirrhopus - at 2014.05.30 12:05:00
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