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661. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
TL DR What about a DS that has no turrets? This would allow a player on each side to use there own weapon. This should also balance it out. Yes an aerial swarm is not fun, but you do only have two and may not get the lock from both onto the same...
- by Varjac Theobroma Montenegro - at 2013.10.20 18:14:00
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662. The 'fix uplinks' movement! - in General Discussions [original thread]
I have never had a problem with the number of links on the field. The problem is the players coming out of them and the support I have to fight them. If you reduced the number of links on the field, you increase the proportion of wp one squad ge...
- by Varjac Theobroma Montenegro - at 2013.10.20 17:51:00
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663. Cost vs Efficiency - in General Discussions [original thread]
When you say standard, you mean you have not skilled into an assault or logi suit yet?
- by Varjac Theobroma Montenegro - at 2013.10.18 23:04:00
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664. Cost vs Efficiency - in General Discussions [original thread]
How many passive sp traits have you skilled into: armour, weapon proficiency, etc. My most common fit is around 15 k and I score in top five most games. I am a logi though, so I get equipment points. Skill into uplinks if you need more points as ...
- by Varjac Theobroma Montenegro - at 2013.10.18 22:57:00
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665. Victory, but at what cost? - in General Discussions [original thread]
A cool feature would be to see the net profit on the victory or defeat screen of both teams. This might make a proto stomp feel a little better knowing how much your team cost them to win. What if there were sp rewards if you won the game and h...
- by Varjac Theobroma Montenegro - at 2013.10.18 20:06:00
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666. WHY NOT? - in General Discussions [original thread]
I just posted the below to answer another post, but I would enjoy this seeing this actually happen in our community. I think ai needs to be more mission based or more linear. The current modes challenge dynamic player strategy. But, there is no...
- by Varjac Theobroma Montenegro - at 2013.10.17 17:08:00
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667. PvE is on the roadmap - in General Discussions [original thread]
I think ai needs to be more mission based or more linear. The current modes challenge dynamic player strategy. But, there is no parallel for an ai structure. You have all been shot by ai railguns, now we will get ai stomped? I think dust has a lo...
- by Varjac Theobroma Montenegro - at 2013.10.17 16:50:00
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668. Feelings on Aim Assist - in General Discussions [original thread]
Could it be that scout suits just need an armour buff? I run light suits now and again, and timing is every thing. If you are caught too far from cover your a dead clone. But with my other suits I always seem to be able to duck and weave my way ba...
- by Varjac Theobroma Montenegro - at 2013.10.14 04:21:00
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669. 6 - in General Discussions [original thread]
6 is trying to run but can't hide from ... 7777777777777777777777!
- by Varjac Theobroma Montenegro - at 2013.10.14 02:17:00
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670. 7 - in General Discussions [original thread]
Because 7 8 9
- by Varjac Theobroma Montenegro - at 2013.10.14 02:16:00
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671. 7 - in General Discussions [original thread]
It's why 6 is afraid.
- by Varjac Theobroma Montenegro - at 2013.10.14 02:12:00
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672. Showing my love for DUST 514 in GTA 5. - in General Discussions [original thread]
Bump!
- by Varjac Theobroma Montenegro - at 2013.10.14 02:04:00
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673. How many Logistics players use their suit to support? - in General Discussions [original thread]
logi tier one suit with R9 uplinks, standard uplinks, and a rep tool. I fly a derpship to tactical positions and get first three links up. Then proceed to next logi suit after death. Logi advanced suit with R9s for refreshment when wave one are ...
- by Varjac Theobroma Montenegro - at 2013.10.11 04:17:00
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674. Lets start a FIRE. - in General Discussions [original thread]
I agree, but its all about balance really. The top three of your team could all have 1000+ wp, but if they have no kills and it's all from spawns and passive actions, then you will probably lose to the team that simply has murderous players as t...
- by Varjac Theobroma Montenegro - at 2013.10.10 23:57:00
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675. More time in squad finder please - in General Discussions [original thread]
I think it's at 15 seconds. But I do not have a comfortable amount of time to view all squads with out it resetting. Please try increasing the time to 25 seconds. Please like or comment so devs will see this post and adjust the SF refresh rate,...
- by Varjac Theobroma Montenegro - at 2013.10.10 14:24:00
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676. Dropships and Cameras. (1.5) - in General Discussions [original thread]
I fly a Grimsnes, but my control has improved with the new camera angle. I have better perception of my landing gears and have better control over thruster direction. I do accelerate a little slower due to the lack of ability to "dolphin" effectiv...
- by Varjac Theobroma Montenegro - at 2013.10.09 04:54:00
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677. IM AT WORK GRRRRRRR .. HOWS 1.5? - in General Discussions [original thread]
I like the squad finder a lot. It does refresh in an awkward manner, but I used to lone wolf the first few games, But now I feel more likely to choose a squad to go with right away. There are more options than in the old war barge and you can find...
- by Varjac Theobroma Montenegro - at 2013.10.08 16:49:00
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678. Open world PVP, PVE, and Mining - in General Discussions [original thread]
The dream is what inspires us all to keep being creative and work towards fulfillment. Sounds fun anyways.
- by Varjac Theobroma Montenegro - at 2013.10.08 13:54:00
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679. So I heard something to the effect of AR's getting a range review? - in General Discussions [original thread]
I agree, I like the ARs range right where it's at. I need to choose my engagements or get closer. I think it works just fine. Also, if I am picking a tougher foe to engage, then the mentioned snap shooting or seizure strafing always helps I us...
- by Varjac Theobroma Montenegro - at 2013.10.08 05:34:00
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680. [Suggestion] Alternative to Vehicle Locking? - in General Discussions [original thread]
I wrote a post a few days ago that attempted to discuss the possible user interface in which we could lock our vehicles. But, it didn't go too far. The name is below with a link if you want to condense our ideas. Phosis, that is a great idea too...
- by Varjac Theobroma Montenegro - at 2013.10.07 20:24:00
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