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21. [RequestCaldari Prime Eve/Dust 514 movie - in Feedback/Requests [original thread]
it would be so cool if they made a movie of the caldari prime event and maybe also some of eve's history.
- by Valto Hynton 2100453693 - at 2013.04.16 16:17:00
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22. [suggestions] Some points I feel wrong in this game - in Feedback/Requests [original thread]
5) if they implement this(so most of the player base don't lose interest), they would need to limit it so that when they have more than 8.5mil sp, they won't be able to respec anymore.
- by Valto Hynton 2100453693 - at 2013.04.15 20:00:00
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23. [request] in regards to bleed out times upon being incapacitated - in Feedback/Requests [original thread]
The things you can do with a timer is limited,lore wise and skill wise.Timers also limits player interaction and are not as deep as marston's idea. +1 i want to see this.
- by Valto Hynton 2100453693 - at 2013.04.13 20:29:00
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24. Squad skills/mods - in Feedback/Requests [original thread]
A better solution is to assign one person in the squad as a squad scout, the squad scout would be able to detect enemies on their radar and transfer it to nearby squad members.
- by Valto Hynton 2100453693 - at 2013.04.13 17:08:00
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25. Last Stand - in Feedback/Requests [original thread]
i like this idea, but only in ambush.There should be restriction though, like you can only enter last stand if you are below by 10 clones or less.As for skirmish, it's not need, mostly because it's an objective based game and there is a MCC.
- by Valto Hynton 2100453693 - at 2013.04.13 17:00:00
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26. Weaponry: Lets get BioHazardous! - in Feedback/Requests [original thread]
When we can add different ammo to our weapons, this would be a nice option - - acid clips, acid grenades, acid missile.
- by Valto Hynton 2100453693 - at 2013.04.13 16:52:00
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27. [Request] Bandoleer module - in Feedback/Requests [original thread]
i think what your talking about is a mod to a weapon that doubles clip size, just like adding a scope to a weapon.
- by Valto Hynton 2100453693 - at 2013.04.13 16:41:00
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28. Lasers - in Feedback/Requests [original thread]
they always have the option of removing that laser rifle till it is fixed,maybe that would be the best action at this time.
- by Valto Hynton 2100453693 - at 2013.04.13 16:39:00
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29. Tremor Assault LAV - in Feedback/Requests [original thread]
I made a few tweaks and found a good name, is there anything i'm missing?
- by Valto Hynton 2100453693 - at 2013.04.11 23:31:00
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30. Tremor Assault LAV - in Feedback/Requests [original thread]
I altered the vehicle and came up with a better version for the LAV.If their is any other problems feel free to share them with me.
- by Valto Hynton 2100453693 - at 2013.04.11 21:58:00
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31. Tremor Assault LAV - in Feedback/Requests [original thread]
1) I'm not good at naming stuff and i'm willing to rename it. 2) i gave it a lot of armor on purpose, it's an armor tanking LAV 3) I didn't put a high slot on purpose,i consider 4 low slots, but then that would be too much for just the Lvl 1 versi...
- by Valto Hynton 2100453693 - at 2013.04.11 21:30:00
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32. Tremor Assault LAV - in Feedback/Requests [original thread]
not only are you allowed to equip a heavy weapon to the back seat, if you combine this vehicle fitting with a good forge gun wielder, it would make the forge gun deadly, but only from the front.
- by Valto Hynton 2100453693 - at 2013.04.11 15:57:00
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33. Tremor Assault LAV - in Feedback/Requests [original thread]
well i would like them to release my idea and i think it would be a great new way to play the game.This vehicle also adds more strategy to the game, by linking other weapons like heavy weapons to make them a mobile threat.
- by Valto Hynton 2100453693 - at 2013.04.11 15:47:00
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34. Tremor Assault LAV - in Feedback/Requests [original thread]
The Tremor is a Gallentean constructed Assault LAV.The Assault LAV Primary role is to stay alive.Its Secondary role is to assault enemy via a hit and run tactic.The backseat is normally used to transport a passenger, but you can also mount your he...
- by Valto Hynton 2100453693 - at 2013.04.11 14:50:00
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35. [Suggestion/Idea]Sustained Module Type + Nano Field Module - in Feedback/Requests [original thread]
Here is an idea that i think will go unnoticed if i don't remind everyone else.Having a mode for modules like this would be nice.
- by Valto Hynton 2100453693 - at 2013.04.10 21:12:00
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36. [Question]May 6 related: kills/death, warpoints, win/loss - in Feedback/Requests [original thread]
What will happen to our kills/deaths, warpoints, win/loss when the reset skill points on may 6 comes along? Will they be reset as well?
- by Valto Hynton 2100453693 - at 2013.04.10 21:00:00
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37. Gilgamesh Behemoth(Aka Dust 514 Version of Titan) - in Feedback/Requests [original thread]
i only posted this to get the idea out and i know that this will not be released any time soon.
- by Valto Hynton 2100453693 - at 2013.04.10 15:27:00
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38. Gilgamesh Behemoth(Aka Dust 514 Version of Titan) - in Feedback/Requests [original thread]
There would be a limit to what you can do with a MCC and i don't see why we should not make this.Limits can include limited amount of front line troop transportation and other stuff.Besides once the MCC is destroyed the game will end and because o...
- by Valto Hynton 2100453693 - at 2013.04.09 20:28:00
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39. Gilgamesh Behemoth(Aka Dust 514 Version of Titan) - in Feedback/Requests [original thread]
The Gilgamesh is a Gallentean Behemoth class mobile attack vehicle.The Gilgamesh like all other Behemoth class vehicles hovers above the ground and moves very slowly through the battlefield.The Gilgamesh like all other Gallentean vehicles focuses ...
- by Valto Hynton 2100453693 - at 2013.04.09 15:48:00
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40. Having to pay to use mic chat turns all my PSN friends off Dust514 - in Feedback/Requests [original thread]
while looking at the price for plex($20) and how much bigger effect a plex has over a uvt, it would make sense for it to be below that.There is also the big player base that dust can attract and if you combine that with a low price,it would encour...
- by Valto Hynton 2100453693 - at 2013.04.08 19:26:00
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