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81. [Request]Orbital Authorized Automated Audio Message - in Feedback/Requests [original thread]
This idea will inform you when your squad got a orbital by a simple to listen to audio by the MCC.It could be something like this : " Orbital has been Authorized.Please designated desired coordinates for Orbital Launch "
- by Valto Hynton 2100453693 - at 2013.02.18 19:39:00
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82. [Request]Weekly/Daily Players Only Quick Match + Exception - in Feedback/Requests [original thread]
i have updated my last post with further details.
- by Valto Hynton 2100453693 - at 2013.02.18 19:14:00
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83. [Request]Weekly/Daily Players Only Quick Match + Exception - in Feedback/Requests [original thread]
what do you mean what?was that not easy to understand?
- by Valto Hynton 2100453693 - at 2013.02.18 18:22:00
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84. [Request]SP Cap Indicator - in Feedback/Requests [original thread]
I just thought a bit more about it and they can add it to our character overview ( forgot what its called) and it could look like a long thin rectangular bar that fills up until you reach your cap - - sort of like a level up bar in most r.pg.'s.Af...
- by Valto Hynton 2100453693 - at 2013.02.18 05:31:00
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85. [Request]Dropsuit Weapon Specialty - in Feedback/Requests [original thread]
I admit i may have been wrong in most areas ,but the facts remain if the enemy teams up in heavy suit ,the heavy suit has the advantage.It's also true i'm not as inform as the rest of you and i admit that ,but even for me it's easy to see the unde...
- by Valto Hynton 2100453693 - at 2013.02.18 04:01:00
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86. [Request]Dropsuit Weapon Specialty - in Feedback/Requests [original thread]
SickJ wrote: Valto Hynton 2100453693 wrote: Vaeul wrote: Headshot kills a heavy. A well placed shot cuts them down to almost no armor. A shotgun can do pretty much the same up close. A LAV can run over a Heavy. A cooked grenade can kill a...
- by Valto Hynton 2100453693 - at 2013.02.18 02:18:00
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87. [Request]Dropsuit Weapon Specialty - in Feedback/Requests [original thread]
XXfootnoteXX wrote: Panther Alpha wrote: Sleepy Zan wrote: Why limit us? Is not a limitation, is just a different way of thinking. You can buy the skill book to use any dropsuit you want.....Why not make it a "challenge", to try to s...
- by Valto Hynton 2100453693 - at 2013.02.18 02:14:00
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88. [Request]Dropsuit Weapon Specialty - in Feedback/Requests [original thread]
Vaeul wrote: Headshot kills a heavy. A well placed shot cuts them down to almost no armor. A shotgun can do pretty much the same up close. A LAV can run over a Heavy. A cooked grenade can kill a heavy. A tank can kill a heavy. Another Heavy can...
- by Valto Hynton 2100453693 - at 2013.02.18 01:54:00
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89. [Request]SP Cap Indicator - in Feedback/Requests [original thread]
Still having an indicator would help out a lot.It's also there to motivate you and keep you informed until you hit the cap.i don't know how much you earn after each match, but i'm sure this will ease a bit of the pain when it comes to hitting the ...
- by Valto Hynton 2100453693 - at 2013.02.18 01:51:00
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90. [Request]Dropsuit Weapon Specialty - in Feedback/Requests [original thread]
Vaeul wrote: I can tell you two reasons why it would not or should not happen. One: The developers of EVE Online and Dust 514 have a design ethos that does not include restrictions. CCP designs game mechanics and social interaction tools t...
- by Valto Hynton 2100453693 - at 2013.02.18 01:32:00
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91. [Request]Dropsuit Weapon Specialty - in Feedback/Requests [original thread]
SickJ wrote: Valto Hynton 2100453693 wrote: SickJ wrote: Valto Hynton 2100453693 wrote: Sleepy Zan wrote: Why limit us? This idea is to help the game with the imbalance the heavy suits causes to the game.It also makes sense becaus...
- by Valto Hynton 2100453693 - at 2013.02.18 01:29:00
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92. [Request]Weekly/Daily Players Only Quick Match + Exception - in Feedback/Requests [original thread]
This idea is to separate weekly and daily players into two different groups for quick match only.The only exception would be if there is a mix between daily and weekly players in the same squad. Quote: You need to define what a "Daily Player" a...
- by Valto Hynton 2100453693 - at 2013.02.18 01:27:00
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93. [Request]Dropsuit Weapon Specialty - in Feedback/Requests [original thread]
SickJ wrote: Valto Hynton 2100453693 wrote: Sleepy Zan wrote: Why limit us? This idea is to help the game with the imbalance the heavy suits causes to the game.It also makes sense because heavy suit having access to all the weapons will...
- by Valto Hynton 2100453693 - at 2013.02.18 01:12:00
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94. [Request]SP Cap Indicator - in Feedback/Requests [original thread]
i'm really not the person to ask that mostly because i don't know much about the SP Cap other than how much it is and how it effects the game. For those who don't know how much the cap is : Weekly Cap (without booster) = 190,400 Weekly Cap (With B...
- by Valto Hynton 2100453693 - at 2013.02.18 01:10:00
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95. [Request]Dropsuit Weapon Specialty - in Feedback/Requests [original thread]
Sleepy Zan wrote: Why limit us? This idea is to help the game with the imbalance the heavy suits causes to the game.It also makes sense because heavy suit having access to all the weapons will be a very easy exploit to get the best K/D.The ex...
- by Valto Hynton 2100453693 - at 2013.02.18 00:59:00
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96. [Request]Weapon Optimal/Fall_OFF Range Weapon Stat - in Feedback/Requests [original thread]
It would be nice if the weapon had a stat that shows its Optimal/Fall_OFF Range.This small but helpful stat can help overall.
- by Valto Hynton 2100453693 - at 2013.02.18 00:51:00
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97. [Request]Quick Match Map Vote - in Feedback/Requests [original thread]
I would like a feature that allows the players to vote between 2 different sized maps in quick match.This would make quick match more easier for some.
- by Valto Hynton 2100453693 - at 2013.02.18 00:41:00
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98. [Request]SP Cap Indicator - in Feedback/Requests [original thread]
I would like to be able to see how much SP i need to hit the SP Cap and when i hit it.I'm sure i'm not the only one that worries if i'm going to hit the SP Cap.I play weekly and it would make gaming more relaxing not having to worry if i will hit ...
- by Valto Hynton 2100453693 - at 2013.02.18 00:36:00
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99. [Request]Dropsuit Weapon Specialty - in Feedback/Requests [original thread]
Jotun Hiem wrote: CCP has already made it clear that they don't want a class based shooter. Weapon restrictions are meant to be as light as possible. I'm just trying to give out ideas that can help with how heavy suits are over powered.
- by Valto Hynton 2100453693 - at 2013.02.18 00:04:00
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100. [Request]Dropsuit Weapon Specialty - in Feedback/Requests [original thread]
Panther Alpha wrote: I think will be allot better, if each dropsuit comes with their own set of weapons : Scout : - Sniper, shotgun, SMG, pistol Assault : - AR, SMG, Pistol, Anti-tank Heavy : - Forge gun, Autocannon, Pistol Logistics : ...
- by Valto Hynton 2100453693 - at 2013.02.18 00:02:00
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