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41. Do Logi / Triage get skillpoints without kills? - in General Discussions [original thread]
I buffer tank my Logi suit. 2x shield extender, 2x armor plates, (and since I',m getting the Aurum back soon anyways) I do the GEK Killswitch AR (I think thats the one) Quantom Nanohive, Injector, and Triage rep tool. (I came in late to teh game a...
- by V4DOL - at 2012.09.18 21:46:00
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42. Ultimate way to farm SP - in General Discussions [original thread]
Mobius One1988 wrote: I didn't even know thatyou could interact with the mcc. I tried several times to fire with the big stationary turrets, but i couldn't understand if i did actual damage to the mcc. So that means that if i can repair my mcc...
- by V4DOL - at 2012.09.18 21:42:00
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43. bike - in General Discussions [original thread]
YAY! WE'RE HALO!
- by V4DOL - at 2012.09.18 20:13:00
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44. Do Logi / Triage get skillpoints without kills? - in General Discussions [original thread]
SP gained is largely based on how much you helped the team. This is based on the number of WP you gain. Reviving a downed merc will get you +125 WP, Team repping will hit you in blocks of +15 (+25 if your squad leader has the defend order on), res...
- by V4DOL - at 2012.09.18 20:08:00
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45. Have you contracted it? - in General Discussions [original thread]
There is a bug going around that keeps you out of games. If one person in a squad gets it, then it can infect the rest of the squad. Believe it or not, it's true.
- by V4DOL - at 2012.09.18 00:52:00
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46. Starting skill sets - in General Discussions [original thread]
So all other choices don't matter (Race/Bloodline)? That stinks, I figured there would be a greater depth to it than that, kind of like EvE. Was hoping to find a set of selections that would optimize LogiBro
- by V4DOL - at 2012.09.18 00:31:00
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47. Things I dont know but probably should - in General Discussions [original thread]
Naquiri wrote: what is PTT? Push to Talk. Makes it so you have to push Left on the D-Pad to speak.
- by V4DOL - at 2012.09.17 17:12:00
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48. Starting skill sets - in General Discussions [original thread]
Lots of people have looked, but no one has commented. No one has done any homework on this? Guess I may have to start it up then.
- by V4DOL - at 2012.09.17 15:52:00
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49. Starting skill sets - in General Discussions [original thread]
I tried searching, but was unable to find an answer. Has anyone figured out what the starting skill sets are for each of the options during character creation? Could make a difference in streamlining toward your final toons life.
- by V4DOL - at 2012.09.17 05:19:00
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50. Seriously, LTP Logistics - in General Discussions [original thread]
Bump for more Logi-Informed Mercs
- by V4DOL - at 2012.09.15 21:27:00
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51. Begginers Question - in General Discussions [original thread]
The invalid thing is a bug problem. Log out and back in to clear it. The starter fits (or any militia item) are unlimited each time you respawn, however each spawn gives you a finite amount of ammo for that item. Nanohives (in game look like a bub...
- by V4DOL - at 2012.09.15 21:25:00
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52. Seriously, LTP Logistics - in General Discussions [original thread]
Bump for the good info
- by V4DOL - at 2012.09.13 21:41:00
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53. Help me out here, I'm soooo bad at this game - in General Discussions [original thread]
100 is the least sensitive in DUST. Backwards from where you would expect. 0 is the most sensitive.
- by V4DOL - at 2012.09.13 21:27:00
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54. Burst AR vs. Other - in General Discussions [original thread]
I was worried at first that the skill progression would be like EvE. Took me something like 8 months for Exhumers V.
- by V4DOL - at 2012.09.13 21:24:00
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55. Well. This is embarrassing but i need help. - in General Discussions [original thread]
Along these same lines, how do i set rally points, defend/capture orders, etc?
- by V4DOL - at 2012.09.13 21:23:00
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56. [Devblog] PLAYER CORPORATIONS IN DUST 514 - in General Discussions [original thread]
Curious to find out if there will be corp skills that increase a corporation members payout in SP, market price reductions (taxes), etc. I know in EvE there are a number of things that the CEO toon has to skill into to be truly effective.
- by V4DOL - at 2012.09.13 17:39:00
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57. Ability to pick up downed or killed enemies weapons? - in General Discussions [original thread]
I didn't scroll up enough to see some of the other posts before writing in response. Yes, the corpses burning up would have to be changed so that the dead body stays on the ground for pick up. I actually had a dream the other night that they chang...
- by V4DOL - at 2012.09.12 03:10:00
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58. Contract Levels - in General Discussions [original thread]
It will find it's own balance. Go back to when Incursions were first released in EvE. The rewards that were being reaped from participating started off with HUGE value in Isk when traded between players. Then came the undercutters, people that wer...
- by V4DOL - at 2012.09.12 03:03:00
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59. Bounties, please explain. - in General Discussions [original thread]
I just don't see the concept as being viable when placed upon individual Mercs. Now, there is going to come a time when we as Mercs are battling on planets that are controlled by EvE players, and there could be a viable way for other corps to plac...
- by V4DOL - at 2012.09.12 02:58:00
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60. Ability to pick up downed or killed enemies weapons? - in General Discussions [original thread]
kas croixe wrote: Terminus Decimus wrote: Most all the guns fire the same plasma so why couldn't we grab some spare "mags" from a recently deceased clone before they reverse nanocise? okay, you go jam a magazine from a glock into an ak-47...
- by V4DOL - at 2012.09.12 02:52:00
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