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1321. Freedom Assault Submachine Gun - in Feedback/Requests [original thread]
Meeko Fent wrote: Ulysses Knapse wrote: Meeko Fent wrote: At least when we mass produce something, we don't send it out pre-duct taped. Just pre-loaded. Minmatar technology might appear rusty and flimsy, but it's actually pretty hi...
- by Ulysses Knapse - at 2013.10.29 04:41:00
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1322. The Role of HAVs - in Feedback/Requests [original thread]
Godin Thekiller wrote: You're the one who's mixing the roles. The HAV's we got now does what it's supposed to: decent DPS, decent speed, tank The tech 2 hulls will nerf one of these, buff another, and keep one the same: Marauder- high tank, **...
- by Ulysses Knapse - at 2013.10.29 04:30:00
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1323. Freedom Assault Submachine Gun - in Feedback/Requests [original thread]
Meeko Fent wrote: At least when we mass produce something, we don't send it out pre-duct taped. Just pre-loaded. Minmatar technology might appear rusty and flimsy, but it's actually pretty high-tech stuff.
- by Ulysses Knapse - at 2013.10.29 04:29:00
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1324. The Role of HAVs - in Feedback/Requests [original thread]
HAVs. They are controversial vehicles, indeed. Why? Because they aren't exactly good with balance. Why? Because their roles were not properly defined, that's why. What's their role supposed to be? Apparently, big tanky metal monsters that chew peo...
- by Ulysses Knapse - at 2013.10.29 04:16:00
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1325. You know what....This game is better than you people think it is - in General Discussions [original thread]
The guys at CCP are good at what they do. They make a game, and then they continuously improve it. Much better than some other developers, who make a game and then continuously ruin it. Case in point, EVE Online. They've been improving it constan...
- by Ulysses Knapse - at 2013.10.28 07:47:00
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1326. [Idea!] Cargo Capacity - a limit on dropsuit stock - in Feedback/Requests [original thread]
Lynn Beck wrote: Hmm... You make too much sense. So all of the team's Assets should then go into the MCC, and the warbarge holds the installations? Basically, though the War Barge should still have some cargohold to hold extra gear.
- by Ulysses Knapse - at 2013.10.28 07:31:00
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1327. [Idea!] Cargo Capacity - a limit on dropsuit stock - in Feedback/Requests [original thread]
Lynn Beck wrote: Serious thing to note though is that the current MCC size cannot possibly hold 10+ HAV's, 20+LAV's, 100+ clones worth of dropsuits, 100+ clones worth of weaponry, modules, and equipments. A N D fit it's own propulsion/defensive...
- by Ulysses Knapse - at 2013.10.28 04:26:00
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1328. Myofibril Stimulants - in Feedback/Requests [original thread]
Myofibril Stimulants should increase strength in general. How? I don't know. I just said what I was thinking.
- by Ulysses Knapse - at 2013.10.28 04:16:00
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1329. If I had control over DUST balance~ (not even suggesting you take me seriously) - in Feedback/Requests [original thread]
Fizzer94 wrote: God Hates Lags wrote: In my opinion the HMG should be brought back to it's chromosome stats just, without the sharpshooter range bonus insanity. Forgegun is fine as it is, just leave it alone. I personally don't hate the FG...
- by Ulysses Knapse - at 2013.10.28 04:08:00
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1330. [Idea!] Cargo Capacity - a limit on dropsuit stock - in Feedback/Requests [original thread]
Lynn Beck wrote: Also in EvE can you have ownership of 3100 Machariels inside your hangar? If you can, let me know, because i haven't played EvE Unfortunately, yes. There's no such thing as space management in EVE station hangars. It kind ...
- by Ulysses Knapse - at 2013.10.28 03:57:00
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1331. [Idea!] Cargo Capacity - a limit on dropsuit stock - in Feedback/Requests [original thread]
Lynn Beck wrote: So the new proposed stats for Cargo size are as follows: Dropsuits: 1m^3 Lav's: 10m^3 Hav's:50m^3 Dropships: 35m^3(assuming that dropships, while same dimensional size as HAV's, contain a large open spacing on the inside, as fo...
- by Ulysses Knapse - at 2013.10.28 03:47:00
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1332. [Idea!] Cargo Capacity - a limit on dropsuit stock - in Feedback/Requests [original thread]
Lynn Beck wrote: I was thinking that having mlt and prototype suits have different packaging sizes would make it harder to abandon MLT and just fill your entire cargo with 25K Proto assaults, i mean... how many of us have gone through 10K suits...
- by Ulysses Knapse - at 2013.10.28 02:54:00
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1333. (IDEA) Breaking down the language barrier - in Feedback/Requests [original thread]
No. There are just so many problems with this... For one, it's ridiculously time consuming to create a translation program. For two, some languages are just so different from each other that only a human can translate them correctly. That's becau...
- by Ulysses Knapse - at 2013.10.28 02:38:00
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1334. [Idea!] Cargo Capacity - a limit on dropsuit stock - in Feedback/Requests [original thread]
Lynn Beck wrote: Ulysses Knapse wrote: Lynn Beck wrote: Militia dropsuits would be around 5m^3 Standard would be 7 adv 9m proto 14m I agree that Dust items should have volume, but... 1. It should only apply to moving the item via EVE ...
- by Ulysses Knapse - at 2013.10.28 02:28:00
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1335. new map - in Feedback/Requests [original thread]
Are the trees destructible? If not, then no. Trees should be destructible.
- by Ulysses Knapse - at 2013.10.28 01:58:00
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1336. [Idea!] Cargo Capacity - a limit on dropsuit stock - in Feedback/Requests [original thread]
Lynn Beck wrote: Militia dropsuits would be around 5m^3 Standard would be 7 adv 9m proto 14m I agree that Dust items should have volume, but... 1. It should only apply to moving the item via EVE ships and in null-sec planetary conquest. 2. ...
- by Ulysses Knapse - at 2013.10.28 01:56:00
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1337. [Weapon Suggestion] Amarr Beam Lance - in Feedback/Requests [original thread]
Vitharr Foebane wrote: Ulysses Knapse wrote: John Demonsbane wrote: How does the forge gun enable long-term engagements? You fire once, then you fire again without waiting.The only other heavy weapon is a better example of this. fixed...
- by Ulysses Knapse - at 2013.10.28 00:53:00
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1338. [Weapon Suggestion] Amarr Beam Lance - in Feedback/Requests [original thread]
John Demonsbane wrote: How does the forge gun enable long-term engagements? You fire once, then you fire again without waiting. Other heavy weapons are better examples of this. Take the HMG, for example.
- by Ulysses Knapse - at 2013.10.28 00:22:00
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1339. ( REQUEST )... - in Feedback/Requests [original thread]
I hope we get a character body sculptor, so we can create pretty personas for use as avatars. It's no fair, really. We walk around way more than capsuleers do, yet we don't even get a face?
- by Ulysses Knapse - at 2013.10.27 16:28:00
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1340. [Weapon Suggestion] Amarr Beam Lance - in Feedback/Requests [original thread]
John Demonsbane wrote: I think I envision it more as the Amarr version of the forge gun, not the swarm launcher. Heavy weapons are designed for long-term engagements. This is an alpha strike weapon.
- by Ulysses Knapse - at 2013.10.27 16:26:00
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