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1301. [Weapon Suggestion] Amarr Beam Lance - in Feedback/Requests [original thread]
Flix Keptick wrote: Definitely the heavy laser, +2 I really hope that's how ccp makes it. I think the Heavy Laser should be more of a suppression weapon than an alpha weapon, so I don't want this to replace the supposed Heavy Laser that ever...
- by Ulysses Knapse - at 2013.11.02 08:10:00
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1302. Slot Madness - in Feedback/Requests [original thread]
Artificer Ghost wrote: How could a Medium carry 2 Light Weapons? They can't. The Black Eagles suit could do it, and it was a scout!
- by Ulysses Knapse - at 2013.10.31 01:08:00
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1303. The Role of HAVs - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: How would an turret repair mod be situational if this is something that you have suggested ???? ( i.e. turret damage ) Shouldn't a tank user have a way to repair something that effects his or her tank's...
- by Ulysses Knapse - at 2013.10.31 00:59:00
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1304. Slot Madness - in Feedback/Requests [original thread]
abarkrishna wrote: If all the suits were the same there would be no incentive to play as other races/ or classes. I expect suits to be unique, of course, but they should still be equivalent. That's called balance.
- by Ulysses Knapse - at 2013.10.30 11:12:00
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1305. Slot Madness - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Never underestimate the double light weapon combo. A big reason people die on logistics suits or assault suits is because they get themselves in a situation where their light weapon is ineffective (CQC with a mass driver, dow...
- by Ulysses Knapse - at 2013.10.30 07:35:00
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1306. The Role of HAVs - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Ulysses Knapse wrote: Shinobi MumyoSakanagare ZaShigurui wrote: You had me on the turrets until you talked about , " how the armor repairer shouldn't repair the turrets ." Then they should have a ...
- by Ulysses Knapse - at 2013.10.30 07:31:00
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1307. Slot Madness - in Feedback/Requests [original thread]
Artificer Ghost wrote: And, reading an earlier post, I see that you've never seen the Commando. At Standard, it has 0, I'll repeat, ZERO modules whatsoever besides 2 light weapons and an equipment. Eh? Seriously? My memory is getting bad, the...
- by Ulysses Knapse - at 2013.10.30 07:16:00
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1308. The Role of HAVs - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: You had me on the turrets until you talked about , " how the armor repairer shouldn't repair the turrets ." Then they should have a turret repairer ??? One more thing that you can't place on your tank d...
- by Ulysses Knapse - at 2013.10.29 20:26:00
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1309. Slot Madness - in Feedback/Requests [original thread]
RydogV wrote: It is not about the number of slots...but how you use them ;) The way you say it makes it sound like it's possible to effectively use such a low number. Standard Commando dropsuits get 1 High Slot alone. Advanced Commando dropsu...
- by Ulysses Knapse - at 2013.10.29 20:19:00
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1310. Slot Madness - in Feedback/Requests [original thread]
dogmanpig wrote: *looks at update 1.6* right.... *laughs and walks away* Yeah, sure. 150 more HP. That's a good start. I'll be waiting for them to realize that it isn't enough.
- by Ulysses Knapse - at 2013.10.29 11:05:00
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1311. Slot Madness - in Feedback/Requests [original thread]
Don't get me wrong, I love Dust 514, but some parts of it are just insane. The slot count of dropsuits happens to be one of those parts. First, I'm going to show you the numbers. The problem should speak for itself. Prototype Gallente Assault Sl...
- by Ulysses Knapse - at 2013.10.29 10:39:00
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1312. The Role of HAVs - in Feedback/Requests [original thread]
Vyzion Eyri wrote: I like it, BUT this could be negated by the 'future tech' argument. We've already seen how often balance is chosen over realism in Dust 514. Vyzion Eyri wrote: Maybe projectile dispersion should increase based on whethe...
- by Ulysses Knapse - at 2013.10.29 08:20:00
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1313. The Role of HAVs - in Feedback/Requests [original thread]
I've just thought of something to alleviate the issues with Large Turrets being overly effective against infantry. In World of Tanks (bear with me here), your aiming reticule widens and your gun's accuracy diminish when you either A. move the tur...
- by Ulysses Knapse - at 2013.10.29 07:35:00
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1314. The Role of HAVs - in Feedback/Requests [original thread]
Vyzion Eyri wrote: NAME: % AV / % AP Large Blaster: 80% / 20% Large Missile: 90% / 10% Large Railgun 90% / 10% Small Blaster: 20% / 80% Small Missile: 25% / 75% Small Railgun: 40% / 60% I see... Well, this is confusing. Roles aren't re...
- by Ulysses Knapse - at 2013.10.29 07:23:00
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1315. The Role of HAVs - in Feedback/Requests [original thread]
Garth Mandra wrote: I agree that HAVs don't seem to have a good role. I'm not sure what that role should be though. As an infantryman I'm not keen on the invincible rolling death machine that a few of the tank players advocate for as it doesn'...
- by Ulysses Knapse - at 2013.10.29 06:56:00
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1316. The Role of HAVs - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: Someone phrased this best, but the new roles of HAVs are what was described as 2 min / sporadic battering rams with how active modules are going to change. So HAV pilot main role is essentially going to function as stall...
- by Ulysses Knapse - at 2013.10.29 06:39:00
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1317. The Role of HAVs - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Make large turrets "AV Turrets" and small turrets "AP turrets". These changes are keeping in mind the upcoming turret ammo. What changes for large turrets: -Missiles and railguns lose their splash -Missiles get more missi...
- by Ulysses Knapse - at 2013.10.29 06:33:00
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1318. The Role of HAVs - in Feedback/Requests [original thread]
Nova Knife wrote: The problem is basically that CCP's trying to do pretty much everything, with everything. That's too large an issue to tackle in a single thread. I just wanted to focus on HAVs.
- by Ulysses Knapse - at 2013.10.29 06:13:00
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1319. Freedom Assault Submachine Gun - in Feedback/Requests [original thread]
Meeko Fent wrote: Ulysses Knapse wrote: Meeko Fent wrote: Ulysses Knapse wrote: Meeko Fent wrote: At least when we mass produce something, we don't send it out pre-duct taped. Just pre-loaded. Minmatar technology might appear ...
- by Ulysses Knapse - at 2013.10.29 05:51:00
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1320. The Role of HAVs - in Feedback/Requests [original thread]
Godin Thekiller wrote: Ulysses Knapse wrote: Godin Thekiller wrote: You're the one who's mixing the roles. The HAV's we got now does what it's supposed to: decent DPS, decent speed, tank The tech 2 hulls will nerf one of these, buff anoth...
- by Ulysses Knapse - at 2013.10.29 05:47:00
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