Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
861. Headquarters Location - in Feedback/Requests [original thread]
Valmorgan Aubaris wrote: Actually, you are, please inform me what the problem is that we cannot simply relocate? What is it that you doggedly have not stated so far a single reason not to allow such a basic function. I think there's been a mi...
- by Ulysses Knapse - at 2013.12.18 12:50:00
|
862. Auto-Deploy Inertial Dampeners - in Feedback/Requests [original thread]
Because, honestly, there are so many better ways of killing yourself.
- by Ulysses Knapse - at 2013.12.18 12:44:00
|
863. Headquarters Location - in Feedback/Requests [original thread]
Valmorgan Aubaris wrote: I don't. I'm trying to recruit DUST mercs but my DUST character isn't even based locally to the Corp HQ! Really? Then you're making this out to be a lot more difficult a problem than it really is. Valmorgan Aubaris...
- by Ulysses Knapse - at 2013.12.18 12:40:00
|
864. Headquarters Location - in Feedback/Requests [original thread]
Valmorgan Aubaris wrote: 1. This is all based on faction wars, dude, it's unlikely to recruit Caldari EVE pilots into a Gallente Corp. 2. In EVE it takes forever to get from Gallente space to Caldari space, 18 plus jumps. Solution = stop re...
- by Ulysses Knapse - at 2013.12.18 12:28:00
|
865. Impact Suppressor Module Request - in Feedback/Requests [original thread]
Clone D wrote: If a merc is in a light class suit and jumps down off of a one-story building, then the impact can significantly reduce HP, diminishing shield and rendering the merc vulnerable until shield is restored. As of right now, it is typ...
- by Ulysses Knapse - at 2013.12.18 12:23:00
|
866. Headquarters Location - in Feedback/Requests [original thread]
Valmorgan Aubaris wrote: I, my corp and our alliance are there, among mercs of other corporations and it puts us at a disadvantage for recruiting. How? Isn't it better to have recruiters in multiple systems? Valmorgan Aubaris wrote: 2. Al...
- by Ulysses Knapse - at 2013.12.18 12:16:00
|
867. Headquarters Location - in Feedback/Requests [original thread]
1. It doesn't really matter, as the system doesn't determine function and for anything but local chat and inventory. 2. CCP is lazy, they don't want to spend resources on a station moving mechanic. Mostly because of reason #1.
- by Ulysses Knapse - at 2013.12.18 11:56:00
|
868. Impact Suppressor Module Request - in Feedback/Requests [original thread]
I think one of the main reasons getting hit by a vehicle is so damaging is because it was the easy way out. CCP didn't want to update their physics, but they also didn't want us to break vehicle mechanics by being hit. As for the fall damage redu...
- by Ulysses Knapse - at 2013.12.18 11:53:00
|
869. [Petition] Dustopedia - in Feedback/Requests [original thread]
We have Evelopedia (which is a very good source of information, though the information can be slightly outdated from time to time), but no Dustopedia? That's right, folks, we have no Dustopedia. No Wiki to look to for fitting advice, no place to c...
- by Ulysses Knapse - at 2013.12.18 11:48:00
|
870. [Request] Window to space in the merc quarters - in Feedback/Requests [original thread]
Valmorgan Aubaris wrote: Ulysses Knapse wrote: Those Mercenary Quarters are free, so don't expect much quality. CCP needs to update WiS. Then we can get ourselves a sweet bachelor pad with a great view, which we'll use to invite friends ove...
- by Ulysses Knapse - at 2013.12.18 11:39:00
|
871. {Request} Duct Tape - in Feedback/Requests [original thread]
There's been a popular rumor going around that Minmatar extensively use duct tape. This is, infact, not true. They use electrical tape. Keeps out the lazors better.
- by Ulysses Knapse - at 2013.12.18 11:29:00
|
872. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
Timothy Reaper wrote: The counter is being aware of your surroundings and having someone man the small turrets. If someone wants to drive around blindly shooting at whatever is red, then they deserve to get blown up. Plus, regular REs cause 150...
- by Ulysses Knapse - at 2013.12.18 11:24:00
|
873. [Small Socket] Amarrian Control Obelisk - in Map Ideas [original thread]
What is its purpose? I know it doesn't need one yet, but I don't want to see something on a map that you know at a glance serves only as eye candy. It breaks immersion. Make it a dedicated Observation Obelisk and I'll change my mind about it.
- by Ulysses Knapse - at 2013.12.18 10:59:00
|
874. Naval warship map - in Map Ideas [original thread]
I'm all for naval things, and in fact I've wanted to see water mechanics and coastal maps for a very long time. However, the map still has to be within the constraints of a district, not on a mobile ship, for obvious reasons.
- by Ulysses Knapse - at 2013.12.18 10:49:00
|
875. how is fauna coming? - in Outposts [original thread]
low genius wrote: fauna low genius wrote: foliage New Eden is, sadly, not occupied by plant creatures.
- by Ulysses Knapse - at 2013.12.18 10:45:00
|
876. I accidentally my corporation name - in Technical Support/Bugs [original thread]
CCP, please help. I accidentally named my corporation "Knapse and Co. Mercenary FIrm" instead of "Knapse and Co. Mercenary Firm". Could you fix it for me? I'm of the understanding that you'll allow for name changes if the name was given recently a...
- by Ulysses Knapse - at 2013.12.18 10:36:00
|
877. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
Remote Explosives can't be removed without detonating them, so I'm a little worried that these might become too effective against vehicles without an effective counter. Not even killing the placer would neutralize them.
- by Ulysses Knapse - at 2013.12.18 10:24:00
|
878. Request. Complete texture and performance overhaul. - in Feedback/Requests [original thread]
abarkrishna wrote: The rubber banding and extremely low frame rate has become too much to bear. I have had to quit playing dust because of this. The game runs fine for me, performance-wise, and the graphics are fair. abarkrishna wrote: Wa...
- by Ulysses Knapse - at 2013.12.18 08:10:00
|
879. To Fix the tanking issue - in Feedback/Requests [original thread]
Aren't Small Turrets supposed to be for Anti-Infantry? There's your problem! The turrets aren't working as intended.
- by Ulysses Knapse - at 2013.12.18 05:22:00
|
880. [Suggestion] Fitting Changes - in Feedback/Requests [original thread]
I have a revolutionary (not really) idea that will radically (not really) change fitting! It will be (not really) perfect! Currently, in Dust 514 you have lots of different types of slots. You have, for infantry, these: -Low Slots -High Slots -G...
- by Ulysses Knapse - at 2013.12.18 05:19:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |