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41. all suite invalid issue - in Technical Support/Bugs [original thread]
Can't really add much, but to say that this is now happening to me even on restarting. Very annoying bug.
- by Ulf Thunderkick - at 2012.08.23 22:12:00
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42. Only able to play one match at a time - in Technical Support/Bugs [original thread]
This is happening to me now too. Very frustrating.
- by Ulf Thunderkick - at 2012.08.23 04:11:00
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43. Game is unplayable - in Technical Support/Bugs [original thread]
General Funguy wrote: gangsta nachos wrote: Every time I play I freeze and the game is no longer fun the grinding has begun it takes soo long to get anywhere. As for you fan boys come at me nothing you can say I haven't heard before Game ...
- by Ulf Thunderkick - at 2012.08.23 04:10:00
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44. [Bug] Automatically backs out of Instant Battle. - in Technical Support/Bugs [original thread]
General Funguy wrote: This is the first time I've seen this one. I try to get into a game, it will load the scoreboard, and then I'm just standing in my quarters. It''s NOT the bug that says game full, this just backs out of instant battle. Res...
- by Ulf Thunderkick - at 2012.08.22 04:29:00
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45. [Request] Instant Battle Feature Fix - in Feedback/Requests [original thread]
I have noticed on several occasions when using the instant battle feature I have been put into fights that are within a minute of ending. Obviously, this is somewhat annoying, especially when you must then reload back into your quarters and resele...
- by Ulf Thunderkick - at 2012.08.22 03:00:00
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46. People exploiting Scout hit detection - in Technical Support/Bugs [original thread]
Obama DAT wrote: I'm a scout and I play hit and run style warfare. It's not that your hit detection is off it's that my sprint speed is 8.0 plus with enhancments. Improvise, Adapt, Overcome. If that is the case, then sprint speed is somehow...
- by Ulf Thunderkick - at 2012.08.22 01:59:00
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47. Invalid fitting crash - in Technical Support/Bugs [original thread]
Just had this exact thing happen to me.
- by Ulf Thunderkick - at 2012.08.22 00:10:00
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48. People exploiting Scout hit detection - in Technical Support/Bugs [original thread]
FatalFlaw V1 wrote: People have been complaining about scouts being difficult to hit since before the signature radius attributes were even listed as being a game mechanic. Hit detection seems fairly good to me. If they are moving too fast for ...
- by Ulf Thunderkick - at 2012.08.21 22:08:00
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49. People exploiting Scout hit detection - in Technical Support/Bugs [original thread]
Pombe Geek wrote: My favorite is to run with SMG's as both primary and secondary in my scout suit! I hate you. But seriously, the hit detection needs to be sorted out soon. I was scout hunting in my last round, came up behind a sniper with ...
- by Ulf Thunderkick - at 2012.08.21 19:57:00
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50. [Bug] Star map planet glitch - in Technical Support/Bugs [original thread]
yes, I can reproduce it every time I use the star map in the war barge.
- by Ulf Thunderkick - at 2012.08.21 18:41:00
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51. [Bug] Star map planet glitch - in Technical Support/Bugs [original thread]
Noticed this while exploring BWF in the star map, wasting time before the round started: When you zoom in all the way on a planet, there is a graphics glitch. This appears as various white shapes in the center of the screen, as you move around the...
- by Ulf Thunderkick - at 2012.08.21 18:17:00
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52. People exploiting Scout hit detection - in Technical Support/Bugs [original thread]
Arnold Sphinx wrote: There are waaaaaaaaaaaaaay too many people running around with scout suits and submachine guns. For good reason. The scout suit has TERRIBLE hit detection and way to much dps and range for a sidearm. The smg was good last b...
- by Ulf Thunderkick - at 2012.08.21 18:07:00
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53. The sniper debate, from the perspective of a sniper. - in Feedback/Requests [original thread]
I decided after the reset to go for a sniper/scout build this time. These last two comments are 100% accurate. Most of the bitching about snipers I see seems to relate to people trying to play as if they are rambo - do not stand still, it makes my...
- by Ulf Thunderkick - at 2012.08.20 18:37:00
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54. Module Selection - in General Discussions [original thread]
This would be a very nice feature to have in a vehicle. The current controls work, but are a bit of a ***** to use when in a fight.
- by Ulf Thunderkick - at 2012.08.20 13:34:00
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55. hit detection might not be perfect but its not as bad as some make out. - in General Discussions [original thread]
A lot of people have already **** on this thread, but I will add some as well: Hit detection is broken. There is no contesting this. When I can stand at point blank range behind another sniper, shooting him in the back five times with fully charge...
- by Ulf Thunderkick - at 2012.08.20 13:33:00
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56. [Bug] Randomly vanishing grenades - in Technical Support/Bugs [original thread]
I have noticed several times now that my grenades - and the grenades of others - randomly vanish in mid air, or as soon as they contact the ground. Added to this, the explosion effects of these grenades also seems to disappear, meaning that they d...
- by Ulf Thunderkick - at 2012.08.20 06:53:00
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57. [BUG] Hit Detection (or Friend/Foe?) Problems...(a.k.a. Why-won't-that-motha... - in Technical Support/Bugs [original thread]
I had this problem today as well. In my case, I snuck up behind another sniper and shot him five times with a Charge Sniper Rifle; each round fully charged. All of them displayed as having hit him (blue flash - it was also point blank, so there sh...
- by Ulf Thunderkick - at 2012.08.20 06:50:00
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58. Adjusting ISK prices -- good long run, bad short run - in Feedback/Requests [original thread]
Nomex Gallatin wrote: While the last build did pay out too much, I would agree with the OP, reward and cost have gone too much in the other direction and it now needs to be balanced. One should be able to play and eek out a good living and b...
- by Ulf Thunderkick - at 2012.08.19 21:15:00
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59. [Request] Points for players respawning in the vehicle CRU. - in Feedback/Requests [original thread]
This is a really good suggestion. It would also encourage people to fit their vehicles with these modules - something that desperately needs to happen.
- by Ulf Thunderkick - at 2012.08.19 20:57:00
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60. Aurum Pushing - in Feedback/Requests [original thread]
The point made above regarding the increased cost of low-end suits is a very good one. Really, the only difference between the Scout I suit and the militia one is being able to fit things slightly easier. Ultimately, it isn't really worth it, as a...
- by Ulf Thunderkick - at 2012.08.19 20:54:00
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