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11081. Suggestions for Charlie Hotfix No drama just suggestions please - in Feedback/Requests [original thread]
Fox Gaden wrote: 2% per level Damage buff for Assault Suits, on top of the bonuses they already have, to help define their role as a medium health DPS class. Bear in mind Fox that means that the ScR on an Amarrian Assault suit gains a 84.1 ...
- by True Adamance - at 2014.06.25 02:21:00
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11082. Mass and Vehicles - in General Discussions [original thread]
SponkSponkSponk wrote: True Adamance wrote: Caldari are a naturally slow race.... I was led to believe their tonnage of ship was high....or was that signature? As such the Caldari need to reflect that. They are not a fast race...generally sp...
- by True Adamance - at 2014.06.25 02:07:00
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11083. Mass and Vehicles - in General Discussions [original thread]
SponkSponkSponk wrote: Some of that could be encouraged but not forced, by using module stats. E.g. if Amarr vehicles got a bonus to +HP from plates, then they'd probably double-plate them, which would slow them down. If Gallente vehicles go...
- by True Adamance - at 2014.06.25 01:38:00
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11084. Rifles: Assault Variants? - in General Discussions [original thread]
FLAY LOCKED wrote: Monkey MAC wrote: Ok here is the lowdown, in each version I am comparing to the Gallante Assault. Minmatar: 23 less DPS, 4m more range, Best damage profile (+10 Armour -5 Shield) Amarr: 22 less DPS, ~20m more range, Shiel...
- by True Adamance - at 2014.06.25 01:26:00
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11085. Scouts roles - in General Discussions [original thread]
Buwaro Draemon wrote: Looking at LORE. What are Amarr good at when it comes to EWAR? We specialise in sapping the will out of enemies. Energy Neutralisers Energy Vampires Tracking Distruptors with a sub focus on Drones since Amarr seem t...
- by True Adamance - at 2014.06.25 01:23:00
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11086. Mass and Vehicles - in General Discussions [original thread]
Maken Tosch wrote: I agree. Mass should be a factor when it comes to vehicles. I especially like how you put the racial vehicles into spectrum. However, I think the races need to be arranged better in the spectrum to account for their specialt...
- by True Adamance - at 2014.06.25 01:21:00
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11087. Mass and Vehicles - in General Discussions [original thread]
Maken Tosch wrote: I agree. Mass should be a factor when it comes to vehicles. I especially like how you put the racial vehicles into spectrum. However, I think the races need to be arranged better in the spectrum to account for their specialt...
- by True Adamance - at 2014.06.25 01:14:00
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11088. I have an idea. - in General Discussions [original thread]
Lorhak Gannarsein wrote: We try that sometimes. It ends up in squealing about fat boys, skinny men and their clothing. But I hear cloaks are all the rage on Luminaire. I've heard all opaque, skin tight, Gallentean plas-leather corset's are ...
- by True Adamance - at 2014.06.25 01:11:00
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11089. Mass and Vehicles - in General Discussions [original thread]
In Legion would it be possible to implement as Mass System for vehicles which would affects various aspects of movement, and hopefully spicing up how vehicles move and how they can be customised. The basics of Mass would refer to a vehicles accel...
- by True Adamance - at 2014.06.25 01:00:00
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11090. Rifles: Assault Variants? - in General Discussions [original thread]
CRD-9 melts shield chumps out to decent ranges of about 50 metres and really does a number of heavy suits.
- by True Adamance - at 2014.06.24 23:46:00
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11091. Scouts roles - in General Discussions [original thread]
Crimson ShieId wrote: Usain Bolt must be getting pretty slow in his old age. Shhh I don't think OP knows Usain Bolt is a Sprinter.......
- by True Adamance - at 2014.06.24 23:38:00
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11092. Dust 514 is Anti-Noob - in General Discussions [original thread]
Gemini Cuspid wrote: Pvt Numnutz wrote: NEKSH0T ZARK0 wrote: And why is everyone so afraid to rant? Stop being so politically correct and just say what bothers you and maybe you'll actually see some of the changes you wanna see in the ga...
- by True Adamance - at 2014.06.24 23:29:00
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11093. Heavies are ruining this game for new players - in General Discussions [original thread]
Buwaro Draemon wrote: I find it funny how the scouts are the only ones complaining about heavies. I mean, you are in a weak suit, you shouldn't approach a heavy anywhere near 60 meters since that thing will shred you. But then again, scouts wa...
- by True Adamance - at 2014.06.24 23:27:00
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11094. Efficacy. Efficacy efficacy Efficacy.... - in Feedback/Requests [original thread]
Gavr1Io Pr1nc1p wrote: If people say it pisses me off. ITs pronounced "AL-LU-MIN-UM Really you pronounce it A-LOOOO-MEN-EEEEEEEEEEEEEEE-UM Instead of A-LOOOOOOOOOOOOOOOOOO- MIN- EEEE-UM
- by True Adamance - at 2014.06.24 23:19:00
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11095. Shield Tanks vs Armor Tanks and tanks in general - in General Discussions [original thread]
I think the 20, 22, 25 % Progression was fine with the player deciding how many active to fit vs passive armour resistance modules.
- by True Adamance - at 2014.06.24 23:06:00
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11096. The assault class doesn't fill a role - in General Discussions [original thread]
Forlorn Destrier wrote: Arkena Wyrnspire wrote: Forlorn Destrier wrote: Arkena Wyrnspire wrote: @Forlorn - The idea of a commando making a real sacrifice by using the low slots for speed mods doesn't really make much of a difference i...
- by True Adamance - at 2014.06.24 23:05:00
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11097. Rattatai ..concerning nerfs/buffs - in General Discussions [original thread]
Smoky The Bear wrote: I applaud the recent 180 in Dust listening to the people who are actually playing the game but.......... I fear that you are now falling into the meta-game trap.. People have noticed and will be actively playing.. There ...
- by True Adamance - at 2014.06.24 22:42:00
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11098. The assault class doesn't fill a role - in General Discussions [original thread]
Foo Fighting wrote: Arkena Wyrnspire wrote: Foo Fighting wrote: +2% light weapon range per level. Would give an advantage over tanked scouts but not real scouts and would be a good logi killer (which is a useful squad role). How wo...
- by True Adamance - at 2014.06.24 22:40:00
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11099. Shield Tanks vs Armor Tanks and tanks in general - in General Discussions [original thread]
Alena Ventrallis wrote: True Adamance wrote: Alena Ventrallis wrote: I think hardeners need to go back to their old values and have a fitting restriction of one per vehicle. Screw that noise, modules I wish would go back to pre 1.6 wh...
- by True Adamance - at 2014.06.24 22:39:00
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11100. Shield Tanks vs Armor Tanks and tanks in general - in General Discussions [original thread]
Ilkazar wrote: True Adamance wrote: Alena Ventrallis wrote: I think hardeners need to go back to their old values and have a fitting restriction of one per vehicle. Screw that noise, modules I wish would go back to pre 1.6 where varie...
- by True Adamance - at 2014.06.24 22:38:00
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