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4241. Bugged railguns for 3 years - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spkr4theDead wrote: Pokey Dravon wrote: Spkr4theDead wrote: Thaddeus Reynolds wrote: Anyone been able to reliably duplicate it? It seems to just happen at random for me, so I don't have any other steps than it in...
- by True Adamance - at 2015.03.16 20:28:00
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4242. Blaster Tank CQC Advice? - in General Discussions [original thread]
Alena Ventrallis wrote: True Adamance wrote: Alena Ventrallis wrote: Avoid the main roads. People love using paved roads for some reason: use this to your advantage. Ambush them when they pass by. Do not engage until you are well within ...
- by True Adamance - at 2015.03.16 20:25:00
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4243. Blaster Tank CQC Advice? - in General Discussions [original thread]
Alena Ventrallis wrote: Avoid the main roads. People love using paved roads for some reason: use this to your advantage. Ambush them when they pass by. Do not engage until you are well within your optimal. You need to get as much damage done b...
- by True Adamance - at 2015.03.16 20:15:00
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4244. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Sgt Kirk wrote: CCP Rattati wrote: Well, actually, if there is some OP meta, like let's say Scrambler Rifles, being able to say "I want to be properly defended against that and sacrffice HP" is pretty cool. Why not th...
- by True Adamance - at 2015.03.16 20:11:00
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4245. Blaster Tank CQC Advice? - in General Discussions [original thread]
Lupus Wolf wrote: I haven't been in any good CQC tank fights since I started playing in late 1.6/early 1.7 (CQC railgun Sica, good times). I'm gonna try running the Maddy fit I made. Any advice for engaging other tanks up close and personal? I ...
- by True Adamance - at 2015.03.16 20:09:00
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4246. Why is the ScR allowed to be so good at CQC range? - in Feedback/Requests [original thread]
ReGnYuM wrote: The Ak.0 Assault + ScR combo is all in one do it all slayer. It is literally the only suit that can get away with triple stacking complex damage Mods, and still have over 900+ EHP Which is literally the result of Damage Module...
- by True Adamance - at 2015.03.16 19:48:00
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4247. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
shaman oga wrote: Well, considering that i was running around with my min sentinel with 570 shield and suddenly a charged shot of SCR rifle took me to zero shield, i think that resistance modules can be quite useless, at least for shields. They...
- by True Adamance - at 2015.03.16 10:49:00
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4248. AV nades - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: True Adamance wrote: Kierkegaard Soren wrote: I've ben coming up against some of these new maddies and Christ they are functionally unkillable. Three seems about right. It really depends on how you go about hunti...
- by True Adamance - at 2015.03.16 07:48:00
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4249. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
LOOKMOM NOHANDS wrote: I thought about these before and I am not sure they are a good fit. Yes we have them in Eve but we are also able to select an ammunition type to counter those resists. Damage profiles are already bad enough as they stan...
- by True Adamance - at 2015.03.16 07:01:00
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4250. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
CCP Rattati wrote: Well, actually, if there is some OP meta, like let's say Scrambler Rifles, being able to say "I want to be properly defended against that and sacrffice HP" is pretty cool. Why not throw some ideas out, types, names, fitting ...
- by True Adamance - at 2015.03.16 06:59:00
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4251. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
DarthJT5 wrote: True Adamance wrote: Sgt Kirk wrote: Shield tankers are still trying to engage me in >70 meters and then send hate mail. I don't think shield tankers realize that they can't fight CQC armor tanks in their territory lik...
- by True Adamance - at 2015.03.16 03:35:00
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4252. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Sgt Kirk wrote: Oh yeah true, lay those values on me. Where do you want to do it? Your place or mine? Mine..... much better view and I have the lighting just the way I like it.
- by True Adamance - at 2015.03.16 03:32:00
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4253. Next Hotfix ( Hotfix Fred???) - in Feedback/Requests [original thread]
PLAYSTTION wrote: Himiko Kuronaga wrote: What made you think it was Fred and not Foxtrot? Or Falcon? Or Fish? Or Fandango? Hotfix Charlie did. The Hotfixes to my knowledge follow the Phonetic Alphabet Tables...... Charlie is just the ph...
- by True Adamance - at 2015.03.16 03:13:00
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4254. The discussion [RP] - in Intergalactic Summit [original thread]
Kador yawns loudly responding to the pair with an unmistakable hostility. " And I suppose you would have us of chasing rumours and misinformation for the sake of a thrill Matari......action is the sole purview of those who have the wisdom to conf...
- by True Adamance - at 2015.03.16 03:00:00
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4255. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
duster 35000 wrote: True Adamance wrote: Of Joy I'll hold off on feed back on the AHMG until I get a few more encounters with it under my belt.... suffice to say having to relearn the Armour HAV driving model and having two LAV's of AHMG...
- by True Adamance - at 2015.03.16 02:49:00
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4256. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: True Adamance wrote: DRT 99 wrote: reactive plating that shifts resists like in eve would be really usefull in FW. have a teamate shoot you with an SMG a bit and walk into the heavy infested building have a team...
- by True Adamance - at 2015.03.16 02:28:00
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4257. AV nades - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: I've ben coming up against some of these new maddies and Christ they are functionally unkillable. Three seems about right. It really depends on how you go about hunting down Armour HAV. Higher Tier AV grenades are ve...
- by True Adamance - at 2015.03.16 02:25:00
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4258. an eye for an eye - in General Discussions [original thread]
Sicerly Yaw wrote: True Adamance wrote: Sadly you have to engage vehicle users as they are just as important a facet of gameplay as infantry combat. I do think its a shame that infantry whims and demands have taken precedence over those of...
- by True Adamance - at 2015.03.16 02:20:00
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4259. killing proto tanks - in General Discussions [original thread]
Mejt0 wrote: Sgt Kirk wrote: A Heatsink will do you much better on a blaster tank than a damage mod. It only increases it by about 20 damage per shot while a sink allows you to make up more than the damage before overheat kicks in. With b...
- by True Adamance - at 2015.03.16 01:48:00
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4260. an eye for an eye - in General Discussions [original thread]
Sicerly Yaw wrote: True Adamance wrote: Sicerly Yaw wrote: True Adamance wrote: If my in put means anything I view the situation as something that played out in the following manner..... Your enemy was in a situation where they were ...
- by True Adamance - at 2015.03.16 01:45:00
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