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21. Raiding Ideas and Feedback Compilation Thread - in Feedback/Requests [original thread]
Radar R4D-47 wrote: Raid Mechanics The attacker should not need a district to launch an attack from i suppose this is self explanatory but it needs said. Removing that gap gives everyone the opportunity to perform this action. CP cost should ...
- by Travis Stanush - at 2015.01.24 18:43:00
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22. Raiding Ideas and Feedback Compilation Thread - in Feedback/Requests [original thread]
Retaliatory attacks Raiding should not be risk free so. A corp that has been attacked should get a 30 min window to attack a raider back. Why 30 min? It takes time to transport loot off planet and into you holds. This should cost a defender...
- by Travis Stanush - at 2015.01.24 18:37:00
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23. Raiding Ideas and Feedback Compilation Thread - in Feedback/Requests [original thread]
Kain Spero wrote: This thread will serve as a place to focus the raid feedback in regard to CCP Rattati's PC proposal here: https://forums.dust514.com/default.aspx?g=posts&t=188510 Please post your proposals regarding raiding below and a...
- by Travis Stanush - at 2015.01.24 18:16:00
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24. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Raiding should really have its own thread. If Mr Spero would be so kind as to put his best ideas forth in a separate thread then we can properly hash this out there.
- by Travis Stanush - at 2015.01.24 17:38:00
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25. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Adipem Nothi wrote: Roman837 wrote: Horrible idea. No. Raids are for resources. Not occupation. District shouldn't be effected. Districts should be affected to the extent that a successful raid interrupts farming operations. If the raide...
- by Travis Stanush - at 2015.01.24 17:34:00
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26. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Roman837 wrote: Kain Spero wrote: Thor Odinson42 wrote: If you make it impossible to profit by using +50% ringers it's win/win. You don't prevent people from playing with friends (or recruiting before accepting). It doesn't need to ...
- by Travis Stanush - at 2015.01.24 17:29:00
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27. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
OK so... say we go with the window of opportunity method for raiding. IE around primetime for the district. Raiders move War Barge over district raiders launch battle (8v8 or 16vv16 depending on Cp cost) raiders win and get phat lewt if they...
- by Travis Stanush - at 2015.01.24 17:21:00
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28. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kain Spero wrote: Zaria Min Deir wrote: I disagree. If raiders can initiate a raid whenever they want, as many of them as they want, why should the defender be penalised both for showing up to defend AND not being able to be there 24/7 to d...
- by Travis Stanush - at 2015.01.24 07:32:00
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29. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
501st Headstrong wrote: ****Raiding***** Corporations with no districts should be able to be raided however for substantial LP, with a No-show stealing a large amount of the corps CP (Not enough for a recoup however. Used more if you have a ...
- by Travis Stanush - at 2015.01.23 22:19:00
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30. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Ok did I see that your using stand in models for Amarr and Minmatar vehicles? Edit: True will be happy
- by Travis Stanush - at 2015.01.22 05:32:00
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31. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Fox Gaden wrote: Some of the discussion about how DUST mercs could afford Warbarges gave me an idea on how to make this system more engaging. First , I propose a progression of Warbarges, where as you progress you trade your old Warbarge in...
- by Travis Stanush - at 2015.01.14 20:36:00
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32. Dust 514 on the ps4 please - in Feedback/Requests [original thread]
signed
- by Travis Stanush - at 2014.12.10 19:47:00
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33. Stats in the Show Info Window? - in Feedback/Requests [original thread]
Flint Beastgood III wrote: Yeah, this is a good idea, they can add it when they get around to putting the "full" recorded stats on the character sheet. eg: Wins: 3215 Losses: 1750 Kills: 50261 Deaths: 22818 Suicides: 388 Assisted Kills: 1665...
- by Travis Stanush - at 2014.10.28 18:12:00
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34. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
Breakin Stuff wrote: I've done time as a USMC Machine Gunner, TL;DR: Goldfish are overpowered, nerf their active memory from 30 seconds to 13 seconds. I knew there was a reason I liked you Also nerf the crap outta them basterdz
- by Travis Stanush - at 2014.10.21 19:20:00
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35. Possibly fixing PC - in Feedback/Requests [original thread]
CCP Rattati wrote: Keep the ideas coming. Just a thought, should/could FW be the place where budding PC corps should be training and grinding? Logically and by the lore itself it makes sense. Practically speaking though it doesn't no isk, no...
- by Travis Stanush - at 2014.10.09 13:49:00
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36. [Assesment]range, redline and the poison pill. - in Feedback/Requests [original thread]
Damn Goons making well thought out and constructive post. You get a like.
- by Travis Stanush - at 2014.10.02 15:25:00
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37. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
Macchi00 wrote: CCP Rattati wrote: Grand Master Kubo wrote: I'm not too sure about that level of increase to Gallente Breach Assault Rifles. From personal experience, the breach assault rifle is very good already. Be careful with how much...
- by Travis Stanush - at 2014.09.04 13:30:00
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38. IDEA - Passive SP balance - in Feedback/Requests [original thread]
You don't have to save up a million skill points just to add one more level to ( insert skill name here) do you?
- by Travis Stanush - at 2014.05.23 00:20:00
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39. Request: Knives/Melee attacks count as AV - in Feedback/Requests [original thread]
said this once before but +1 because the level of bad @ssery nit would take to actually kill a tank with NK
- by Travis Stanush - at 2014.02.23 05:10:00
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40. Make NKs deal 100% damage to vehicles - in Feedback/Requests [original thread]
+1 because of the lvl of bad @ssery it would take
- by Travis Stanush - at 2014.02.16 17:49:00
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