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61. [FEEDBACK] Something very wrong with reward/cost with logistics & medics - in Feedback/Requests [original thread]
I'm still on standard suits, but I get close to even; especially when in a squad. I have seen logis in higher tier suits though, so someone finds it worth the price. I think the WP rewards are pretty good where they are, however. Revving a teammat...
- by Tiluvo - at 2013.02.27 09:25:00
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62. [Request] Can we get the Logistics Suit Sidearm Slot back please? - in Feedback/Requests [original thread]
My MD is my sidearm, my primary weapon is an HMG. But since I'm already carrying shield boosters, rechargers, armor plates, repairers, nanohives, repair tools, and injectors, I asked a nearby heavy to carry it for me. It's really heavy.
- by Tiluvo - at 2013.02.26 21:06:00
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63. Target Range / Vehicle Test Area - in Feedback/Requests [original thread]
America's Army, the U.S. Army's FPS, required all players to shoot some targets before joining their first game so that everyone at least knew the basic controls. The beginning tutorial could at least include something similar.
- by Tiluvo - at 2013.02.26 06:38:00
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64. [Feedback/Suggestion] Ammo Count Is Too Low Across The Board - in Feedback/Requests [original thread]
Weapon capacity skill gives extra ammo. Lots of things can be increased with the right skills.
- by Tiluvo - at 2013.02.26 06:28:00
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65. Request: Logi dropsuits with sidearm slots - in Feedback/Requests [original thread]
I already have a sidearm. It's the heavy I'm standing behind.
- by Tiluvo - at 2013.02.25 22:05:00
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66. Timestamps on Chat please. - in Feedback/Requests [original thread]
+1
- by Tiluvo - at 2013.02.25 21:25:00
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67. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
YES! HALO spawning is awesome. We wear drop suits, we leave drop beacons, we have uber-parachutes that go whomp, we need to use that more. The spawn issues need tweaked anyways, let's go all the way.
- by Tiluvo - at 2013.02.19 05:22:00
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68. [Request] Education: Improve out of battle tutorial & add in battle tutorial - in Feedback/Requests [original thread]
Tutorial is currently lacking. Fittings, skills, and market were easy enough, but I was surprised there wasn't at least a listing of the controls in the tutorial section. I did find it in the settings menu, but that's not the first place I'd expect.
- by Tiluvo - at 2013.02.19 04:40:00
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69. lock vehicles - in Feedback/Requests [original thread]
Second. Other FPS games with vehicles don't make the players pay for each instance of them, so if a new teammate takes it you can just wait for one to respawn. If I have to pay for it each time it blows up, I want to have a say in who gets it blow...
- by Tiluvo - at 2013.02.19 04:36:00
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70. Call back (return) vehicles. - in Feedback/Requests [original thread]
Second on returning vehicles. An alternative to air pick up could be simply driving into the red zone, leaving it there, and having the code remove it from play. This would also have a time-delay built-in, through the act of driving to the edge.
- by Tiluvo - at 2013.02.19 04:34:00
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71. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
I am not a pilot, but this is all kinds of correct. Auto-dampeners for sure, though. Half the fun of starting a skirmish is the sight of 5-10 dropsuits jumping out of the MCC and whomping on the ground. Imagine 6 mercs whomping in unison in front ...
- by Tiluvo - at 2013.02.19 04:28:00
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