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401. Dust FW System: We are Gamblers not Merc's - in General Discussions [original thread]
As others are saying, we're mercs. We shouldn't be forced to take sides, only contracts. If you wanna roleplay that way, fine, but don't force us to.
- by Tiel Syysch - at 2013.01.10 21:05:00
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402. [Request] Hide Name of Corporations Involved in Contracts - in Feedback/Requests [original thread]
I've asked for this since before they implemented the corp battles. You shouldn't know who you're fighting until you hit the war barge and see them load in.
- by Tiel Syysch - at 2013.01.10 16:48:00
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403. Orbitals on TQ - Your not safe anymore :) - in General Discussions [original thread]
EnglishSnake wrote: Ther is going to be no difference over OB except that hope that 4man crew in your game doesnt have OB support or they will just bomb the **** outta the planet anyways and cap while bombing happens non stop They'll need t...
- by Tiel Syysch - at 2013.01.09 19:27:00
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404. QUESTION TO DEV'S OR ANYONE - in General Discussions [original thread]
Only corp battles, and only after a squad has gained enough WP and called for it.
- by Tiel Syysch - at 2013.01.09 17:32:00
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405. Need confirmation about AUR - in General Discussions [original thread]
Yeah, I don't think we got an answer when we brought this up last night other than it'd be looked into. I did look up the merc pack on the PSN store (didn't bother with individual aurum items, assuming they're the same), and it says it will be rei...
- by Tiel Syysch - at 2013.01.09 17:07:00
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406. Tell the Truth... - in General Discussions [original thread]
ISK is important early game for skill books. If I'm with a squad and having fun, I'll have no real problem playing past the 50 sp per game mark. It comes down to if things start to get frustrating or people leave, I'll have less of a reason to sti...
- by Tiel Syysch - at 2013.01.09 15:45:00
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407. Im really sick of you people with Jobs. - in General Discussions [original thread]
I had plenty of instructors in college that would slow the class down because some people couldn't keep up for whatever reason. Sure was fun doing the same stuff for 3 weeks sometimes.
- by Tiel Syysch - at 2013.01.08 19:54:00
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408. CCP's New SP Cap... - in Feedback/Requests [original thread]
So, as feedback... Quote: Weekly allowance of 190,400 SP per week ^ This is wrong. I was tracking this past week's SP. Ended at: 993,935 available SP Started at: 509,850 available SP SP gained: 484,085 Passive SP gained: 96,816 Active SP...
- by Tiel Syysch - at 2013.01.08 09:04:00
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409. CCP's New SP Cap... - in Feedback/Requests [original thread]
Kira Lannister wrote: I like the sound of this, sounds like you log on for a bit. Play a few rounds and hit your sp cap. Keep playing if you want or not. The question is how long will it take to hit the cap? 6 full games if you do absolute...
- by Tiel Syysch - at 2013.01.08 08:43:00
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410. CCP's New SP Cap... - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: Honeslty does no on like the idea of a sp roll over ? You know just so you can sometimes have a life and stuff ? It's not the final iteration of the SP system. They've apparently designed a roll over kind of system, bu...
- by Tiel Syysch - at 2013.01.08 08:29:00
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411. SP Capping NEW system 8th Jan 2013 - in Feedback/Requests [original thread]
You get 1,000 passive SP per hour, 24,000 a day. Confirmed by a dev right as that post was being written.
- by Tiel Syysch - at 2013.01.08 08:26:00
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412. CCP's New SP Cap... - in Feedback/Requests [original thread]
KripnawtiQ Prime wrote: I thought the weekly cap was higher than this. There's 24,000 passive SP each day as well. It comes out to roughly 350k a week total, without boosters.
- by Tiel Syysch - at 2013.01.08 08:20:00
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413. Request: Friendly Fire. - in Feedback/Requests [original thread]
Konohamaru Sarutobi wrote: Scheneighnay McBob wrote: Not for pub matches- when we start being able to choose are fights (and how the corp battles are now), friendly fire is acceptable. Otherwise, trolling would be too big of an issue. As fa...
- by Tiel Syysch - at 2013.01.08 02:38:00
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414. The Best Solution To Laser Whining - in General Discussions [original thread]
Sleepy Zan wrote: Tiel Syysch wrote: Icy Tiger wrote: Tiel Syysch wrote: The best solution to lasers is actually damage build-up based on time on target, not time on lolanything. That wouldn't make sense. Why? And how does shooti...
- by Tiel Syysch - at 2013.01.08 00:23:00
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415. The Best Solution To Laser Whining - in General Discussions [original thread]
Icy Tiger wrote: Tiel Syysch wrote: The best solution to lasers is actually damage build-up based on time on target, not time on lolanything. That wouldn't make sense. Why? And how does shooting the ground until my weapon gets hot and ...
- by Tiel Syysch - at 2013.01.08 00:07:00
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416. The Best Solution To Laser Whining - in General Discussions [original thread]
The best solution to lasers is actually damage build-up based on time on target, not time on lolanything.
- by Tiel Syysch - at 2013.01.07 23:40:00
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417. (Request) Elimination of Starter Sniper kits for non Snipers - in Feedback/Requests [original thread]
BattleCry1791 wrote: What I'm talking about it removing a basic starter fit that has been proven time and time again to lead to redline sniping. It's not that the fit is free, it's the ease and safety of redline sniping that makes it appeal...
- by Tiel Syysch - at 2013.01.07 19:10:00
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418. Some 1 doing a scam with Dust514? - in General Discussions [original thread]
If you think it's a scam, the first thing you should not do is post it in public where people might click it.
- by Tiel Syysch - at 2013.01.07 07:53:00
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419. not sure what map it is but it's really unfare - in General Discussions [original thread]
Scheneighnay McBob wrote: Tiel Syysch wrote: Manus Peak's current skirmish is unbalanced. There's no way around it. It's just another example of poor level design that CCP seems to be prone to with this game. https://forums.dust514.com/def...
- by Tiel Syysch - at 2013.01.06 23:58:00
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420. not sure what map it is but it's really unfare - in General Discussions [original thread]
Manus Peak's current skirmish is unbalanced. There's no way around it. It's just another example of poor level design that CCP seems to be prone to with this game. https://forums.dust514.com/default.aspx?g=posts&t=48346&find=unread
- by Tiel Syysch - at 2013.01.06 23:53:00
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