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481. In-Game rapid fire controller - in General Discussions [original thread]
Vermaak Doe wrote: I've been waiting for a semi auto weapon QQ, dont jump if you see me with a scrambler or sleepy zan and fivetimed infinity with sniper rifles Auto fire Sniper rifle. LOL. They did this on MAG and Socom. That's why they im...
- by TiMeSpLiT--TeR - at 2012.10.16 14:17:00
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482. Rise of the Tanks (again) - in General Discussions [original thread]
The dark cloud wrote: flux grenades dont have a homing feature like AV grenades and they are still bugged even if you are inside of the explosion barely anything happend. I killed a tank with two flux grenades and one blast of my Forge Gun. ...
- by TiMeSpLiT--TeR - at 2012.10.16 14:10:00
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483. In-Game rapid fire controller - in General Discussions [original thread]
SGT Garrisson wrote: i dont think so as ive only found it useful with tactical weapons and i can shoot faster without it on the tac AR doesnt work with forge gun as it makes it constantly charge causes full auto weapons to stutter if the a...
- by TiMeSpLiT--TeR - at 2012.10.16 14:05:00
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484. In-Game rapid fire controller - in General Discussions [original thread]
ReGnUm DEl wrote: ironflyz wrote: Unfortunately, I realized that since the beta many players (much more than 50%) use rapid fire controller, if it continues so this game will be ruined before the final version. really were is your proof, ...
- by TiMeSpLiT--TeR - at 2012.10.16 14:02:00
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485. It's a beta not a full release - in General Discussions [original thread]
Dust will be massive. Time will tell.
- by TiMeSpLiT--TeR - at 2012.10.16 08:35:00
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486. are you happy now!!!! - in General Discussions [original thread]
Im assuming the replies are in here are the same blue dots we see in the game.
- by TiMeSpLiT--TeR - at 2012.10.14 16:57:00
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487. are you happy now!!!! - in General Discussions [original thread]
BLENDEDDAVE wrote: this build has put every one that i know off sp cap lol isk cap omfg absolutltelyy ridiculous this game as it stands is a joke the ones who play all the time can't get anywhere and if you just start to day you are forever two...
- by TiMeSpLiT--TeR - at 2012.10.14 16:23:00
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488. Corporation battle, no prize?! - in General Discussions [original thread]
D3aTH D3alER54 wrote: Just won a corporation battle against WARRIORS INC ( 1.5MIL contract 2,890,000 ISK prize) with 3 members on my corp 4 Planetary organisations guys and a starcore member, now what i got from the corp battle prize wise was o...
- by TiMeSpLiT--TeR - at 2012.10.14 07:30:00
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489. ISK vs META level - in General Discussions [original thread]
Correct me if I'm wrong. I think there are reasons why we are earning less ISK in random games. They say that the higher meta level you have, the more expensive and powerful you possess. META level determines ISK gain, right? So the higher META ...
- by TiMeSpLiT--TeR - at 2012.10.14 07:28:00
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490. I have used all of the guns in the game - in General Discussions [original thread]
The op stats are invalid. It a l depends on shield and armor too.
- by TiMeSpLiT--TeR - at 2012.10.13 21:21:00
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491. Umm....swarms vs dropships? - in General Discussions [original thread]
Just wait for webifiers.
- by TiMeSpLiT--TeR - at 2012.10.13 21:15:00
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492. to those who think ccp charge too much.... - in General Discussions [original thread]
Aur items should be only used in Corp Battles. I use militia gears to stack up when playing randoms. Saving my best loadouts for the real battles.
- by TiMeSpLiT--TeR - at 2012.10.13 06:53:00
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493. Umm....swarms vs dropships? - in General Discussions [original thread]
I heard they will add Webifier to slow them down. Soon.
- by TiMeSpLiT--TeR - at 2012.10.13 06:47:00
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494. I had to quit my current game. - in General Discussions [original thread]
Government CheeseBurger wrote: Time post it in https://forums.dust514.com/default.aspx?g=topics&f=729 Or [email protected] I did this already, before posting here. I wanted to share my experience. If this happens, quit the game, an...
- by TiMeSpLiT--TeR - at 2012.10.13 04:59:00
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495. I had to quit my current game. - in General Discussions [original thread]
My character wasn't load properly. By that means, there were no hands. I notice this when I was reloading my gun, there were no hands. Floating gun, that's what it is. And when this happens, my movement feels like something stopping me to walk. Fe...
- by TiMeSpLiT--TeR - at 2012.10.13 04:54:00
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496. Character movement seems like bumping on invisible wall. - in Technical Support/Bugs [original thread]
I finally figured out why it happens. There are numerous times that my character seems it won't sprint properly, won't aim properly as in switching back and fort from my scope even when holding L1. The main reason was my character didn't load prop...
- by TiMeSpLiT--TeR - at 2012.10.13 04:52:00
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497. INDESTRUCTIBLE HEAVY SUIT! - in General Discussions [original thread]
Ignatius Crumwald wrote: TiMeSpLiT--TeR wrote: Try circling them around while shooting. They are slow in turning. Great idea... Oh, wait... Didn't stop me.
- by TiMeSpLiT--TeR - at 2012.10.12 23:47:00
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498. INDESTRUCTIBLE HEAVY SUIT! - in General Discussions [original thread]
Try circling them around while shooting. They are slow in turning.
- by TiMeSpLiT--TeR - at 2012.10.12 21:34:00
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499. So lets talk Swarms! - in General Discussions [original thread]
I disagree with OP. Swarm Launchers should stay the same. Wait for Webifiers, this skill should slow down vehicles movement.
- by TiMeSpLiT--TeR - at 2012.10.12 01:59:00
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500. Mic advice needed - in General Discussions [original thread]
Official Playstation wireless Stereo Headset is what you need. 100 bucks.
- by TiMeSpLiT--TeR - at 2012.10.12 01:48:00
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