Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
1621. [feedback/request] Remove stand out colors from all suit - in Feedback/Requests [original thread]
In the US army everyone wears the same uniform no matter what role they play. (well except snipers in a wooded area) No matter what a soldiers role is they want to be undetected by enemy combatants. This is especially true for medics (logi suits) ...
- by Thurak1 - at 2013.05.11 23:31:00
|
1622. Seige Mode - in Feedback/Requests [original thread]
Darken-Sol wrote: Snaps Tremor wrote: Darken-Sol wrote: cud we keep the horrible matchmaking? and have our hit detection stay as crappy as it is now? i wud love to get stuck every 5 steps in this mode. how about aiming, promise to leave i...
- by Thurak1 - at 2013.05.11 23:18:00
|
1623. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
I would love to see some inside ship combat. Something with objectives also like being able to turn gravity off, sealing off parts of the ship as you go. Evacuating the air out of a chamber or section of the ship as an objective. Blast apart the s...
- by Thurak1 - at 2013.05.11 23:16:00
|
1624. [Suggestion] ISK Destroyed - in Feedback/Requests [original thread]
I would love to see a overall profit and loss for the match ( so you can see if even despite a loss if you caused more monetary loss to the winners) and then a personal profit and loss screen so you can see if you caused more loss than you took.
- by Thurak1 - at 2013.05.11 23:01:00
|
1625. [Request] Inventory/Fitting management Usability Improvements - in Feedback/Requests [original thread]
in the market it would be neat to have a filter that shows only stuff i can currently use.
- by Thurak1 - at 2013.05.11 00:25:00
|
1626. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
The ability to quickly recall such large vehicles in some ways breaks gameplay. It should require a LARGER RDV to deploy to drop off or recall the tank and it should take at least 15 seconds. By that i mean if your team is calling in tons of stuff...
- by Thurak1 - at 2013.05.11 00:20:00
|
1627. [REQUEST] Squads...aka no squads - in Feedback/Requests [original thread]
I think a better matchmaker system would be a better idea to make things more competitive. Perhaps something that would match up teams based upon skill points so that they are no more than maybe 1 million sp difference between the two teams. This...
- by Thurak1 - at 2013.05.10 23:58:00
|
1628. R P G ! ! ! - in Feedback/Requests [original thread]
Heavys generally get left behind mostly because of their speed. But they do fill a duel role if they are any good. They are very good at providing cover fire to try and contain enemy forces so others can flank that is very true. They however are ...
- by Thurak1 - at 2013.05.10 23:43:00
|
1629. [Feedback] HMG Patch/Hotfix - in Feedback/Requests [original thread]
I cant wait to see what this hotfix does myself. I speced out as a hevy and i have really hated it since the last patch nerfed my gun so much and it seems like 400 shields and 400 armor dont hold up nearly as well as they used to. Since that last ...
- by Thurak1 - at 2013.05.10 23:27:00
|
1630. [Request] Bring back nanite corpse decomposition - in Feedback/Requests [original thread]
I really miss the old death system of laying there waiting hoping a medic comes by to revive me. Please bring that back. Repairable infrastructure is a cool idea also or at least if we could request a drop for a supply depot or similar or maybe ev...
- by Thurak1 - at 2013.05.10 23:24:00
|
1631. [Feedback] HMG Patch/Hotfix - in Feedback/Requests [original thread]
A heavy should be a close quarters combatant and should be at the top of their game in close proximity able to mow down most suits at close range. If you want to take out a heavy either run around or get further away. Its not like a heavy can keep...
- by Thurak1 - at 2013.05.10 23:19:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
First page | Previous page | Next page | Last page |