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41. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Aeon Amadi wrote: Thor Odinson42 wrote: We were just talking about in our corp chat. I don't think you should lose the minimum 150 clones if the MCC is lost with these new dynamics. To avoid the redline hiding, maybe lower it to 100. Mi...
- by Thor Odinson42 - at 2013.07.09 18:19:00
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42. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
CCP Nullarbor wrote: The minimum clone loss is there to make sure that non cargo hubs are taken in 2 consecutive wins and cargo hubs in 3. Reducing this increases the number of consecutive wins required which we think gives the defender too muc...
- by Thor Odinson42 - at 2013.07.09 18:13:00
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43. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Aeon Amadi wrote: Thor Odinson42 wrote: Aeon Amadi wrote: Thor Odinson42 wrote: I love it, although I think that you should be able to attack again even after a loss immediately. There are going to be a ton more fights from this, but ...
- by Thor Odinson42 - at 2013.07.09 18:10:00
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44. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
We were just talking about in our corp chat. I don't think you should lose the minimum 150 clones if the MCC is lost with these new dynamics. To avoid the redline hiding, maybe lower it to 100.
- by Thor Odinson42 - at 2013.07.09 18:06:00
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45. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Aeon Amadi wrote: Thor Odinson42 wrote: I love it, although I think that you should be able to attack again even after a loss immediately. There are going to be a ton more fights from this, but I think the only downtime should be after a di...
- by Thor Odinson42 - at 2013.07.09 17:57:00
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46. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
2-Ton Twenty-One wrote: Just finished chewing thorough the whole thing and I support the changes. +1 I think it will breathe some much needed life into PC and do wonders for immersion and add tempo so you feel like you are fighting kinetic ope...
- by Thor Odinson42 - at 2013.07.09 17:55:00
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47. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
I love it, although I think that you should be able to attack again even after a loss immediately. There are going to be a ton more fights from this, but I think the only downtime should be after a district trades hands.
- by Thor Odinson42 - at 2013.07.09 17:48:00
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48. Announcement:Dev Blog: Weapons free with DUST 514 Events in July and August - in Announcement and Events [original thread]
The last time it was that way. I managed to cap out that Wednesday.
- by Thor Odinson42 - at 2013.07.01 20:11:00
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49. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
Beren Hurin wrote: Thor Odinson42 wrote: Marston VC wrote: Thor Odinson42 wrote: I like the idea, but with that survivability you will see ZERO of these in a PC battle. You will see a lot of guys that are 0-15 with them in pub matches ...
- by Thor Odinson42 - at 2013.06.27 19:04:00
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50. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
Marston VC wrote: Thor Odinson42 wrote: I like the idea, but with that survivability you will see ZERO of these in a PC battle. You will see a lot of guys that are 0-15 with them in pub matches though. You'll have to give it heavy type surv...
- by Thor Odinson42 - at 2013.06.27 19:00:00
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51. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
Jin Robot wrote: ChromeBreaker wrote: Bonus to module efficiency... on a suit with no modules... It will help make the most out of the few modules it does have. Also 500 base hp is hardly weak. For a proto suit? It'll get eate...
- by Thor Odinson42 - at 2013.06.27 18:52:00
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52. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
I like the idea, but with that survivability you will see ZERO of these in a PC battle. You will see a lot of guys that are 0-15 with them in pub matches though. You'll have to give it heavy type survivability for it to work or you are going to h...
- by Thor Odinson42 - at 2013.06.27 18:07:00
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53. Announcement:Issues regarding PS3 4.45 firmware update - in Announcement and Events [original thread]
I updated and I was fine. Slim 250 here
- by Thor Odinson42 - at 2013.06.19 06:07:00
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54. Sticky:CCP invites players in the LA area to party with us on June 13! - in Announcement and Events [original thread]
Need one of these in Austin
- by Thor Odinson42 - at 2013.06.10 13:13:00
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55. Announcement:Tranquility Downtime Sunday, June 2 and Monday, June 3 - in Announcement and Events [original thread]
I will donate one of my testiclz (after I'm finished with it) for a 3x SP week. ^I had to edit *********, lol
- by Thor Odinson42 - at 2013.06.03 18:16:00
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56. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
Heidoukan wrote: I wish to hunt, or become the hunted "Text was a little confusing but i want to be a Templar aka I wish to become the hunted" It made it sound like people don't need to sign up if you just want to kill the Templar in pub ...
- by Thor Odinson42 - at 2013.05.24 18:57:00
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57. Announcement:Optional AUR/Merc Pack Account Reset + Skill Point Respec - in Announcement and Events [original thread]
I'm not seeing where any information has been updated. Is there another blog thread that provides any kind of timeline for the skill respec? EDIT: found it via another link.
- by Thor Odinson42 - at 2013.05.22 17:04:00
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58. Announcement:Dev Blog: Uprising Skill Point Respec Details - in Announcement and Events [original thread]
Be'Azelbub wrote: If a new skill tree is on its way then it makes sense for ccp to hold out on the skill respec. The reason is cause after that change, I'm sure even more people, us included, will want anouther repec. I can be patient for a bit...
- by Thor Odinson42 - at 2013.05.17 00:48:00
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59. Announcement:Dev Blog: Human Endurance Event - in Announcement and Events [original thread]
It is a pretty week prize. Kind of like getting an ugly sweater for Christmas when you were a kid.
- by Thor Odinson42 - at 2013.05.16 05:07:00
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60. Announcement:Dev Blog: How planetary conquest will work on launch - in Announcement and Events [original thread]
What about the timeframe of the launch? When is PC going to be active?
- by Thor Odinson42 - at 2013.05.13 19:12:00
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